Replace resolve dependency with attribute in components (#1995)

* Replace resolve dependency with attribute in components

* Add changes that went missing in translation
This commit is contained in:
DrSmugleaf
2020-09-02 01:30:03 +02:00
committed by GitHub
parent 4044602187
commit de9dfefd61
23 changed files with 85 additions and 66 deletions

View File

@@ -23,11 +23,7 @@ using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
@@ -271,8 +267,6 @@ namespace Content.Server.GameObjects.Components.Chemistry
private void TryCreatePackage(IEntity user, UiAction action, int pillAmount, int bottleAmount)
{
var random = IoCManager.Resolve<IRobustRandom>();
if (BufferSolution.CurrentVolume == 0)
return;

View File

@@ -40,6 +40,8 @@ namespace Content.Server.GameObjects.Components.Chemistry
[ComponentReference(typeof(IInteractUsing))]
public class ReagentDispenserComponent : SharedReagentDispenserComponent, IActivate, IInteractUsing, ISolutionChange
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[ViewVariables] private ContainerSlot _beakerContainer = default!;
[ViewVariables] private string _packPrototypeId = "";
@@ -97,8 +99,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
{
if (string.IsNullOrEmpty(_packPrototypeId)) return;
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
if (!prototypeManager.TryIndex(_packPrototypeId, out ReagentDispenserInventoryPrototype packPrototype))
if (!_prototypeManager.TryIndex(_packPrototypeId, out ReagentDispenserInventoryPrototype packPrototype))
{
return;
}