Don't double-dip survival intensity scaling (#25570)
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@@ -19,7 +19,7 @@ public sealed class BluespaceArtifactRule : StationEventSystem<BluespaceArtifact
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{
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base.Started(uid, component, gameRule, args);
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var amountToSpawn = Math.Max(1, (int) MathF.Round(GetSeverityModifier() / 1.5f));
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var amountToSpawn = 1;
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for (var i = 0; i < amountToSpawn; i++)
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{
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if (!TryFindRandomTile(out _, out _, out _, out var coords))
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