Don't double-dip survival intensity scaling (#25570)
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@@ -11,7 +11,6 @@ public sealed class RandomSentienceRule : StationEventSystem<RandomSentienceRule
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{
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HashSet<EntityUid> stationsToNotify = new();
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var mod = GetSeverityModifier();
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var targetList = new List<Entity<SentienceTargetComponent>>();
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var query = EntityQueryEnumerator<SentienceTargetComponent>();
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while (query.MoveNext(out var targetUid, out var target))
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@@ -21,7 +20,7 @@ public sealed class RandomSentienceRule : StationEventSystem<RandomSentienceRule
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RobustRandom.Shuffle(targetList);
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var toMakeSentient = (int) (RobustRandom.Next(2, 5) * Math.Sqrt(mod));
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var toMakeSentient = RobustRandom.Next(2, 5);
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var groups = new HashSet<string>();
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foreach (var target in targetList)
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