Make shivs based on construction (#23134)
* comit * remove construnt * 222
This commit is contained in:
@@ -108,6 +108,9 @@
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reagents:
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reagents:
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- ReagentId: Silicon
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- ReagentId: Silicon
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Quantity: 5 #Half of the value of regular glass. TECHNICALLY, welding a single shard of glass gives you the full thing back with just 1 sheet, but that is stupid so I am making it half.
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Quantity: 5 #Half of the value of regular glass. TECHNICALLY, welding a single shard of glass gives you the full thing back with just 1 sheet, but that is stupid so I am making it half.
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- type: Construction
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graph: Shiv
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node: start
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- type: entity
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- type: entity
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parent: ShardBase
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parent: ShardBase
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@@ -137,6 +140,9 @@
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reagents:
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reagents:
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- ReagentId: Silicon
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- ReagentId: Silicon
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Quantity: 5 #I don't care enough to divide all of the reinforced glass materials by 2 because reinforced glass shards are due for removal anyways.
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Quantity: 5 #I don't care enough to divide all of the reinforced glass materials by 2 because reinforced glass shards are due for removal anyways.
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- type: Construction
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graph: ReinforcedShiv
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node: start
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- type: entity
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- type: entity
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parent: ShardBase
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parent: ShardBase
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@@ -168,6 +174,9 @@
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Quantity: 5
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Quantity: 5
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- ReagentId: Plasma
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- ReagentId: Plasma
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Quantity: 5
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Quantity: 5
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- type: Construction
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graph: PlasmaShiv
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node: start
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- type: entity
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- type: entity
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parent: ShardBase
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parent: ShardBase
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@@ -200,3 +209,6 @@
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Quantity: 5
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Quantity: 5
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- ReagentId: Uranium
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- ReagentId: Uranium
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Quantity: 5
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Quantity: 5
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- type: Construction
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graph: UraniumShiv
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node: start
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@@ -2,78 +2,58 @@
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id: Shiv
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id: Shiv
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start: start
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start: start
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graph:
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graph:
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- node: start
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- node: start
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edges:
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entity: ShardGlass
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- to: icon
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edges:
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steps:
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- to: icon
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- material: Cloth
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steps:
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amount: 1
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- material: Cloth
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doAfter: 1
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amount: 1
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- tag: GlassShard
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doAfter: 1
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name: Glass Shard
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- node: icon
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icon:
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entity: Shiv
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sprite: Objects/Materials/Shards/shard.rsi
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state: shard1
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doAfter: 1
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- node: icon
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entity: Shiv
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- type: constructionGraph
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- type: constructionGraph
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id: ReinforcedShiv
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id: ReinforcedShiv
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start: start
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start: start
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graph:
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graph:
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- node: start
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- node: start
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edges:
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entity: ShardGlassReinforced
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- to: icon
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edges:
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steps:
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- to: icon
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- material: Cloth
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steps:
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amount: 1
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- material: Cloth
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doAfter: 1
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amount: 1
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- tag: ReinforcedGlassShard
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doAfter: 1
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name: Reinforced Glass Shard
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- node: icon
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icon:
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entity: ReinforcedShiv
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sprite: Objects/Materials/Shards/shard.rsi
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state: shard1
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doAfter: 1
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- node: icon
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entity: ReinforcedShiv
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- type: constructionGraph
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- type: constructionGraph
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id: PlasmaShiv
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id: PlasmaShiv
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start: start
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start: start
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graph:
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graph:
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- node: start
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- node: start
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edges:
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entity: ShardGlassPlasma
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- to: icon
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edges:
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steps:
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- to: icon
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- material: Cloth
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steps:
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amount: 1
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- material: Cloth
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doAfter: 1
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amount: 1
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- tag: PlasmaGlassShard
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doAfter: 1
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name: Plasma Glass Shard
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- node: icon
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icon:
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entity: PlasmaShiv
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sprite: Objects/Materials/Shards/shard.rsi
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state: shard1
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doAfter: 1
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- node: icon
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entity: PlasmaShiv
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- type: constructionGraph
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- type: constructionGraph
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id: UraniumShiv
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id: UraniumShiv
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start: start
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start: start
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graph:
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graph:
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- node: start
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- node: start
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edges:
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entity: ShardGlassUranium
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- to: icon
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edges:
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steps:
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- to: icon
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- material: Cloth
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steps:
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amount: 1
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- material: Cloth
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doAfter: 1
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amount: 1
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- tag: UraniumGlassShard
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doAfter: 1
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name: Uranium Glass Shard
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- node: icon
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icon:
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entity: UraniumShiv
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sprite: Objects/Materials/Shards/shard.rsi
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state: shard1
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doAfter: 1
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- node: icon
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entity: UraniumShiv
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@@ -1,47 +1,3 @@
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- type: construction
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name: glass shiv
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id: Shiv
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graph: Shiv
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startNode: start
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targetNode: icon
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category: construction-category-weapons
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description: A glass shard with a piece of cloth wrapped around it.
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icon: { sprite: Objects/Weapons/Melee/shiv.rsi, state: icon }
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objectType: Item
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- type: construction
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name: reinforced shiv
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id: ReinforcedShiv
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graph: ReinforcedShiv
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startNode: start
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targetNode: icon
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category: construction-category-weapons
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description: A reinforced glass shard with a piece of cloth wrapped around it.
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icon: { sprite: Objects/Weapons/Melee/reinforced_shiv.rsi, state: icon }
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objectType: Item
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- type: construction
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name: plasma shiv
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id: PlasmaShiv
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graph: PlasmaShiv
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startNode: start
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targetNode: icon
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category: construction-category-weapons
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description: A plasma shard with a piece of cloth wrapped around it.
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icon: { sprite: Objects/Weapons/Melee/plasma_shiv.rsi, state: icon }
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objectType: Item
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- type: construction
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name: uranium shiv
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id: UraniumShiv
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graph: UraniumShiv
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startNode: start
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targetNode: icon
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category: construction-category-weapons
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description: A uranium shard with a piece of cloth wrapped around it.
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icon: { sprite: Objects/Weapons/Melee/uranium_shiv.rsi, state: icon }
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objectType: Item
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- type: construction
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- type: construction
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name: crude spear
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name: crude spear
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id: Spear
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id: Spear
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