@@ -234,6 +234,8 @@ public sealed class IonStormRule : StationEventSystem<IonStormRuleComponent>
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if (plural) feeling = feelingPlural;
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var subjects = RobustRandom.Prob(0.5f) ? objectsThreats : Loc.GetString("ion-storm-people"); // WD ahead of wizden upstream
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// message logic!!!
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return RobustRandom.Next(0, 36) switch
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{
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@@ -265,7 +267,7 @@ public sealed class IonStormRule : StationEventSystem<IonStormRuleComponent>
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26 => Loc.GetString("ion-storm-law-crew-must-go", ("who", crewAll), ("area", area)),
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27 => Loc.GetString("ion-storm-law-crew-only-1", ("who", crew1), ("part", part)),
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28 => Loc.GetString("ion-storm-law-crew-only-2", ("who", crew1), ("other", crew2), ("part", part)),
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29 => Loc.GetString("ion-storm-law-crew-only-subjects", ("adjective", adjective), ("subjects", RobustRandom.Prob(0.5f) ? objectsThreats : "PEOPLE"), ("part", part)),
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29 => Loc.GetString("ion-storm-law-crew-only-subjects", ("adjective", adjective), ("subjects", subjects), ("part", part)), // WD ahead of wizden upstream
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30 => Loc.GetString("ion-storm-law-crew-must-do", ("must", must), ("part", part)),
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31 => Loc.GetString("ion-storm-law-crew-must-have", ("adjective", adjective), ("objects", objects), ("part", part)),
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32 => Loc.GetString("ion-storm-law-crew-must-eat", ("who", who), ("adjective", adjective), ("food", food), ("part", part)),
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