Replace resolve dependency with attribute in components (#1995)
* Replace resolve dependency with attribute in components * Add changes that went missing in translation
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@@ -24,6 +24,9 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
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[RegisterComponent]
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public class PowerProviderComponent : BaseApcNetComponent, IPowerProvider
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IServerEntityManager _serverEntityManager;
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public override string Name => "PowerProvider";
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/// <summary>
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@@ -91,14 +94,13 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
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private List<PowerReceiverComponent> FindAvailableReceivers()
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{
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var mapManager = IoCManager.Resolve<IMapManager>();
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var nearbyEntities = IoCManager.Resolve<IServerEntityManager>()
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var nearbyEntities = _serverEntityManager
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.GetEntitiesInRange(Owner, PowerTransferRange);
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return nearbyEntities.Select(entity => entity.TryGetComponent<PowerReceiverComponent>(out var receiver) ? receiver : null)
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.Where(receiver => receiver != null)
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.Where(receiver => receiver.Connectable)
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.Where(receiver => receiver.NeedsProvider)
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.Where(receiver => receiver.Owner.Transform.GridPosition.Distance(mapManager, Owner.Transform.GridPosition) < Math.Min(PowerTransferRange, receiver.PowerReceptionRange))
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.Where(receiver => receiver.Owner.Transform.GridPosition.Distance(_mapManager, Owner.Transform.GridPosition) < Math.Min(PowerTransferRange, receiver.PowerReceptionRange))
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.ToList();
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}
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@@ -21,6 +21,9 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
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[RegisterComponent]
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public class PowerReceiverComponent : Component, IExamine
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{
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[Dependency] private readonly IServerEntityManager _serverEntityManager = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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public override string Name => "PowerReceiver";
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public event EventHandler<PowerStateEventArgs> OnPowerStateChanged;
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@@ -116,16 +119,16 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
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private bool TryFindAvailableProvider(out IPowerProvider foundProvider)
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{
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var nearbyEntities = IoCManager.Resolve<IServerEntityManager>()
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var nearbyEntities = _serverEntityManager
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.GetEntitiesInRange(Owner, PowerReceptionRange);
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var mapManager = IoCManager.Resolve<IMapManager>();
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foreach (var entity in nearbyEntities)
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{
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if (entity.TryGetComponent<PowerProviderComponent>(out var provider))
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{
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if (provider.Connectable)
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{
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var distanceToProvider = provider.Owner.Transform.GridPosition.Distance(mapManager, Owner.Transform.GridPosition);
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var distanceToProvider = provider.Owner.Transform.GridPosition.Distance(_mapManager, Owner.Transform.GridPosition);
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if (distanceToProvider < Math.Min(PowerReceptionRange, provider.PowerTransferRange))
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{
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foundProvider = provider;
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