Fix being able to buckle through a locker and reality collapsing
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@@ -149,6 +149,16 @@ namespace Content.Server.GameObjects.Components.Strap
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OccupiedSize = 0;
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}
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bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
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{
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if (!eventArgs.User.TryGetComponent(out BuckleComponent buckle))
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{
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return false;
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}
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return buckle.ToggleBuckle(eventArgs.User, Owner);
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}
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[Verb]
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private sealed class StrapVerb : Verb<StrapComponent>
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{
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@@ -201,15 +211,5 @@ namespace Content.Server.GameObjects.Components.Strap
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buckle.ToggleBuckle(user, component.Owner);
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}
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}
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bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
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{
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if (!eventArgs.User.TryGetComponent(out BuckleComponent buckle))
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{
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return false;
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}
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return buckle.ToggleBuckle(eventArgs.User, Owner);
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}
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}
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}
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