ECS damageable (#4529)

* ECS and damage Data

* Comments and newlines

* Added Comments

* Make TryChangeDamageEvent immutable

* Remove SetAllDamage event

Use public SetAllDamage function instead

* Undo destructible mistakes

That was some shit code.

* Rename DamageData to DamageSpecifier

And misc small edits

misc

* Cache trigger prototypes.

* Renaming destructible classes & functions

* Revert "Cache trigger prototypes."

This reverts commit 86bae15ba6616884dba75f552dfdfbe2d1fb6586.

* Replace prototypes with prototype IDs.

* Split damage.yml into individual files

* move get/handle component state to system

* Update HealthChange doc

* Make godmode call Dirty() on damageable component

* Add Initialize() to fix damage test

* Make non-static

* uncache resistance set prototype and trim DamageableComponentState

* Remove unnecessary Dirty() calls during initialization

* RemoveTryChangeDamageEvent

* revert Dirty()

* Fix MobState relying on DamageableComponent.Dirty()

* Fix DisposalUnit Tests.

These were previously failing, but because the async was not await-ed, this never raised the exception.

After I fixed MobState component, this exception stopped happening and instead the assertions started being tested & failing

* Disposal test 2: electric boogaloo

* Fix typos/mistakes

also add comments and fix spacing.

* Use Uids instead of IEntity

* fix merge

* Comments, a merge issue, and making some damage ignore resistances

* Extend DamageSpecifier and use it for DamageableComponent

* fix master merge

* Fix Disposal unit test. Again.

Snapgrids were removed in master

* Execute Exectute
This commit is contained in:
Leon Friedrich
2021-09-15 03:07:37 +10:00
committed by GitHub
parent 22cc42ff50
commit df584ad446
212 changed files with 2876 additions and 3441 deletions

View File

@@ -1,7 +1,7 @@
using System.Threading.Tasks;
using Content.Server.Destructible.Thresholds.Triggers;
using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Content.Shared.Damage.Prototypes;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
@@ -21,11 +21,7 @@ namespace Content.IntegrationTests.Tests.Destructible
{
var server = StartServerDummyTicker(new ServerContentIntegrationOption
{
ExtraPrototypes = Prototypes,
ContentBeforeIoC = () =>
{
IoCManager.Resolve<IComponentFactory>().RegisterClass<TestThresholdListenerComponent>();
}
ExtraPrototypes = Prototypes
});
await server.WaitIdleAsync();
@@ -33,10 +29,12 @@ namespace Content.IntegrationTests.Tests.Destructible
var sEntityManager = server.ResolveDependency<IEntityManager>();
var sMapManager = server.ResolveDependency<IMapManager>();
var sPrototypeManager = server.ResolveDependency<IPrototypeManager>();
var sEntitySystemManager = server.ResolveDependency<IEntitySystemManager>();
IEntity sDestructibleEntity;
IDamageableComponent sDamageableComponent = null;
TestThresholdListenerComponent sThresholdListenerComponent = null;
IEntity sDestructibleEntity = null;
DamageableComponent sDamageableComponent = null;
TestDestructibleListenerSystem sTestThresholdListenerSystem = null;
DamageableSystem sDamageableSystem = null;
await server.WaitPost(() =>
{
@@ -45,15 +43,16 @@ namespace Content.IntegrationTests.Tests.Destructible
sMapManager.CreateMap(mapId);
sDestructibleEntity = sEntityManager.SpawnEntity(DestructibleDamageGroupEntityId, coordinates);
sDamageableComponent = sDestructibleEntity.GetComponent<IDamageableComponent>();
sThresholdListenerComponent = sDestructibleEntity.GetComponent<TestThresholdListenerComponent>();
sDamageableComponent = sDestructibleEntity.GetComponent<DamageableComponent>();
sTestThresholdListenerSystem = sEntitySystemManager.GetEntitySystem<TestDestructibleListenerSystem>();
sDamageableSystem = sEntitySystemManager.GetEntitySystem<DamageableSystem>();
});
await server.WaitRunTicks(5);
await server.WaitAssertion(() =>
{
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
Assert.IsEmpty(sTestThresholdListenerSystem.ThresholdsReached);
});
await server.WaitAssertion(() =>
@@ -61,26 +60,29 @@ namespace Content.IntegrationTests.Tests.Destructible
var bruteDamageGroup = sPrototypeManager.Index<DamageGroupPrototype>("TestBrute");
var burnDamageGroup = sPrototypeManager.Index<DamageGroupPrototype>("TestBurn");
DamageSpecifier bruteDamage = new(bruteDamageGroup,5);
DamageSpecifier burnDamage = new(burnDamageGroup,5);
// Raise brute damage to 5
Assert.True(sDamageableComponent.TryChangeDamage(bruteDamageGroup, 5, true));
sDamageableSystem.TryChangeDamage(sDestructibleEntity.Uid, bruteDamage, true);
// No thresholds reached yet, the earliest one is at 10 damage
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
Assert.IsEmpty(sTestThresholdListenerSystem.ThresholdsReached);
// Raise brute damage to 10
Assert.True(sDamageableComponent.TryChangeDamage(bruteDamageGroup, 5, true));
sDamageableSystem.TryChangeDamage(sDestructibleEntity.Uid, bruteDamage, true);
// No threshold reached, burn needs to be 10 as well
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
Assert.IsEmpty(sTestThresholdListenerSystem.ThresholdsReached);
// Raise burn damage to 10
Assert.True(sDamageableComponent.TryChangeDamage(burnDamageGroup, 10, true));
sDamageableSystem.TryChangeDamage(sDestructibleEntity.Uid, burnDamage * 2, true);
// One threshold reached, brute 10 + burn 10
Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(1));
Assert.That(sTestThresholdListenerSystem.ThresholdsReached.Count, Is.EqualTo(1));
// Threshold brute 10 + burn 10
var msg = sThresholdListenerComponent.ThresholdsReached[0];
var msg = sTestThresholdListenerSystem.ThresholdsReached[0];
var threshold = msg.Threshold;
// Check that it matches the YAML prototype
@@ -94,55 +96,55 @@ namespace Content.IntegrationTests.Tests.Destructible
Assert.IsInstanceOf<DamageGroupTrigger>(trigger.Triggers[0]);
Assert.IsInstanceOf<DamageGroupTrigger>(trigger.Triggers[1]);
sThresholdListenerComponent.ThresholdsReached.Clear();
sTestThresholdListenerSystem.ThresholdsReached.Clear();
// Raise brute damage to 20
Assert.True(sDamageableComponent.TryChangeDamage(bruteDamageGroup, 10, true));
sDamageableSystem.TryChangeDamage(sDestructibleEntity.Uid, bruteDamage * 2, true);
// No new thresholds reached
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
Assert.IsEmpty(sTestThresholdListenerSystem.ThresholdsReached);
// Raise burn damage to 20
Assert.True(sDamageableComponent.TryChangeDamage(burnDamageGroup, 10, true));
sDamageableSystem.TryChangeDamage(sDestructibleEntity.Uid, burnDamage * 2, true);
// No new thresholds reached
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
Assert.IsEmpty(sTestThresholdListenerSystem.ThresholdsReached);
// Lower brute damage to 0
Assert.True(sDamageableComponent.TryChangeDamage(bruteDamageGroup, -20, true));
sDamageableSystem.TryChangeDamage(sDestructibleEntity.Uid, bruteDamage * -10);
Assert.That(sDamageableComponent.TotalDamage,Is.EqualTo(20));
// No new thresholds reached, healing should not trigger it
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
Assert.IsEmpty(sTestThresholdListenerSystem.ThresholdsReached);
// Raise brute damage back up to 10
Assert.True(sDamageableComponent.TryChangeDamage(bruteDamageGroup, 10, true));
sDamageableSystem.TryChangeDamage(sDestructibleEntity.Uid, bruteDamage * 2, true);
// 10 brute + 10 burn threshold reached, brute was healed and brought back to its threshold amount and burn stayed the same
Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(1));
// 10 brute + 10 burn threshold reached, brute was healed and brought back to its threshold amount and slash stayed the same
Assert.That(sTestThresholdListenerSystem.ThresholdsReached.Count, Is.EqualTo(1));
sThresholdListenerComponent.ThresholdsReached.Clear();
sTestThresholdListenerSystem.ThresholdsReached.Clear();
// Heal both classes of damage to 0
Assert.True(sDamageableComponent.TryChangeDamage(bruteDamageGroup, -10, true));
Assert.True(sDamageableComponent.TryChangeDamage(burnDamageGroup, -20, true));
sDamageableSystem.SetAllDamage(sDamageableComponent, 0);
// No new thresholds reached, healing should not trigger it
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
Assert.IsEmpty(sTestThresholdListenerSystem.ThresholdsReached);
// Raise brute damage to 10
Assert.True(sDamageableComponent.TryChangeDamage(bruteDamageGroup, 10, true));
sDamageableSystem.TryChangeDamage(sDestructibleEntity.Uid, bruteDamage * 2, true);
// No new thresholds reached
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
Assert.IsEmpty(sTestThresholdListenerSystem.ThresholdsReached);
// Raise burn damage to 10
Assert.True(sDamageableComponent.TryChangeDamage(burnDamageGroup, 10, true));
sDamageableSystem.TryChangeDamage(sDestructibleEntity.Uid, burnDamage * 2, true);
// Both classes of damage were healed and then raised again, the threshold should have been reached as triggers once is default false
Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(1));
Assert.That(sTestThresholdListenerSystem.ThresholdsReached.Count, Is.EqualTo(1));
// Threshold brute 10 + burn 10
msg = sThresholdListenerComponent.ThresholdsReached[0];
msg = sTestThresholdListenerSystem.ThresholdsReached[0];
threshold = msg.Threshold;
// Check that it matches the YAML prototype
@@ -156,29 +158,28 @@ namespace Content.IntegrationTests.Tests.Destructible
Assert.IsInstanceOf<DamageGroupTrigger>(trigger.Triggers[0]);
Assert.IsInstanceOf<DamageGroupTrigger>(trigger.Triggers[1]);
sThresholdListenerComponent.ThresholdsReached.Clear();
sTestThresholdListenerSystem.ThresholdsReached.Clear();
// Change triggers once to true
threshold.TriggersOnce = true;
// Heal brute and burn back to 0
Assert.True(sDamageableComponent.TryChangeDamage(bruteDamageGroup, -10, true));
Assert.True(sDamageableComponent.TryChangeDamage(burnDamageGroup, -10, true));
sDamageableSystem.SetAllDamage(sDamageableComponent, 0);
// No new thresholds reached from healing
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
Assert.IsEmpty(sTestThresholdListenerSystem.ThresholdsReached);
// Raise brute damage to 10
Assert.True(sDamageableComponent.TryChangeDamage(bruteDamageGroup, 10, true));
sDamageableSystem.TryChangeDamage(sDestructibleEntity.Uid, bruteDamage * 2, true);
// No new thresholds reached
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
Assert.IsEmpty(sTestThresholdListenerSystem.ThresholdsReached);
// Raise burn damage to 10
Assert.True(sDamageableComponent.TryChangeDamage(burnDamageGroup, 10, true));
sDamageableSystem.TryChangeDamage(sDestructibleEntity.Uid, burnDamage * 2, true);
// No new thresholds reached as triggers once is set to true and it already triggered before
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
Assert.IsEmpty(sTestThresholdListenerSystem.ThresholdsReached);
});
}
}

View File

@@ -1,7 +1,7 @@
using System.Threading.Tasks;
using Content.Server.Destructible.Thresholds.Triggers;
using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Content.Shared.Damage.Prototypes;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
@@ -21,21 +21,19 @@ namespace Content.IntegrationTests.Tests.Destructible
{
var server = StartServerDummyTicker(new ServerContentIntegrationOption
{
ExtraPrototypes = Prototypes,
ContentBeforeIoC = () =>
{
IoCManager.Resolve<IComponentFactory>().RegisterClass<TestThresholdListenerComponent>();
}
ExtraPrototypes = Prototypes
});
await server.WaitIdleAsync();
var sEntityManager = server.ResolveDependency<IEntityManager>();
var sMapManager = server.ResolveDependency<IMapManager>();
var sEntitySystemManager = server.ResolveDependency<IEntitySystemManager>();
IEntity sDestructibleEntity;
IDamageableComponent sDamageableComponent = null;
TestThresholdListenerComponent sThresholdListenerComponent = null;
IEntity sDestructibleEntity = null;
DamageableComponent sDamageableComponent = null;
TestDestructibleListenerSystem sTestThresholdListenerSystem = null;
DamageableSystem sDamageableSystem = null;
await server.WaitPost(() =>
{
@@ -44,15 +42,16 @@ namespace Content.IntegrationTests.Tests.Destructible
sMapManager.CreateMap(mapId);
sDestructibleEntity = sEntityManager.SpawnEntity(DestructibleDamageTypeEntityId, coordinates);
sDamageableComponent = sDestructibleEntity.GetComponent<IDamageableComponent>();
sThresholdListenerComponent = sDestructibleEntity.GetComponent<TestThresholdListenerComponent>();
sDamageableComponent = sDestructibleEntity.GetComponent<DamageableComponent>();
sTestThresholdListenerSystem = sEntitySystemManager.GetEntitySystem<TestDestructibleListenerSystem>();
sDamageableSystem = sEntitySystemManager.GetEntitySystem<DamageableSystem>();
});
await server.WaitRunTicks(5);
await server.WaitAssertion(() =>
{
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
Assert.IsEmpty(sTestThresholdListenerSystem.ThresholdsReached);
});
await server.WaitAssertion(() =>
@@ -60,26 +59,29 @@ namespace Content.IntegrationTests.Tests.Destructible
var bluntDamageType = IoCManager.Resolve<IPrototypeManager>().Index<DamageTypePrototype>("TestBlunt");
var slashDamageType = IoCManager.Resolve<IPrototypeManager>().Index<DamageTypePrototype>("TestSlash");
var bluntDamage = new DamageSpecifier(bluntDamageType,5);
var slashDamage = new DamageSpecifier(slashDamageType,5);
// Raise blunt damage to 5
Assert.True(sDamageableComponent.TryChangeDamage(bluntDamageType, 5, true));
sDamageableSystem.TryChangeDamage(sDestructibleEntity.Uid, bluntDamage, true);
// No thresholds reached yet, the earliest one is at 10 damage
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
Assert.IsEmpty(sTestThresholdListenerSystem.ThresholdsReached);
// Raise blunt damage to 10
Assert.True(sDamageableComponent.TryChangeDamage(bluntDamageType, 5, true));
sDamageableSystem.TryChangeDamage(sDestructibleEntity.Uid, bluntDamage, true);
// No threshold reached, slash needs to be 10 as well
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
Assert.IsEmpty(sTestThresholdListenerSystem.ThresholdsReached);
// Raise slash damage to 10
Assert.True(sDamageableComponent.TryChangeDamage(slashDamageType, 10, true));
sDamageableSystem.TryChangeDamage(sDestructibleEntity.Uid, slashDamage * 2, true);
// One threshold reached, blunt 10 + slash 10
Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(1));
Assert.That(sTestThresholdListenerSystem.ThresholdsReached.Count, Is.EqualTo(1));
// Threshold blunt 10 + slash 10
var msg = sThresholdListenerComponent.ThresholdsReached[0];
var msg = sTestThresholdListenerSystem.ThresholdsReached[0];
var threshold = msg.Threshold;
// Check that it matches the YAML prototype
@@ -93,55 +95,55 @@ namespace Content.IntegrationTests.Tests.Destructible
Assert.IsInstanceOf<DamageTypeTrigger>(trigger.Triggers[0]);
Assert.IsInstanceOf<DamageTypeTrigger>(trigger.Triggers[1]);
sThresholdListenerComponent.ThresholdsReached.Clear();
sTestThresholdListenerSystem.ThresholdsReached.Clear();
// Raise blunt damage to 20
Assert.True(sDamageableComponent.TryChangeDamage(bluntDamageType, 10, true));
sDamageableSystem.TryChangeDamage(sDestructibleEntity.Uid, bluntDamage * 2, true);
// No new thresholds reached
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
Assert.IsEmpty(sTestThresholdListenerSystem.ThresholdsReached);
// Raise slash damage to 20
Assert.True(sDamageableComponent.TryChangeDamage(slashDamageType, 10, true));
sDamageableSystem.TryChangeDamage(sDestructibleEntity.Uid, slashDamage * 2, true);
// No new thresholds reached
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
Assert.IsEmpty(sTestThresholdListenerSystem.ThresholdsReached);
// Lower blunt damage to 0
Assert.True(sDamageableComponent.TryChangeDamage(bluntDamageType, -20, true));
sDamageableSystem.TryChangeDamage(sDestructibleEntity.Uid, bluntDamage * -4, true);
// No new thresholds reached, healing should not trigger it
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
Assert.IsEmpty(sTestThresholdListenerSystem.ThresholdsReached);
// Raise blunt damage back up to 10
Assert.True(sDamageableComponent.TryChangeDamage(bluntDamageType, 10, true));
sDamageableSystem.TryChangeDamage(sDestructibleEntity.Uid, bluntDamage * 2, true);
// 10 blunt + 10 slash threshold reached, blunt was healed and brought back to its threshold amount and slash stayed the same
Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(1));
Assert.That(sTestThresholdListenerSystem.ThresholdsReached.Count, Is.EqualTo(1));
sThresholdListenerComponent.ThresholdsReached.Clear();
sTestThresholdListenerSystem.ThresholdsReached.Clear();
// Heal both types of damage to 0
Assert.True(sDamageableComponent.TryChangeDamage(bluntDamageType, -10, true));
Assert.True(sDamageableComponent.TryChangeDamage(slashDamageType, -20, true));
sDamageableSystem.TryChangeDamage(sDestructibleEntity.Uid, bluntDamage * -2, true);
sDamageableSystem.TryChangeDamage(sDestructibleEntity.Uid, slashDamage * -4, true);
// No new thresholds reached, healing should not trigger it
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
Assert.IsEmpty(sTestThresholdListenerSystem.ThresholdsReached);
// Raise blunt damage to 10
Assert.True(sDamageableComponent.TryChangeDamage(bluntDamageType, 10, true));
sDamageableSystem.TryChangeDamage(sDestructibleEntity.Uid, bluntDamage * 2, true);
// No new thresholds reached
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
Assert.IsEmpty(sTestThresholdListenerSystem.ThresholdsReached);
// Raise slash damage to 10
Assert.True(sDamageableComponent.TryChangeDamage(slashDamageType, 10, true));
sDamageableSystem.TryChangeDamage(sDestructibleEntity.Uid, slashDamage * 2, true);
// Both types of damage were healed and then raised again, the threshold should have been reached as triggers once is default false
Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(1));
Assert.That(sTestThresholdListenerSystem.ThresholdsReached.Count, Is.EqualTo(1));
// Threshold blunt 10 + slash 10
msg = sThresholdListenerComponent.ThresholdsReached[0];
msg = sTestThresholdListenerSystem.ThresholdsReached[0];
threshold = msg.Threshold;
// Check that it matches the YAML prototype
@@ -155,29 +157,29 @@ namespace Content.IntegrationTests.Tests.Destructible
Assert.IsInstanceOf<DamageTypeTrigger>(trigger.Triggers[0]);
Assert.IsInstanceOf<DamageTypeTrigger>(trigger.Triggers[1]);
sThresholdListenerComponent.ThresholdsReached.Clear();
sTestThresholdListenerSystem.ThresholdsReached.Clear();
// Change triggers once to true
threshold.TriggersOnce = true;
// Heal blunt and slash back to 0
Assert.True(sDamageableComponent.TryChangeDamage(bluntDamageType, -10, true));
Assert.True(sDamageableComponent.TryChangeDamage(slashDamageType, -10, true));
sDamageableSystem.TryChangeDamage(sDestructibleEntity.Uid, bluntDamage * -2, true);
sDamageableSystem.TryChangeDamage(sDestructibleEntity.Uid, slashDamage * -2, true);
// No new thresholds reached from healing
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
Assert.IsEmpty(sTestThresholdListenerSystem.ThresholdsReached);
// Raise blunt damage to 10
Assert.True(sDamageableComponent.TryChangeDamage(bluntDamageType, 10, true));
sDamageableSystem.TryChangeDamage(sDestructibleEntity.Uid, bluntDamage * 2, true);
// No new thresholds reached
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
Assert.IsEmpty(sTestThresholdListenerSystem.ThresholdsReached);
// Raise slash damage to 10
Assert.True(sDamageableComponent.TryChangeDamage(slashDamageType, 10, true));
sDamageableSystem.TryChangeDamage(sDestructibleEntity.Uid, slashDamage * 2, true);
// No new thresholds reached as triggers once is set to true and it already triggered before
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
Assert.IsEmpty(sTestThresholdListenerSystem.ThresholdsReached);
});
}
}

View File

@@ -3,7 +3,7 @@ using System.Threading.Tasks;
using Content.Server.Destructible.Thresholds;
using Content.Server.Destructible.Thresholds.Behaviors;
using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Content.Shared.Damage.Prototypes;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
@@ -20,11 +20,7 @@ namespace Content.IntegrationTests.Tests.Destructible
{
var server = StartServerDummyTicker(new ServerContentIntegrationOption
{
ExtraPrototypes = Prototypes,
ContentBeforeIoC = () =>
{
IoCManager.Resolve<IComponentFactory>().RegisterClass<TestThresholdListenerComponent>();
}
ExtraPrototypes = Prototypes
});
await server.WaitIdleAsync();
@@ -32,10 +28,11 @@ namespace Content.IntegrationTests.Tests.Destructible
var sEntityManager = server.ResolveDependency<IEntityManager>();
var sMapManager = server.ResolveDependency<IMapManager>();
var sPrototypeManager = server.ResolveDependency<IPrototypeManager>();
var sEntitySystemManager = server.ResolveDependency<IEntitySystemManager>();
IEntity sDestructibleEntity = null;
IDamageableComponent sDamageableComponent = null;
TestThresholdListenerComponent sThresholdListenerComponent = null;
DamageableComponent sDamageableComponent = null;
TestDestructibleListenerSystem sTestThresholdListenerSystem = null;
await server.WaitPost(() =>
{
@@ -44,23 +41,24 @@ namespace Content.IntegrationTests.Tests.Destructible
sMapManager.CreateMap(mapId);
sDestructibleEntity = sEntityManager.SpawnEntity(DestructibleDestructionEntityId, coordinates);
sDamageableComponent = sDestructibleEntity.GetComponent<IDamageableComponent>();
sThresholdListenerComponent = sDestructibleEntity.GetComponent<TestThresholdListenerComponent>();
sDamageableComponent = sDestructibleEntity.GetComponent<DamageableComponent>();
sTestThresholdListenerSystem = sEntitySystemManager.GetEntitySystem<TestDestructibleListenerSystem>();
});
await server.WaitAssertion(() =>
{
var coordinates = sDestructibleEntity.Transform.Coordinates;
var bruteDamageGroup = sPrototypeManager.Index<DamageGroupPrototype>("TestBrute");
DamageSpecifier bruteDamage = new(bruteDamageGroup,50);
Assert.DoesNotThrow(() =>
{
Assert.True(sDamageableComponent.TryChangeDamage(bruteDamageGroup, 50, true));
EntitySystem.Get<DamageableSystem>().TryChangeDamage(sDestructibleEntity.Uid, bruteDamage, true);
});
Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(1));
Assert.That(sTestThresholdListenerSystem.ThresholdsReached.Count, Is.EqualTo(1));
var threshold = sThresholdListenerComponent.ThresholdsReached[0].Threshold;
var threshold = sTestThresholdListenerSystem.ThresholdsReached[0].Threshold;
Assert.That(threshold.Triggered, Is.True);
Assert.That(threshold.Behaviors.Count, Is.EqualTo(3));

View File

@@ -27,21 +27,6 @@ namespace Content.IntegrationTests.Tests.Destructible
- type: damageType
id: TestCold
- type: damageType
id: TestPoison
- type: damageType
id: TestRadiation
- type: damageType
id: TestAsphyxiation
- type: damageType
id: TestBloodloss
- type: damageType
id: TestCellular
- type: damageGroup
id: TestBrute
damageTypes:
@@ -56,43 +41,6 @@ namespace Content.IntegrationTests.Tests.Destructible
- TestShock
- TestCold
- type: damageGroup
id: TestAirloss
damageTypes:
- TestAsphyxiation
- TestBloodloss
- type: damageGroup
id: TestToxin
damageTypes:
- TestPoison
- TestRadiation
- type: damageGroup
id: TestGenetic
damageTypes:
- TestCellular
- type: damageContainer
id: TestAllDamageContainer
supportAll: true
- type: damageContainer
id: TestBiologicalDamageContainer
supportedGroups:
- TestBrute
- TestBurn
- TestToxin
- TestAirloss
- TestGenetic
- type: damageContainer
id: TestMetallicDamageContainer
supportedGroups:
- TestBrute
- TestBurn
- type: entity
id: {SpawnedEntityId}
name: {SpawnedEntityId}
@@ -102,7 +50,6 @@ namespace Content.IntegrationTests.Tests.Destructible
name: {DestructibleEntityId}
components:
- type: Damageable
damageContainer: TestMetallicDamageContainer
- type: Destructible
thresholds:
- trigger:
@@ -124,14 +71,12 @@ namespace Content.IntegrationTests.Tests.Destructible
max: 1
- !type:DoActsBehavior
acts: [""Breakage""]
- type: TestThresholdListener
- type: entity
id: {DestructibleDestructionEntityId}
name: {DestructibleDestructionEntityId}
components:
- type: Damageable
damageContainer: TestMetallicDamageContainer
- type: Destructible
thresholds:
- trigger:
@@ -148,14 +93,12 @@ namespace Content.IntegrationTests.Tests.Destructible
max: 1
- !type:DoActsBehavior # This must come last as it destroys the entity.
acts: [""Destruction""]
- type: TestThresholdListener
- type: entity
id: {DestructibleDamageTypeEntityId}
name: {DestructibleDamageTypeEntityId}
components:
- type: Damageable
damageContainer: TestMetallicDamageContainer
- type: Destructible
thresholds:
- trigger:
@@ -167,14 +110,12 @@ namespace Content.IntegrationTests.Tests.Destructible
- !type:DamageTypeTrigger
damageType: TestSlash
damage: 10
- type: TestThresholdListener
- type: entity
id: {DestructibleDamageGroupEntityId}
name: {DestructibleDamageGroupEntityId}
components:
- type: Damageable
damageContainer: TestMetallicDamageContainer
- type: Destructible
thresholds:
- trigger:
@@ -185,7 +126,6 @@ namespace Content.IntegrationTests.Tests.Destructible
damage: 10
- !type:DamageGroupTrigger
damageGroup: TestBurn
damage: 10
- type: TestThresholdListener";
damage: 10";
}
}

View File

@@ -5,7 +5,7 @@ using Content.Server.Destructible.Thresholds;
using Content.Server.Destructible.Thresholds.Behaviors;
using Content.Server.Destructible.Thresholds.Triggers;
using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Content.Shared.Damage.Prototypes;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
@@ -17,7 +17,7 @@ namespace Content.IntegrationTests.Tests.Destructible
{
[TestFixture]
[TestOf(typeof(DestructibleComponent))]
[TestOf(typeof(Threshold))]
[TestOf(typeof(DamageThreshold))]
public class DestructibleThresholdActivationTest : ContentIntegrationTest
{
[Test]
@@ -25,11 +25,7 @@ namespace Content.IntegrationTests.Tests.Destructible
{
var server = StartServerDummyTicker(new ServerContentIntegrationOption
{
ExtraPrototypes = Prototypes,
ContentBeforeIoC = () =>
{
IoCManager.Resolve<IComponentFactory>().RegisterClass<TestThresholdListenerComponent>();
}
ExtraPrototypes = Prototypes
});
await server.WaitIdleAsync();
@@ -37,11 +33,13 @@ namespace Content.IntegrationTests.Tests.Destructible
var sEntityManager = server.ResolveDependency<IEntityManager>();
var sMapManager = server.ResolveDependency<IMapManager>();
var sPrototypeManager = server.ResolveDependency<IPrototypeManager>();
var sEntitySystemManager = server.ResolveDependency<IEntitySystemManager>();
IEntity sDestructibleEntity;
IDamageableComponent sDamageableComponent = null;
IEntity sDestructibleEntity = null; ;
DamageableComponent sDamageableComponent = null;
DestructibleComponent sDestructibleComponent = null;
TestThresholdListenerComponent sThresholdListenerComponent = null;
TestDestructibleListenerSystem sTestThresholdListenerSystem = null;
DamageableSystem sDamageableSystem = null;
await server.WaitPost(() =>
{
@@ -50,34 +48,35 @@ namespace Content.IntegrationTests.Tests.Destructible
sMapManager.CreateMap(mapId);
sDestructibleEntity = sEntityManager.SpawnEntity(DestructibleEntityId, coordinates);
sDamageableComponent = sDestructibleEntity.GetComponent<IDamageableComponent>();
sDamageableComponent = sDestructibleEntity.GetComponent<DamageableComponent>();
sDestructibleComponent = sDestructibleEntity.GetComponent<DestructibleComponent>();
sThresholdListenerComponent = sDestructibleEntity.GetComponent<TestThresholdListenerComponent>();
sTestThresholdListenerSystem = sEntitySystemManager.GetEntitySystem<TestDestructibleListenerSystem>();
sDamageableSystem = sEntitySystemManager.GetEntitySystem<DamageableSystem>();
});
await server.WaitRunTicks(5);
await server.WaitAssertion(() =>
{
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
Assert.IsEmpty(sTestThresholdListenerSystem.ThresholdsReached);
});
await server.WaitAssertion(() =>
{
var bluntDamageType = sPrototypeManager.Index<DamageTypePrototype>("TestBlunt");
var bluntDamage = new DamageSpecifier(sPrototypeManager.Index<DamageTypePrototype>("TestBlunt"), 10);
Assert.True(sDamageableComponent.TryChangeDamage(bluntDamageType, 10, true));
sDamageableSystem.TryChangeDamage(sDestructibleEntity.Uid, bluntDamage, true);
// No thresholds reached yet, the earliest one is at 20 damage
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
Assert.IsEmpty(sTestThresholdListenerSystem.ThresholdsReached);
Assert.True(sDamageableComponent.TryChangeDamage(bluntDamageType, 10, true));
sDamageableSystem.TryChangeDamage(sDestructibleEntity.Uid, bluntDamage, true);
// Only one threshold reached, 20
Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(1));
Assert.That(sTestThresholdListenerSystem.ThresholdsReached.Count, Is.EqualTo(1));
// Threshold 20
var msg = sThresholdListenerComponent.ThresholdsReached[0];
var msg = sTestThresholdListenerSystem.ThresholdsReached[0];
var threshold = msg.Threshold;
// Check that it matches the YAML prototype
@@ -85,15 +84,15 @@ namespace Content.IntegrationTests.Tests.Destructible
Assert.NotNull(threshold.Trigger);
Assert.That(threshold.Triggered, Is.True);
sThresholdListenerComponent.ThresholdsReached.Clear();
sTestThresholdListenerSystem.ThresholdsReached.Clear();
Assert.True(sDamageableComponent.TryChangeDamage(bluntDamageType, 30, true));
sDamageableSystem.TryChangeDamage(sDestructibleEntity.Uid, bluntDamage*3, true);
// One threshold reached, 50, since 20 already triggered before and it has not been healed below that amount
Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(1));
Assert.That(sTestThresholdListenerSystem.ThresholdsReached.Count, Is.EqualTo(1));
// Threshold 50
msg = sThresholdListenerComponent.ThresholdsReached[0];
msg = sTestThresholdListenerSystem.ThresholdsReached[0];
threshold = msg.Threshold;
// Check that it matches the YAML prototype
@@ -113,50 +112,50 @@ namespace Content.IntegrationTests.Tests.Destructible
Assert.NotNull(threshold.Trigger);
Assert.That(threshold.Triggered, Is.True);
sThresholdListenerComponent.ThresholdsReached.Clear();
sTestThresholdListenerSystem.ThresholdsReached.Clear();
// Damage for 50 again, up to 100 now
Assert.True(sDamageableComponent.TryChangeDamage(bluntDamageType, 50, true));
sDamageableSystem.TryChangeDamage(sDestructibleEntity.Uid, bluntDamage*5, true);
// No thresholds reached as they weren't healed below the trigger amount
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
Assert.IsEmpty(sTestThresholdListenerSystem.ThresholdsReached);
// Set damage to 0
sDamageableComponent.TrySetAllDamage(0);
sDamageableSystem.SetAllDamage(sDamageableComponent, 0);
// Damage for 100, up to 100
Assert.True(sDamageableComponent.TryChangeDamage(bluntDamageType, 100, true));
sDamageableSystem.TryChangeDamage(sDestructibleEntity.Uid, bluntDamage*10, true);
// Two thresholds reached as damage increased past the previous, 20 and 50
Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(2));
Assert.That(sTestThresholdListenerSystem.ThresholdsReached.Count, Is.EqualTo(2));
sThresholdListenerComponent.ThresholdsReached.Clear();
sTestThresholdListenerSystem.ThresholdsReached.Clear();
// Heal the entity for 40 damage, down to 60
sDamageableComponent.TryChangeDamage(bluntDamageType, -40, true);
sDamageableSystem.TryChangeDamage(sDestructibleEntity.Uid, bluntDamage*-4, true);
// Thresholds don't work backwards
Assert.That(sThresholdListenerComponent.ThresholdsReached, Is.Empty);
Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Is.Empty);
// Damage for 10, up to 70
sDamageableComponent.TryChangeDamage(bluntDamageType, 10, true);
sDamageableSystem.TryChangeDamage(sDestructibleEntity.Uid, bluntDamage, true);
// Not enough healing to de-trigger a threshold
Assert.That(sThresholdListenerComponent.ThresholdsReached, Is.Empty);
Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Is.Empty);
// Heal by 30, down to 40
sDamageableComponent.TryChangeDamage(bluntDamageType, -30, true);
sDamageableSystem.TryChangeDamage(sDestructibleEntity.Uid, bluntDamage*-3, true);
// Thresholds don't work backwards
Assert.That(sThresholdListenerComponent.ThresholdsReached, Is.Empty);
Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Is.Empty);
// Damage up to 50 again
sDamageableComponent.TryChangeDamage(bluntDamageType, 10, true);
sDamageableSystem.TryChangeDamage(sDestructibleEntity.Uid, bluntDamage, true);
// The 50 threshold should have triggered again, after being healed
Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(1));
Assert.That(sTestThresholdListenerSystem.ThresholdsReached.Count, Is.EqualTo(1));
msg = sThresholdListenerComponent.ThresholdsReached[0];
msg = sTestThresholdListenerSystem.ThresholdsReached[0];
threshold = msg.Threshold;
// Check that it matches the YAML prototype
@@ -178,22 +177,22 @@ namespace Content.IntegrationTests.Tests.Destructible
Assert.That(threshold.Triggered, Is.True);
// Reset thresholds reached
sThresholdListenerComponent.ThresholdsReached.Clear();
sTestThresholdListenerSystem.ThresholdsReached.Clear();
// Heal all damage
sDamageableComponent.TrySetAllDamage(0);
sDamageableSystem.SetAllDamage(sDamageableComponent, 0);
// Damage up to 50
sDamageableComponent.TryChangeDamage(bluntDamageType, 50, true);
sDamageableSystem.TryChangeDamage(sDestructibleEntity.Uid, bluntDamage*5, true);
// Check that the total damage matches
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(50));
// Both thresholds should have triggered
Assert.That(sThresholdListenerComponent.ThresholdsReached, Has.Exactly(2).Items);
Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Has.Exactly(2).Items);
// Verify the first one, should be the lowest one (20)
msg = sThresholdListenerComponent.ThresholdsReached[0];
msg = sTestThresholdListenerSystem.ThresholdsReached[0];
var trigger = (DamageTrigger) msg.Threshold.Trigger;
Assert.NotNull(trigger);
Assert.That(trigger.Damage, Is.EqualTo(20));
@@ -204,7 +203,7 @@ namespace Content.IntegrationTests.Tests.Destructible
Assert.That(threshold.Behaviors, Is.Empty);
// Verify the second one, should be the highest one (50)
msg = sThresholdListenerComponent.ThresholdsReached[1];
msg = sTestThresholdListenerSystem.ThresholdsReached[1];
trigger = (DamageTrigger) msg.Threshold.Trigger;
Assert.NotNull(trigger);
Assert.That(trigger.Damage, Is.EqualTo(50));
@@ -229,10 +228,10 @@ namespace Content.IntegrationTests.Tests.Destructible
Assert.That(threshold.Triggered, Is.True);
// Reset thresholds reached
sThresholdListenerComponent.ThresholdsReached.Clear();
sTestThresholdListenerSystem.ThresholdsReached.Clear();
// Heal the entity completely
sDamageableComponent.TrySetAllDamage(0);
sDamageableSystem.SetAllDamage(sDamageableComponent, 0);
// Check that the entity has 0 damage
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(0));
@@ -245,13 +244,13 @@ namespace Content.IntegrationTests.Tests.Destructible
}
// Damage the entity up to 50 damage again
sDamageableComponent.TryChangeDamage(bluntDamageType, 50, true);
sDamageableSystem.TryChangeDamage(sDestructibleEntity.Uid, bluntDamage*5, true);
// Check that the total damage matches
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(50));
// No thresholds should have triggered as they were already triggered before, and they are set to only trigger once
Assert.That(sThresholdListenerComponent.ThresholdsReached, Is.Empty);
Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Is.Empty);
// Set both thresholds to trigger multiple times
foreach (var destructibleThreshold in sDestructibleComponent.Thresholds)
@@ -264,7 +263,7 @@ namespace Content.IntegrationTests.Tests.Destructible
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(50));
// They shouldn't have been triggered by changing TriggersOnce
Assert.That(sThresholdListenerComponent.ThresholdsReached, Is.Empty);
Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Is.Empty);
});
}
}

View File

@@ -0,0 +1,26 @@
using Content.Server.Destructible;
using Robust.Shared.GameObjects;
using System.Collections.Generic;
namespace Content.IntegrationTests.Tests.Destructible
{
/// <summary>
/// This is just a system for testing destructible thresholds. Whenever any threshold is reached, this will add that
/// threshold to a list for checking during testing.
/// </summary>
public class TestDestructibleListenerSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DestructibleComponent, DamageThresholdReached>(AddThresholdsToList);
}
public void AddThresholdsToList(EntityUid _, DestructibleComponent comp, DamageThresholdReached args)
{
ThresholdsReached.Add(args);
}
public List<DamageThresholdReached> ThresholdsReached = new();
}
}

View File

@@ -1,25 +0,0 @@
using System.Collections.Generic;
using Content.Server.Destructible;
using Robust.Shared.GameObjects;
namespace Content.IntegrationTests.Tests.Destructible
{
public class TestThresholdListenerComponent : Component
{
public override string Name => "TestThresholdListener";
public List<DestructibleThresholdReachedMessage> ThresholdsReached { get; } = new();
public override void HandleMessage(ComponentMessage message, IComponent component)
{
base.HandleMessage(message, component);
switch (message)
{
case DestructibleThresholdReachedMessage msg:
ThresholdsReached.Add(msg);
break;
}
}
}
}