Fix being able to buckle through a locker and reality collapsing
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@@ -2,6 +2,7 @@ using System.Collections.Generic;
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using Content.Server.AI.Utils;
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using Content.Server.GameObjects;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Movement;
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using JetBrains.Annotations;
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using Robust.Shared.Containers;
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@@ -1,4 +1,5 @@
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Robust.Shared.Interfaces.GameObjects;
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using Logger = Robust.Shared.Log.Logger;
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@@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using Content.Server.AI.Utils;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Movement;
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using Content.Server.GameObjects.Components.Nutrition;
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using JetBrains.Annotations;
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@@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using Content.Server.AI.Utils;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Movement;
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using Content.Server.GameObjects.Components.Nutrition;
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using JetBrains.Annotations;
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