Don't double-dip survival intensity scaling (#25570)

This commit is contained in:
Kara
2024-02-25 15:04:51 -07:00
committed by GitHub
parent 4e16034240
commit de36ebe2df
9 changed files with 12 additions and 63 deletions

View File

@@ -19,7 +19,7 @@ public sealed class BluespaceArtifactRule : StationEventSystem<BluespaceArtifact
{
base.Started(uid, component, gameRule, args);
var amountToSpawn = Math.Max(1, (int) MathF.Round(GetSeverityModifier() / 1.5f));
var amountToSpawn = 1;
for (var i = 0; i < amountToSpawn; i++)
{
if (!TryFindRandomTile(out _, out _, out _, out var coords))