Removed unused vending machines (#3553)

This commit is contained in:
Swept
2021-03-09 09:42:26 +00:00
committed by GitHub
parent 851f5925a5
commit deeacce8f7
79 changed files with 947 additions and 1424 deletions

View File

@@ -129,31 +129,6 @@
broken: true
- type: WiresVisualizer
- type: entity
parent: VendingMachine
id: VendingMachineChapel
name: PietyVend
components:
- type: VendingMachine
pack: PietyVend
- type: Sprite
sprite: Constructible/Power/VendingMachines/chapel.rsi
layers:
- state: "off"
map: ["enum.VendingMachineVisualLayers.Unlit"]
- state: "off"
map: ["enum.VendingMachineVisualLayers.BaseUnshaded"]
shader: unshaded
- texture: Constructible/Power/VendingMachines/maintenance_panel.png
map: ["enum.WiresVisualLayers.MaintenancePanel"]
- type: Appearance
visuals:
- type: VendingMachineVisualizer
normalUnshaded: true
denyUnshaded: true
broken: true
- type: WiresVisualizer
- type: entity
parent: VendingMachine
id: VendingMachineCigs
@@ -180,6 +155,32 @@
broken: true
- type: WiresVisualizer
- type: entity
parent: VendingMachine
id: VendingMachineClothing
name: ClothesMate
components:
- type: VendingMachine
pack: ClothesMate
- type: Sprite
sprite: Constructible/Power/VendingMachines/clothing.rsi
layers:
- state: "off"
map: ["enum.VendingMachineVisualLayers.Unlit"]
- state: "off"
map: ["enum.VendingMachineVisualLayers.BaseUnshaded"]
shader: unshaded
- state: panel
map: ["enum.WiresVisualLayers.MaintenancePanel"]
- type: Appearance
visuals:
- type: VendingMachineVisualizer
normalUnshaded: true
denyUnshaded: true
broken: true
- type: WiresVisualizer
# slogans = "Dress for success!;Prepare to look swagalicious!;Look at all this swag!;Why leave style up to fate? Use the ClothesMate!"
- type: entity
parent: VendingMachine
id: VendingMachineCoffee
@@ -315,54 +316,6 @@
- type: AccessReader
access: [["Engineering"]]
- type: entity
parent: VendingMachine
id: VendingMachineHats
name: Hatlord 9000
components:
- type: VendingMachine
pack: Hatlord 9000
- type: Sprite
sprite: Constructible/Power/VendingMachines/hats.rsi
layers:
- state: "off"
map: ["enum.VendingMachineVisualLayers.Unlit"]
- state: "off"
map: ["enum.VendingMachineVisualLayers.BaseUnshaded"]
shader: unshaded
- texture: Constructible/Power/VendingMachines/maintenance_panel.png
map: ["enum.WiresVisualLayers.MaintenancePanel"]
- type: Appearance
visuals:
- type: VendingMachineVisualizer
normalUnshaded: true
broken: true
- type: WiresVisualizer
- type: entity
parent: VendingMachine
id: VendingMachineMagivend
name: MagiVend
components:
- type: VendingMachine
pack: MagiVend
- type: Sprite
sprite: Constructible/Power/VendingMachines/magivend.rsi
layers:
- state: "off"
map: ["enum.VendingMachineVisualLayers.Unlit"]
- state: "off"
map: ["enum.VendingMachineVisualLayers.BaseUnshaded"]
shader: unshaded
- texture: Constructible/Power/VendingMachines/maintenance_panel.png
map: ["enum.WiresVisualLayers.MaintenancePanel"]
- type: Appearance
visuals:
- type: VendingMachineVisualizer
normalUnshaded: true
broken: true
- type: WiresVisualizer
- type: entity
parent: VendingMachine
id: VendingMachineMedical
@@ -391,31 +344,6 @@
- type: AccessReader
access: [["Medical"]]
- type: entity
parent: VendingMachine
id: VendingMachineMining
name: Dwarven Mining Equipment
components:
- type: VendingMachine
pack: Dwarven Mining Equipment
- type: Sprite
sprite: Constructible/Power/VendingMachines/mining.rsi
layers:
- state: "off"
map: ["enum.VendingMachineVisualLayers.Unlit"]
- state: "off"
map: ["enum.VendingMachineVisualLayers.BaseUnshaded"]
shader: unshaded
- texture: Constructible/Power/VendingMachines/maintenance_panel.png
map: ["enum.WiresVisualLayers.MaintenancePanel"]
- type: Appearance
visuals:
- type: VendingMachineVisualizer
normalUnshaded: true
denyUnshaded: true
broken: true
- type: WiresVisualizer
- type: entity
parent: VendingMachine
id: VendingMachineNutri
@@ -444,33 +372,6 @@
- type: AccessReader
access: [["Service"]]
- type: entity
parent: VendingMachine
id: VendingMachineRobotics
name: Robotech Deluxe
components:
- type: VendingMachine
pack: Robotech Deluxe
- type: Sprite
sprite: Constructible/Power/VendingMachines/robotics.rsi
layers:
- state: "off"
map: ["enum.VendingMachineVisualLayers.Unlit"]
- state: "off"
map: ["enum.VendingMachineVisualLayers.BaseUnshaded"]
shader: unshaded
- texture: Constructible/Power/VendingMachines/maintenance_panel.png
map: ["enum.WiresVisualLayers.MaintenancePanel"]
- type: Appearance
visuals:
- type: VendingMachineVisualizer
normalUnshaded: true
denyUnshaded: true
broken: true
- type: WiresVisualizer
- type: AccessReader
access: [["Research"]]
- type: entity
parent: VendingMachine
id: VendingMachineSales
@@ -517,7 +418,6 @@
visuals:
- type: VendingMachineVisualizer
normalUnshaded: true
ejectUnshaded: true
denyUnshaded: true
broken: true
- type: WiresVisualizer
@@ -531,7 +431,6 @@
components:
- type: VendingMachine
pack: MegaSeed Servitor
- type: Sprite
sprite: Constructible/Power/VendingMachines/seeds.rsi
layers:
@@ -552,31 +451,6 @@
- type: AccessReader
access: [["Service"]]
- type: entity
parent: VendingMachine
id: VendingMachineShoes
name: Shoelord 9000
components:
- type: VendingMachine
pack: Shoelord 9000
- type: Sprite
sprite: Constructible/Power/VendingMachines/shoes.rsi
layers:
- state: "off"
map: ["enum.VendingMachineVisualLayers.Unlit"]
- state: "off"
map: ["enum.VendingMachineVisualLayers.BaseUnshaded"]
shader: unshaded
- texture: Constructible/Power/VendingMachines/maintenance_panel.png
map: ["enum.WiresVisualLayers.MaintenancePanel"]
- type: Appearance
visuals:
- type: VendingMachineVisualizer
normalUnshaded: true
broken: true
- type: WiresVisualizer
- type: entity
parent: VendingMachine
id: VendingMachineSmartFridge
@@ -584,7 +458,6 @@
components:
- type: VendingMachine
pack: SmartFridge
- type: Sprite
sprite: Constructible/Power/VendingMachines/smartfridge.rsi
layers:
@@ -609,7 +482,6 @@
components:
- type: VendingMachine
pack: Getmore Chocolate Corp
- type: Sprite
sprite: Constructible/Power/VendingMachines/snack.rsi
layers:
@@ -636,7 +508,6 @@
components:
- type: VendingMachine
pack: BODA
- type: Sprite
sprite: Constructible/Power/VendingMachines/sovietsoda.rsi
layers:
@@ -656,31 +527,6 @@
broken: true
- type: WiresVisualizer
- type: entity
parent: VendingMachine
id: VendingMachineSuits
name: Suitlord 9000
components:
- type: VendingMachine
pack: Suitlord 9000
- type: Sprite
sprite: Constructible/Power/VendingMachines/suits.rsi
layers:
- state: "off"
map: ["enum.VendingMachineVisualLayers.Unlit"]
- state: "off"
map: ["enum.VendingMachineVisualLayers.BaseUnshaded"]
shader: unshaded
- texture: Constructible/Power/VendingMachines/maintenance_panel.png
map: ["enum.WiresVisualLayers.MaintenancePanel"]
- type: Appearance
visuals:
- type: VendingMachineVisualizer
normalUnshaded: true
broken: true
- type: WiresVisualizer
- type: entity
parent: VendingMachine
id: VendingMachineTheater
@@ -688,7 +534,6 @@
components:
- type: VendingMachine
pack: AutoDrobe
- type: Sprite
sprite: Constructible/Power/VendingMachines/theater.rsi
layers:
@@ -719,7 +564,6 @@
components:
- type: VendingMachine
pack: Vendomat
- type: Sprite
sprite: Constructible/Power/VendingMachines/vendomat.rsi
layers:
@@ -740,31 +584,6 @@
broken: true
- type: WiresVisualizer
- type: entity
parent: VendingMachine
id: VendingMachineVox
name: Trader Supply
components:
- type: VendingMachine
pack: Trader Supply
- type: Sprite
sprite: Constructible/Power/VendingMachines/vox.rsi
layers:
- state: "off"
map: ["enum.VendingMachineVisualLayers.Unlit"]
- state: "off"
map: ["enum.VendingMachineVisualLayers.BaseUnshaded"]
shader: unshaded
- texture: Constructible/Power/VendingMachines/maintenance_panel.png
map: ["enum.WiresVisualLayers.MaintenancePanel"]
- type: Appearance
visuals:
- type: VendingMachineVisualizer
normalUnshaded: true
broken: true
- type: WiresVisualizer
- type: entity
parent: VendingMachine
id: VendingMachineWallMedical
@@ -772,7 +591,6 @@
components:
- type: VendingMachine
pack: NanoMed
- type: Sprite
sprite: Constructible/Power/VendingMachines/wallmed.rsi
layers:
@@ -800,7 +618,6 @@
components:
- type: VendingMachine
pack: YouTool
- type: Sprite
sprite: Constructible/Power/VendingMachines/youtool.rsi
layers: