Add buildable plastic flaps (#6583)
Co-authored-by: fishfish458 <fishfish458>
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@@ -23,7 +23,7 @@ namespace Content.Shared.Climbing
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foreach (var entity in physicsComponent.GetBodiesIntersecting())
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{
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if ((entity.CollisionLayer & (int) CollisionGroup.SmallImpassable) != 0) return true;
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if ((entity.CollisionLayer & (int) CollisionGroup.VaultImpassable) != 0) return true;
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}
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return false;
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@@ -83,11 +83,11 @@ namespace Content.Shared.Climbing
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{
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if (value)
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{
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fixture.CollisionMask &= ~(int) CollisionGroup.SmallImpassable;
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fixture.CollisionMask &= ~(int) CollisionGroup.VaultImpassable;
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}
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else
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{
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fixture.CollisionMask |= (int) CollisionGroup.SmallImpassable;
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fixture.CollisionMask |= (int) CollisionGroup.VaultImpassable;
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}
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}
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}
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