Rock and Meat anom rework (try 2) (#24449)

* rework

* bruh

* all fixed

* balance

* bb

* Update TileAnomalySystem.cs

* Update EntityAnomalySystem.cs

* spawn on shutdown variant

* fix entites, fix DataRecord

* fix some review

* god forgive me

* oh fuck wrong brench

* Revert "oh fuck wrong brench"

This reverts commit c81f57f7830c8e55fd47982500c57281af40b0dc.
This commit is contained in:
Ed
2024-01-27 05:52:07 +03:00
committed by GitHub
parent 149654be88
commit de9d7aed17
17 changed files with 768 additions and 285 deletions

View File

@@ -1,41 +1,101 @@
using System.Linq;
using System.Numerics;
using Content.Shared.Anomaly;
using Content.Shared.Anomaly.Components;
using Content.Shared.Anomaly.Effects;
using Content.Shared.Anomaly.Effects.Components;
using Content.Shared.Maps;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Random;
namespace Content.Server.Anomaly.Effects;
public sealed class TileAnomalySystem : EntitySystem
public sealed class TileAnomalySystem : SharedTileAnomalySystem
{
[Dependency] private readonly IMapManager _map = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedAnomalySystem _anomaly = default!;
[Dependency] private readonly ITileDefinitionManager _tiledef = default!;
[Dependency] private readonly TileSystem _tile = default!;
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<TileSpawnAnomalyComponent, AnomalyStabilityChangedEvent>(OnSeverityChanged);
SubscribeLocalEvent<TileSpawnAnomalyComponent, AnomalyPulseEvent>(OnPulse);
SubscribeLocalEvent<TileSpawnAnomalyComponent, AnomalySupercriticalEvent>(OnSupercritical);
SubscribeLocalEvent<TileSpawnAnomalyComponent, AnomalyStabilityChangedEvent>(OnStabilityChanged);
SubscribeLocalEvent<TileSpawnAnomalyComponent, AnomalySeverityChangedEvent>(OnSeverityChanged);
SubscribeLocalEvent<TileSpawnAnomalyComponent, AnomalyShutdownEvent>(OnShutdown);
}
private void OnSeverityChanged(EntityUid uid, TileSpawnAnomalyComponent component, ref AnomalyStabilityChangedEvent args)
private void OnPulse(Entity<TileSpawnAnomalyComponent> component, ref AnomalyPulseEvent args)
{
var xform = Transform(uid);
if (!_map.TryGetGrid(xform.GridUid, out var grid))
foreach (var entry in component.Comp.Entries)
{
if (!entry.Settings.SpawnOnPulse)
continue;
SpawnTiles(component, entry, args.Stability, args.Severity);
}
}
private void OnSupercritical(Entity<TileSpawnAnomalyComponent> component, ref AnomalySupercriticalEvent args)
{
foreach (var entry in component.Comp.Entries)
{
if (!entry.Settings.SpawnOnSuperCritical)
continue;
SpawnTiles(component, entry, 1, 1);
}
}
private void OnShutdown(Entity<TileSpawnAnomalyComponent> component, ref AnomalyShutdownEvent args)
{
foreach (var entry in component.Comp.Entries)
{
if (!entry.Settings.SpawnOnShutdown || args.Supercritical)
continue;
SpawnTiles(component, entry, 1, 1);
}
}
private void OnStabilityChanged(Entity<TileSpawnAnomalyComponent> component, ref AnomalyStabilityChangedEvent args)
{
foreach (var entry in component.Comp.Entries)
{
if (!entry.Settings.SpawnOnStabilityChanged)
continue;
SpawnTiles(component, entry, args.Stability, args.Severity);
}
}
private void OnSeverityChanged(Entity<TileSpawnAnomalyComponent> component, ref AnomalySeverityChangedEvent args)
{
foreach (var entry in component.Comp.Entries)
{
if (!entry.Settings.SpawnOnSeverityChanged)
continue;
SpawnTiles(component, entry, args.Stability, args.Severity);
}
}
private void SpawnTiles(Entity<TileSpawnAnomalyComponent> anomaly, TileSpawnSettingsEntry entry, float stability, float severity)
{
var xform = Transform(anomaly);
if (!TryComp<MapGridComponent>(xform.GridUid, out var grid))
return;
var radius = component.SpawnRange * args.Stability;
var fleshTile = (ContentTileDefinition) _tiledef[component.FloorTileId];
var localpos = xform.Coordinates.Position;
var tilerefs = grid.GetLocalTilesIntersecting(
new Box2(localpos + new Vector2(-radius, -radius), localpos + new Vector2(radius, radius)));
foreach (var tileref in tilerefs)
var tiles = _anomaly.GetSpawningPoints(anomaly, stability, severity, entry.Settings);
if (tiles == null)
return;
foreach (var tileref in tiles)
{
if (!_random.Prob(component.SpawnChance))
continue;
_tile.ReplaceTile(tileref, fleshTile);
var tile = (ContentTileDefinition) _tiledef[entry.Floor];
_tile.ReplaceTile(tileref, tile);
}
}
}