Adapt window construction to new sprites and grilles.

This commit is contained in:
Vera Aguilera Puerto
2021-10-15 12:20:10 +02:00
parent e34888373a
commit dec7e60ca7
3 changed files with 20 additions and 14 deletions

View File

@@ -10,23 +10,25 @@ namespace Content.Shared.Construction.Conditions
{
[UsedImplicitly]
[DataDefinition]
public class LowWallInTile : IConstructionCondition
public class EmptyOrWindowValidInTile : IConstructionCondition
{
[DataField("tileNotBlocked")]
private readonly TileNotBlocked _tileNotBlocked = new();
public bool Condition(IEntity user, EntityCoordinates location, Direction direction)
{
var lowWall = false;
var result = false;
foreach (var entity in location.GetEntitiesInTile(LookupFlags.Approximate | LookupFlags.IncludeAnchored))
{
if (entity.HasComponent<SharedCanBuildWindowOnTopComponent>())
lowWall = true;
// Already has a window.
if (entity.HasComponent<SharedWindowComponent>())
return false;
result = true;
}
return lowWall;
if (!result)
result = _tileNotBlocked.Condition(user, location, direction);
return result;
}
}
}