Replace resolve dependency with attribute in components (#1995)

* Replace resolve dependency with attribute in components

* Add changes that went missing in translation
This commit is contained in:
DrSmugleaf
2020-09-02 01:30:03 +02:00
committed by GitHub
parent 4044602187
commit de9dfefd61
23 changed files with 85 additions and 66 deletions

View File

@@ -15,12 +15,15 @@ namespace Content.Server.GameObjects.Components.StationEvents
[RegisterComponent]
public sealed class RadiationPulseComponent : SharedRadiationPulseComponent
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IRobustRandom _random = default!;
private const float MinPulseLifespan = 0.8f;
private const float MaxPulseLifespan = 2.5f;
public float DPS => _dps;
private float _dps;
private TimeSpan _endTime;
public override void ExposeData(ObjectSerializer serializer)
@@ -33,15 +36,15 @@ namespace Content.Server.GameObjects.Components.StationEvents
{
base.Initialize();
var currentTime = IoCManager.Resolve<IGameTiming>().CurTime;
var currentTime = _gameTiming.CurTime;
var duration =
TimeSpan.FromSeconds(
IoCManager.Resolve<IRobustRandom>().NextFloat() * (MaxPulseLifespan - MinPulseLifespan) +
_random.NextFloat() * (MaxPulseLifespan - MinPulseLifespan) +
MinPulseLifespan);
_endTime = currentTime + duration;
Timer.Spawn(duration,
Timer.Spawn(duration,
() =>
{
if (!Owner.Deleted)
@@ -59,4 +62,4 @@ namespace Content.Server.GameObjects.Components.StationEvents
return new RadiationPulseMessage(_endTime);
}
}
}
}