ECS damageable (#4529)

* ECS and damage Data

* Comments and newlines

* Added Comments

* Make TryChangeDamageEvent immutable

* Remove SetAllDamage event

Use public SetAllDamage function instead

* Undo destructible mistakes

That was some shit code.

* Rename DamageData to DamageSpecifier

And misc small edits

misc

* Cache trigger prototypes.

* Renaming destructible classes & functions

* Revert "Cache trigger prototypes."

This reverts commit 86bae15ba6616884dba75f552dfdfbe2d1fb6586.

* Replace prototypes with prototype IDs.

* Split damage.yml into individual files

* move get/handle component state to system

* Update HealthChange doc

* Make godmode call Dirty() on damageable component

* Add Initialize() to fix damage test

* Make non-static

* uncache resistance set prototype and trim DamageableComponentState

* Remove unnecessary Dirty() calls during initialization

* RemoveTryChangeDamageEvent

* revert Dirty()

* Fix MobState relying on DamageableComponent.Dirty()

* Fix DisposalUnit Tests.

These were previously failing, but because the async was not await-ed, this never raised the exception.

After I fixed MobState component, this exception stopped happening and instead the assertions started being tested & failing

* Disposal test 2: electric boogaloo

* Fix typos/mistakes

also add comments and fix spacing.

* Use Uids instead of IEntity

* fix merge

* Comments, a merge issue, and making some damage ignore resistances

* Extend DamageSpecifier and use it for DamageableComponent

* fix master merge

* Fix Disposal unit test. Again.

Snapgrids were removed in master

* Execute Exectute
This commit is contained in:
Leon Friedrich
2021-09-15 03:07:37 +10:00
committed by GitHub
parent 22cc42ff50
commit df584ad446
212 changed files with 2876 additions and 3441 deletions

View File

@@ -5,7 +5,7 @@ using System.Text;
using Content.Server.Administration;
using Content.Shared.Administration;
using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Content.Shared.Damage.Prototypes;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
@@ -42,7 +42,7 @@ namespace Content.Server.Damage.Commands
return $"Damage Types:{msg}";
}
private delegate void Damage(IDamageableComponent damageable, bool ignoreResistances);
private delegate void Damage(IEntity entity, bool ignoreResistances);
private bool TryParseEntity(IConsoleShell shell, IPlayerSession? player, string arg,
[NotNullWhen(true)] out IEntity? entity)
@@ -85,7 +85,7 @@ namespace Content.Server.Damage.Commands
private bool TryParseDamageArgs(
IConsoleShell shell,
IPlayerSession? player,
IEntity target,
string[] args,
[NotNullWhen(true)] out Damage? func)
{
@@ -101,23 +101,12 @@ namespace Content.Server.Damage.Commands
if (_prototypeManager.TryIndex<DamageGroupPrototype>(args[0], out var damageGroup))
{
func = (damageable, ignoreResistances) =>
func = (entity, ignoreResistances) =>
{
if (!damageable.ApplicableDamageGroups.Contains(damageGroup))
{
shell.WriteLine($"Entity {damageable.Owner.Name} with id {damageable.Owner.Uid} can not be damaged with damage group {damageGroup}");
var damage = new DamageSpecifier(damageGroup, amount);
EntitySystem.Get<DamageableSystem>().TryChangeDamage(entity.Uid, damage, ignoreResistances);
return;
}
if (!damageable.TryChangeDamage(damageGroup, amount, ignoreResistances))
{
shell.WriteLine($"Entity {damageable.Owner.Name} with id {damageable.Owner.Uid} received no damage.");
return;
}
shell.WriteLine($"Damaged entity {damageable.Owner.Name} with id {damageable.Owner.Uid} for {amount} {damageGroup} damage{(ignoreResistances ? ", ignoring resistances." : ".")}");
shell.WriteLine($"Damaged entity {entity.Name} with id {entity.Uid} for {amount} {damageGroup} damage{(ignoreResistances ? ", ignoring resistances." : ".")}");
};
return true;
@@ -125,23 +114,12 @@ namespace Content.Server.Damage.Commands
// Fall back to DamageType
else if (_prototypeManager.TryIndex<DamageTypePrototype>(args[0], out var damageType))
{
func = (damageable, ignoreResistances) =>
func = (entity, ignoreResistances) =>
{
if (!damageable.IsSupportedDamageType(damageType))
{
shell.WriteLine($"Entity {damageable.Owner.Name} with id {damageable.Owner.Uid} can not be damaged with damage type {damageType}");
var damage = new DamageSpecifier(damageType, amount);
EntitySystem.Get<DamageableSystem>().TryChangeDamage(entity.Uid, damage, ignoreResistances);
return;
}
if (!damageable.TryChangeDamage(damageType, amount, ignoreResistances))
{
shell.WriteLine($"Entity {damageable.Owner.Name} with id {damageable.Owner.Uid} received no damage.");
return;
}
shell.WriteLine($"Damaged entity {damageable.Owner.Name} with id {damageable.Owner.Uid} for {amount} {damageType} damage{(ignoreResistances ? ", ignoring resistances." : ".")}");
shell.WriteLine($"Damaged entity {entity.Name} with id {entity.Uid} for {amount} {damageType} damage{(ignoreResistances ? ", ignoring resistances." : ".")}");
};
return true;
@@ -185,10 +163,6 @@ namespace Content.Server.Damage.Commands
shell.WriteLine($"Invalid number of arguments ({args.Length}).\n{Help}");
return;
case var n when n >= 2 && n <= 4:
if (!TryParseDamageArgs(shell, player, args, out damageFunc))
{
return;
}
var entityUid = n == 2 ? "_" : args[2];
@@ -199,6 +173,11 @@ namespace Content.Server.Damage.Commands
entity = parsedEntity;
if (!TryParseDamageArgs(shell, entity, args, out damageFunc))
{
return;
}
if (n == 4)
{
if (!bool.TryParse(args[3], out ignoreResistances))
@@ -218,13 +197,13 @@ namespace Content.Server.Damage.Commands
return;
}
if (!entity.TryGetComponent(out IDamageableComponent? damageable))
if (!entity.TryGetComponent(out DamageableComponent? damageable))
{
shell.WriteLine($"Entity {entity.Name} with id {entity.Uid} does not have a {nameof(IDamageableComponent)}.");
shell.WriteLine($"Entity {entity.Name} with id {entity.Uid} does not have a {nameof(DamageableComponent)}.");
return;
}
damageFunc(damageable, ignoreResistances);
damageFunc(entity, ignoreResistances);
}
}
}

View File

@@ -3,8 +3,6 @@ using Content.Shared.Damage;
using Content.Shared.Sound;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Damage.Components
@@ -19,8 +17,6 @@ namespace Content.Server.Damage.Components
[DataField("minimumSpeed")]
public float MinimumSpeed { get; set; } = 20f;
[DataField("baseDamage")]
public int BaseDamage { get; set; } = 5;
[DataField("factor")]
public float Factor { get; set; } = 1f;
[DataField("soundHit", required: true)]
@@ -36,16 +32,8 @@ namespace Content.Server.Damage.Components
internal TimeSpan LastHit = TimeSpan.Zero;
// TODO PROTOTYPE Replace this datafield variable with prototype references, once they are supported.
// Also remove Initialize override, if no longer needed.
[DataField("damageType")]
private readonly string _damageTypeID = "Blunt";
[DataField("damage", required: true)]
[ViewVariables(VVAccess.ReadWrite)]
public DamageTypePrototype DamageType = default!;
protected override void Initialize()
{
base.Initialize();
DamageType = IoCManager.Resolve<IPrototypeManager>().Index<DamageTypePrototype>(_damageTypeID);
}
public DamageSpecifier Damage = default!;
}
}

View File

@@ -9,20 +9,13 @@ namespace Content.Server.Damage.Components
public sealed class DamageOnLandComponent : Component
{
public override string Name => "DamageOnLand";
[DataField("amount")]
[ViewVariables(VVAccess.ReadWrite)]
public int Amount = 1;
[DataField("ignoreResistances")]
[ViewVariables(VVAccess.ReadWrite)]
public bool IgnoreResistances;
// TODO PROTOTYPE Replace this datafield variable with prototype references, once they are supported.
// Also remove Initialize override, if no longer needed.
[DataField("damageType")] public readonly string DamageTypeId = "Blunt";
public bool IgnoreResistances = false;
[DataField("damage", required: true)]
[ViewVariables(VVAccess.ReadWrite)]
public DamageTypePrototype DamageType = default!;
public DamageSpecifier Damage = default!;
}
}

View File

@@ -2,13 +2,10 @@ using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Server.Tools.Components;
using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Content.Shared.Interaction;
using Content.Shared.Tool;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Prototypes;
using Robust.Shared.IoC;
using Robust.Shared.ViewVariables;
namespace Content.Server.Damage.Components
@@ -19,28 +16,16 @@ namespace Content.Server.Damage.Components
public override string Name => "DamageOnToolInteract";
[DataField("damage")]
protected int Damage;
[DataField("tools")]
private List<ToolQuality> _tools = new();
// TODO PROTOTYPE Replace these datafield variable with prototype references, once they are supported.
// Also remove Initialize override, if no longer needed.
[DataField("weldingDamageType")]
private readonly string _weldingDamageTypeID = "Heat";
[DataField("weldingDamage", required: true)]
[ViewVariables(VVAccess.ReadWrite)]
public DamageTypePrototype WeldingDamageType = default!;
[DataField("defaultDamageType")]
private readonly string _defaultDamageTypeID = "Blunt";
public DamageSpecifier WeldingDamage = default!;
[DataField("defaultDamage", required: true)]
[ViewVariables(VVAccess.ReadWrite)]
public DamageTypePrototype DefaultDamageType = default!;
protected override void Initialize()
{
base.Initialize();
WeldingDamageType = IoCManager.Resolve<IPrototypeManager>().Index<DamageTypePrototype>(_weldingDamageTypeID);
DefaultDamageType = IoCManager.Resolve<IPrototypeManager>().Index<DamageTypePrototype>(_defaultDamageTypeID);
}
public DamageSpecifier DefaultDamage = default!;
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
@@ -50,30 +35,22 @@ namespace Content.Server.Damage.Components
{
if (tool.HasQuality(ToolQuality.Welding) && toolQuality == ToolQuality.Welding)
{
if (eventArgs.Using.TryGetComponent(out WelderComponent? welder))
if (eventArgs.Using.TryGetComponent(out WelderComponent? welder) && welder.WelderLit)
{
if (welder.WelderLit) return CallDamage(eventArgs, tool);
EntitySystem.Get<DamageableSystem>().TryChangeDamage(eventArgs.Target.Uid, WeldingDamage);
return true;
}
break; //If the tool quality is welding and its not lit or its not actually a welder that can be lit then its pointless to continue.
}
if (tool.HasQuality(toolQuality)) return CallDamage(eventArgs, tool);
if (tool.HasQuality(toolQuality))
{
EntitySystem.Get<DamageableSystem>().TryChangeDamage(eventArgs.Target.Uid, DefaultDamage);
return true;
}
}
}
return false;
}
protected bool CallDamage(InteractUsingEventArgs eventArgs, ToolComponent tool)
{
if (!eventArgs.Target.TryGetComponent<IDamageableComponent>(out var damageable))
return false;
damageable.TryChangeDamage(tool.HasQuality(ToolQuality.Welding)
? WeldingDamageType
: DefaultDamageType,
Damage);
return true;
}
}
}

View File

@@ -3,8 +3,7 @@ using Content.Shared.Damage;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Prototypes;
using Robust.Shared.IoC;
using Robust.Shared.ViewVariables;
namespace Content.Server.Damage.Components
{
@@ -14,21 +13,13 @@ namespace Content.Server.Damage.Components
{
public override string Name => "DamageOtherOnHit";
[DataField("amount")]
public int Amount { get; } = 1;
[DataField("ignoreResistances")]
public bool IgnoreResistances { get; } = false;
[ViewVariables(VVAccess.ReadWrite)]
public bool IgnoreResistances = false;
[DataField("damage", required: true)]
[ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier Damage = default!;
// TODO PROTOTYPE Replace this datafield variable with prototype references, once they are supported.
// Also remove Initialize override, if no longer needed.
[DataField("damageType")]
private readonly string _damageTypeID = "Blunt";
public DamageTypePrototype DamageType { get; set; } = default!;
protected override void Initialize()
{
base.Initialize();
DamageType = IoCManager.Resolve<IPrototypeManager>().Index<DamageTypePrototype>(_damageTypeID);
}
}
}

View File

@@ -2,7 +2,7 @@ using Content.Server.Atmos.Components;
using Content.Server.Nutrition.Components;
using Content.Server.Nutrition.EntitySystems;
using Content.Server.Stunnable.Components;
using Content.Shared.Damage.Components;
using Content.Shared.Damage;
using Content.Shared.MobState;
using Content.Shared.Nutrition.Components;
using Content.Shared.Verbs;
@@ -34,7 +34,7 @@ namespace Content.Server.Damage
if (user.TryGetComponent<ActorComponent>(out var player))
{
if (!target.HasComponent<IDamageableComponent>() && !target.HasComponent<HungerComponent>() &&
if (!target.HasComponent<DamageableComponent>() && !target.HasComponent<HungerComponent>() &&
!target.HasComponent<ThirstComponent>())
{
return;
@@ -59,14 +59,9 @@ namespace Content.Server.Damage
public static void PerformRejuvenate(IEntity target)
{
if (target.TryGetComponent(out IDamageableComponent? damage))
if (target.TryGetComponent(out DamageableComponent? damageable))
{
damage.TrySetAllDamage(0);
}
if (target.TryGetComponent(out IMobStateComponent? mobState))
{
mobState.UpdateState(0);
EntitySystem.Get<DamageableSystem>().SetAllDamage(damageable, 0);
}
if (target.TryGetComponent(out HungerComponent? hunger))

View File

@@ -1,7 +1,7 @@
using Content.Server.Damage.Components;
using Content.Server.Stunnable.Components;
using Content.Shared.Audio;
using Content.Shared.Damage.Components;
using Content.Shared.Damage;
using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
@@ -18,6 +18,7 @@ namespace Content.Server.Damage.Systems
{
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
public override void Initialize()
{
@@ -27,7 +28,7 @@ namespace Content.Server.Damage.Systems
private void HandleCollide(EntityUid uid, DamageOnHighSpeedImpactComponent component, StartCollideEvent args)
{
if (!ComponentManager.TryGetComponent(uid, out IDamageableComponent? damageable)) return;
if (!ComponentManager.HasComponent<DamageableComponent>(uid)) return;
var otherBody = args.OtherFixture.Body.Owner;
var speed = args.OurFixture.Body.LinearVelocity.Length;
@@ -41,12 +42,11 @@ namespace Content.Server.Damage.Systems
component.LastHit = _gameTiming.CurTime;
var damage = (int) (component.BaseDamage * (speed / component.MinimumSpeed) * component.Factor);
if (ComponentManager.TryGetComponent(uid, out StunnableComponent? stun) && _robustRandom.Prob(component.StunChance))
stun.Stun(component.StunSeconds);
damageable.TryChangeDamage(component.DamageType, damage);
var damageScale = (speed / component.MinimumSpeed) * component.Factor;
_damageableSystem.TryChangeDamage(uid, component.Damage * damageScale);
}
}
}

View File

@@ -1,35 +1,24 @@
using Content.Server.Damage.Components;
using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Content.Shared.Throwing;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
namespace Content.Server.Damage.Systems
{
public sealed class DamageOnLandSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _protoManager = default!;
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DamageOnLandComponent, ComponentInit>(HandleInit);
SubscribeLocalEvent<DamageOnLandComponent, LandEvent>(DamageOnLand);
}
private void HandleInit(EntityUid uid, DamageOnLandComponent component, ComponentInit args)
{
component.DamageType = _protoManager.Index<DamageTypePrototype>(component.DamageTypeId);
}
private void DamageOnLand(EntityUid uid, DamageOnLandComponent component, LandEvent args)
{
if (!ComponentManager.TryGetComponent<IDamageableComponent>(uid, out var damageable))
return;
damageable.TryChangeDamage(component.DamageType, component.Amount, component.IgnoreResistances);
_damageableSystem.TryChangeDamage(uid, component.Damage, component.IgnoreResistances);
}
}
}

View File

@@ -1,12 +1,15 @@
using Content.Server.Damage.Components;
using Content.Shared.Damage.Components;
using Content.Shared.Damage;
using Content.Shared.Throwing;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Damage.Systems
{
public class DamageOtherOnHitSystem : EntitySystem
{
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
public override void Initialize()
{
SubscribeLocalEvent<DamageOtherOnHitComponent, ThrowDoHitEvent>(OnDoHit);
@@ -14,10 +17,7 @@ namespace Content.Server.Damage.Systems
private void OnDoHit(EntityUid uid, DamageOtherOnHitComponent component, ThrowDoHitEvent args)
{
if (!args.Target.TryGetComponent(out IDamageableComponent? damageable))
return;
damageable.TryChangeDamage(component.DamageType, component.Amount, component.IgnoreResistances);
_damageableSystem.TryChangeDamage(args.Target.Uid, component.Damage, component.IgnoreResistances);
}
}
}

View File

@@ -1,11 +1,10 @@
using System.Collections.Generic;
using System.Linq;
using Content.Server.Atmos.Components;
using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Content.Shared.GameTicking;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Damage.Systems
{
@@ -13,6 +12,7 @@ namespace Content.Server.Damage.Systems
public class GodmodeSystem : EntitySystem
{
private readonly Dictionary<IEntity, OldEntityInformation> _entities = new();
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
public override void Initialize()
{
@@ -40,11 +40,9 @@ namespace Content.Server.Damage.Systems
moved.Enabled = false;
}
if (entity.TryGetComponent(out IDamageableComponent? damageable))
if (entity.TryGetComponent(out DamageableComponent? damageable))
{
damageable.SupportedDamageTypes.Clear();
damageable.FullySupportedDamageGroups.Clear();
damageable.ApplicableDamageGroups.Clear();
_damageableSystem.SetDamage(damageable, new DamageSpecifier());
}
return true;
@@ -67,21 +65,11 @@ namespace Content.Server.Damage.Systems
moved.Enabled = old.MovedByPressure;
}
if (entity.TryGetComponent(out IDamageableComponent? damageable))
if (entity.TryGetComponent(out DamageableComponent? damageable))
{
if (old.SupportedDamageTypes != null)
if (old.Damage != null)
{
damageable.SupportedDamageTypes.UnionWith(old.SupportedDamageTypes);
}
if (old.SupportedDamageGroups != null)
{
damageable.FullySupportedDamageGroups.UnionWith(old.SupportedDamageGroups);
}
if (old.ApplicableDamageGroups != null)
{
damageable.ApplicableDamageGroups.UnionWith(old.ApplicableDamageGroups);
_damageableSystem.SetDamage(damageable, old.Damage);
}
}
@@ -114,11 +102,9 @@ namespace Content.Server.Damage.Systems
Entity = entity;
MovedByPressure = entity.IsMovedByPressure();
if (entity.TryGetComponent(out IDamageableComponent? damageable))
if (entity.TryGetComponent(out DamageableComponent? damageable))
{
SupportedDamageTypes = damageable.SupportedDamageTypes.ToHashSet();
SupportedDamageGroups = damageable.FullySupportedDamageGroups.ToHashSet();
ApplicableDamageGroups = damageable.ApplicableDamageGroups.ToHashSet();
Damage = damageable.Damage;
}
}
@@ -126,11 +112,7 @@ namespace Content.Server.Damage.Systems
public bool MovedByPressure { get; }
public HashSet<DamageTypePrototype>? SupportedDamageTypes { get; }
public HashSet<DamageGroupPrototype>? SupportedDamageGroups { get; }
public HashSet<DamageGroupPrototype>? ApplicableDamageGroups { get; }
public DamageSpecifier? Damage { get; }
}
}
}