Add material doors and recipes to make them (#6578)

Co-authored-by: fishfish458 <fishfish458>
This commit is contained in:
Fishfish458
2022-02-18 00:01:35 -06:00
committed by GitHub
parent 2a25203bef
commit de6ca87b9c
46 changed files with 993 additions and 9 deletions

View File

@@ -85,3 +85,5 @@
- type: DisassembleOnAltVerb
prototype: InflatableDoorStack1
doAfter: 3
- type: Occluder
enabled: false

View File

@@ -7,7 +7,7 @@
components:
- type: Sprite
netsync: false
sprite: Structures/Doors/MineralDoors/wood_door.rsi
sprite: Structures/Doors/MineralDoors/metal_door.rsi
layers:
- state: closed
map: ["enum.DoorVisualLayers.Base"]
@@ -35,9 +35,9 @@
openTimeOne: 0.6
openTimeTwo: 0.2
openSound:
path: /Audio/Effects/door_open.ogg
path: /Audio/Effects/stonedoor_openclose.ogg
closeSound:
path: /Audio/Effects/door_close.ogg
path: /Audio/Effects/stonedoor_openclose.ogg
- type: Appearance
visuals:
- type: AirlockVisualizer
@@ -45,6 +45,57 @@
animationTime: 1.2
- type: Airtight
fixVacuum: true
- type: Damageable
damageContainer: Inorganic
damageModifierSet: Metallic
- type: Destructible
thresholds:
- trigger:
!type:DamageTrigger
damage: 200
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]
- type: IconSmooth
key: walls
mode: NoSprite
- type: Occluder
sizeX: 32
sizeY: 32
- type: entity
id: MetalDoor
name: metal door
parent: BaseMaterialDoor
components:
- type: Construction
graph: DoorGraph
node: metalDoor
- type: entity
id: WoodDoor
name: wooden door
parent: BaseMaterialDoor
description: A door, where will it lead?
components:
- type: Sprite
netsync: false
sprite: Structures/Doors/MineralDoors/wood_door.rsi
layers:
- state: closed
map: ["enum.DoorVisualLayers.Base"]
- type: Door
bumpOpen: false
clickOpen: true
weldable: false
closeTimeOne: 0.2
closeTimeTwo: 0.6
openTimeOne: 0.6
openTimeTwo: 0.2
openSound:
path: /Audio/Effects/door_open.ogg
closeSound:
path: /Audio/Effects/door_close.ogg
- type: Damageable
damageContainer: Inorganic
damageModifierSet: Wood
@@ -56,11 +107,160 @@
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]
- type: IconSmooth
key: walls
mode: NoSprite
- type: Construction
graph: DoorGraph
node: woodDoor
- type: entity
id: WoodDoor
name: wooden door
id: PaperDoor
name: paper door
parent: WoodDoor
description: A door, where will it lead?
components:
- type: Sprite
netsync: false
sprite: Structures/Doors/MineralDoors/paper_door.rsi
layers:
- state: closed
map: ["enum.DoorVisualLayers.Base"]
- type: Destructible
thresholds:
- trigger:
!type:DamageTrigger
damage: 50
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]
- type: Construction
graph: DoorGraph
node: paperDoor
- type: entity
id: PlasmaDoor
name: plasma door
parent: BaseMaterialDoor
description: A door, where will it lead?
components:
- type: Sprite
netsync: false
sprite: Structures/Doors/MineralDoors/plasma_door.rsi
layers:
- state: closed
map: ["enum.DoorVisualLayers.Base"]
- type: Damageable
damageContainer: Inorganic
damageModifierSet: StrongMetallic
- type: Destructible
thresholds:
- trigger:
!type:DamageTrigger
damage: 300
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]
- type: Construction
graph: DoorGraph
node: plasmaDoor
- type: entity
id: DiamondDoor
name: diamond door
parent: BaseMaterialDoor
description: A door, where will it lead?
components:
- type: Sprite
netsync: false
sprite: Structures/Doors/MineralDoors/diamond_door.rsi
layers:
- state: closed
map: ["enum.DoorVisualLayers.Base"]
- type: Damageable
damageContainer: Inorganic
damageModifierSet: StrongMetallic
- type: Destructible
thresholds:
- trigger:
!type:DamageTrigger
damage: 400
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]
- type: Construction
graph: DoorGraph
node: diamondDoor
- type: entity
id: UraniumDoor
name: uranium door
parent: BaseMaterialDoor
description: A door, where will it lead?
components:
- type: Sprite
netsync: false
sprite: Structures/Doors/MineralDoors/uranium_door.rsi
layers:
- state: closed
map: ["enum.DoorVisualLayers.Base"]
- type: Damageable
damageContainer: Inorganic
damageModifierSet: StrongMetallic
- type: Destructible
thresholds:
- trigger:
!type:DamageTrigger
damage: 300
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]
- type: Construction
graph: DoorGraph
node: uraniumDoor
- type: entity
id: GoldDoor
name: gold door
parent: BaseMaterialDoor
description: A door, where will it lead?
components:
- type: Sprite
netsync: false
sprite: Structures/Doors/MineralDoors/gold_door.rsi
layers:
- state: closed
map: ["enum.DoorVisualLayers.Base"]
- type: Construction
graph: DoorGraph
node: goldDoor
- type: entity
id: SilverDoor
name: silver door
parent: BaseMaterialDoor
description: A door, where will it lead?
components:
- type: Sprite
netsync: false
sprite: Structures/Doors/MineralDoors/silver_door.rsi
layers:
- state: closed
map: ["enum.DoorVisualLayers.Base"]
- type: Construction
graph: DoorGraph
node: silverDoor
- type: entity
id: SandstoneDoor
name: sandstone door
parent: BaseMaterialDoor
description: A door, where will it lead?
components:
- type: Sprite
netsync: false
sprite: Structures/Doors/MineralDoors/sandstone_door.rsi
layers:
- state: closed
map: ["enum.DoorVisualLayers.Base"]
- type: Construction
graph: DoorGraph
node: sandstoneDoor

View File

@@ -27,6 +27,9 @@
- type: IconSmooth
key: walls
base: brick
- type: Occluder
sizeX: 32
sizeY: 32
- type: entity
parent: WallBase