Replace resolve dependency with attribute in components (#1995)
* Replace resolve dependency with attribute in components * Add changes that went missing in translation
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@@ -22,6 +22,8 @@ namespace Content.Server.GameObjects.Components.Projectiles
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[RegisterComponent]
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public class HitscanComponent : Component
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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public override string Name => "Hitscan";
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public CollisionGroup CollisionMask => (CollisionGroup) _collisionMask;
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private int _collisionMask;
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@@ -60,7 +62,7 @@ namespace Content.Server.GameObjects.Components.Projectiles
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public void FireEffects(IEntity user, float distance, Angle angle, IEntity hitEntity = null)
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{
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var effectSystem = EntitySystem.Get<EffectSystem>();
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_startTime = IoCManager.Resolve<IGameTiming>().CurTime;
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_startTime = _gameTiming.CurTime;
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_deathTime = _startTime + TimeSpan.FromSeconds(1);
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var afterEffect = AfterEffects(user.Transform.GridPosition, angle, distance, 1.0f);
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