Adapt window construction to new sprites and grilles.

This commit is contained in:
Vera Aguilera Puerto
2021-10-15 12:20:10 +02:00
parent e34888373a
commit dec7e60ca7
3 changed files with 20 additions and 14 deletions

View File

@@ -10,23 +10,25 @@ namespace Content.Shared.Construction.Conditions
{ {
[UsedImplicitly] [UsedImplicitly]
[DataDefinition] [DataDefinition]
public class LowWallInTile : IConstructionCondition public class EmptyOrWindowValidInTile : IConstructionCondition
{ {
[DataField("tileNotBlocked")]
private readonly TileNotBlocked _tileNotBlocked = new();
public bool Condition(IEntity user, EntityCoordinates location, Direction direction) public bool Condition(IEntity user, EntityCoordinates location, Direction direction)
{ {
var lowWall = false; var result = false;
foreach (var entity in location.GetEntitiesInTile(LookupFlags.Approximate | LookupFlags.IncludeAnchored)) foreach (var entity in location.GetEntitiesInTile(LookupFlags.Approximate | LookupFlags.IncludeAnchored))
{ {
if (entity.HasComponent<SharedCanBuildWindowOnTopComponent>()) if (entity.HasComponent<SharedCanBuildWindowOnTopComponent>())
lowWall = true; result = true;
// Already has a window.
if (entity.HasComponent<SharedWindowComponent>())
return false;
} }
return lowWall; if (!result)
result = _tileNotBlocked.Condition(user, location, direction);
return result;
} }
} }
} }

View File

@@ -0,0 +1,4 @@
author: Zumorica
changes:
- type: Tweak # One of the following: Add, Remove, Tweak, Fix
message: Adapts window construction to the new sprites and grilles.

View File

@@ -94,9 +94,9 @@
startNode: start startNode: start
targetNode: window targetNode: window
category: Structures category: Structures
description: Clear. Must be built on top of a low wall. description: Clear.
conditions: conditions:
- !type:LowWallInTile {} - !type:EmptyOrWindowValidInTile {}
- !type:NoWindowsInTile {} - !type:NoWindowsInTile {}
icon: icon:
sprite: Structures/Windows/window.rsi sprite: Structures/Windows/window.rsi
@@ -112,9 +112,9 @@
startNode: start startNode: start
targetNode: reinforcedWindow targetNode: reinforcedWindow
category: Structures category: Structures
description: Clear but tough. Must be built on top of a low wall. description: Clear but tough.
conditions: conditions:
- !type:LowWallInTile {} - !type:EmptyOrWindowValidInTile {}
- !type:NoWindowsInTile {} - !type:NoWindowsInTile {}
icon: icon:
sprite: Structures/Windows/reinforced_window.rsi sprite: Structures/Windows/reinforced_window.rsi
@@ -130,9 +130,9 @@
startNode: start startNode: start
targetNode: plasmaWindow targetNode: plasmaWindow
category: Structures category: Structures
description: Clear and even tougher, with an orange tint. Must be built on top of a low wall. description: Clear and even tougher, with a purple tint.
conditions: conditions:
- !type:LowWallInTile {} - !type:EmptyOrWindowValidInTile {}
- !type:NoWindowsInTile {} - !type:NoWindowsInTile {}
icon: icon:
sprite: Structures/Windows/plasma_window.rsi sprite: Structures/Windows/plasma_window.rsi