Telecrystals (and a bit more ECS) (#4775)
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@@ -3,13 +3,12 @@ using Content.Server.Chat.Managers;
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using Content.Server.GameTicking.Rules;
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using Content.Server.Inventory.Components;
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using Content.Server.Items;
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using Content.Server.PDA.Managers;
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using Content.Server.Players;
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using Content.Server.Suspicion;
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using Content.Server.Suspicion.Roles;
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using Content.Server.Traitor.Uplink;
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using Content.Server.Traitor.Uplink.Account;
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using Content.Server.Traitor.Uplink.Components;
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using Content.Server.Traitor.Uplink.Systems;
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using Content.Shared.CCVar;
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using Content.Shared.Inventory;
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using Content.Shared.Roles;
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@@ -34,7 +33,6 @@ namespace Content.Server.GameTicking.Presets
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] protected readonly IEntityManager EntityManager = default!;
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[Dependency] private readonly IUplinkManager _uplinkManager = default!;
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public int MinPlayers { get; set; }
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public int MinTraitors { get; set; }
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@@ -117,8 +115,9 @@ namespace Content.Server.GameTicking.Presets
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// creadth: we need to create uplink for the antag.
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// PDA should be in place already, so we just need to
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// initiate uplink account.
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var uplinkAccount = new UplinkAccount(mind.OwnedEntity!.Uid, TraitorStartingBalance);
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_uplinkManager.AddNewAccount(uplinkAccount);
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var uplinkAccount = new UplinkAccount(TraitorStartingBalance, mind.OwnedEntity!.Uid);
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var accounts = EntityManager.EntitySysManager.GetEntitySystem<UplinkAccountsSystem>();
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accounts.AddNewAccount(uplinkAccount);
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// try to place uplink
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if (!EntityManager.EntitySysManager.GetEntitySystem<UplinkSystem>()
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@@ -7,12 +7,11 @@ using Content.Server.Inventory.Components;
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using Content.Server.Items;
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using Content.Server.Objectives.Interfaces;
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using Content.Server.PDA;
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using Content.Server.PDA.Managers;
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using Content.Server.Players;
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using Content.Server.Traitor;
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using Content.Server.Traitor.Uplink;
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using Content.Server.Traitor.Uplink.Account;
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using Content.Server.Traitor.Uplink.Components;
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using Content.Server.Traitor.Uplink.Systems;
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using Content.Shared.CCVar;
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using Content.Shared.Dataset;
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using Content.Shared.Inventory;
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@@ -38,7 +37,6 @@ namespace Content.Server.GameTicking.Presets
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] protected readonly IEntityManager EntityManager = default!;
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[Dependency] private readonly IUplinkManager _uplinkManager = default!;
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public override string ModeTitle => Loc.GetString("traitor-title");
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@@ -124,8 +122,9 @@ namespace Content.Server.GameTicking.Presets
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// initiate uplink account.
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DebugTools.AssertNotNull(mind.OwnedEntity);
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var uplinkAccount = new UplinkAccount(mind.OwnedEntity!.Uid, StartingBalance);
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_uplinkManager.AddNewAccount(uplinkAccount);
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var uplinkAccount = new UplinkAccount(StartingBalance, mind.OwnedEntity!.Uid);
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var accounts = EntityManager.EntitySysManager.GetEntitySystem<UplinkAccountsSystem>();
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accounts.AddNewAccount(uplinkAccount);
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if (!EntityManager.EntitySysManager.GetEntitySystem<UplinkSystem>()
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.AddUplink(mind.OwnedEntity, uplinkAccount))
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@@ -27,10 +27,9 @@ using Robust.Shared.Map;
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using Robust.Shared.Random;
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using Content.Server.Traitor.Uplink.Components;
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using Content.Shared.Traitor.Uplink;
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using Content.Server.PDA.Managers;
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using Content.Server.Traitor.Uplink;
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using Content.Server.Traitor.Uplink.Systems;
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using Content.Shared.Damage.Prototypes;
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using Content.Server.Traitor.Uplink.Account;
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namespace Content.Server.GameTicking.Presets
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{
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@@ -43,7 +42,6 @@ namespace Content.Server.GameTicking.Presets
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IUplinkManager _uplinkManager = default!;
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public string PDAPrototypeName => "CaptainPDA";
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public string BeltPrototypeName => "ClothingBeltJanitorFilled";
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@@ -106,8 +104,10 @@ namespace Content.Server.GameTicking.Presets
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inventory.Equip(EquipmentSlotDefines.Slots.BACKPACK, newTmp.GetComponent<ItemComponent>());
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// Like normal traitors, they need access to a traitor account.
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var uplinkAccount = new UplinkAccount(mind.OwnedEntity.Uid, startingBalance);
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_uplinkManager.AddNewAccount(uplinkAccount);
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var uplinkAccount = new UplinkAccount(startingBalance, mind.OwnedEntity.Uid);
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var accounts = _entityManager.EntitySysManager.GetEntitySystem<UplinkAccountsSystem>();
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accounts.AddNewAccount(uplinkAccount);
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_entityManager.EntitySysManager.GetEntitySystem<UplinkSystem>()
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.AddUplink(mind.OwnedEntity, uplinkAccount, newPDA);
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