ECS damageable (#4529)
* ECS and damage Data * Comments and newlines * Added Comments * Make TryChangeDamageEvent immutable * Remove SetAllDamage event Use public SetAllDamage function instead * Undo destructible mistakes That was some shit code. * Rename DamageData to DamageSpecifier And misc small edits misc * Cache trigger prototypes. * Renaming destructible classes & functions * Revert "Cache trigger prototypes." This reverts commit 86bae15ba6616884dba75f552dfdfbe2d1fb6586. * Replace prototypes with prototype IDs. * Split damage.yml into individual files * move get/handle component state to system * Update HealthChange doc * Make godmode call Dirty() on damageable component * Add Initialize() to fix damage test * Make non-static * uncache resistance set prototype and trim DamageableComponentState * Remove unnecessary Dirty() calls during initialization * RemoveTryChangeDamageEvent * revert Dirty() * Fix MobState relying on DamageableComponent.Dirty() * Fix DisposalUnit Tests. These were previously failing, but because the async was not await-ed, this never raised the exception. After I fixed MobState component, this exception stopped happening and instead the assertions started being tested & failing * Disposal test 2: electric boogaloo * Fix typos/mistakes also add comments and fix spacing. * Use Uids instead of IEntity * fix merge * Comments, a merge issue, and making some damage ignore resistances * Extend DamageSpecifier and use it for DamageableComponent * fix master merge * Fix Disposal unit test. Again. Snapgrids were removed in master * Execute Exectute
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@@ -5,7 +5,7 @@ using System.Text;
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using Content.Server.Administration;
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using Content.Shared.Administration;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Components;
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using Content.Shared.Damage.Prototypes;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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@@ -42,7 +42,7 @@ namespace Content.Server.Damage.Commands
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return $"Damage Types:{msg}";
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}
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private delegate void Damage(IDamageableComponent damageable, bool ignoreResistances);
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private delegate void Damage(IEntity entity, bool ignoreResistances);
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private bool TryParseEntity(IConsoleShell shell, IPlayerSession? player, string arg,
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[NotNullWhen(true)] out IEntity? entity)
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@@ -85,7 +85,7 @@ namespace Content.Server.Damage.Commands
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private bool TryParseDamageArgs(
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IConsoleShell shell,
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IPlayerSession? player,
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IEntity target,
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string[] args,
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[NotNullWhen(true)] out Damage? func)
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{
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@@ -101,23 +101,12 @@ namespace Content.Server.Damage.Commands
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if (_prototypeManager.TryIndex<DamageGroupPrototype>(args[0], out var damageGroup))
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{
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func = (damageable, ignoreResistances) =>
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func = (entity, ignoreResistances) =>
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{
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if (!damageable.ApplicableDamageGroups.Contains(damageGroup))
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{
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shell.WriteLine($"Entity {damageable.Owner.Name} with id {damageable.Owner.Uid} can not be damaged with damage group {damageGroup}");
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var damage = new DamageSpecifier(damageGroup, amount);
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EntitySystem.Get<DamageableSystem>().TryChangeDamage(entity.Uid, damage, ignoreResistances);
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return;
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}
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if (!damageable.TryChangeDamage(damageGroup, amount, ignoreResistances))
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{
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shell.WriteLine($"Entity {damageable.Owner.Name} with id {damageable.Owner.Uid} received no damage.");
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return;
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}
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shell.WriteLine($"Damaged entity {damageable.Owner.Name} with id {damageable.Owner.Uid} for {amount} {damageGroup} damage{(ignoreResistances ? ", ignoring resistances." : ".")}");
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shell.WriteLine($"Damaged entity {entity.Name} with id {entity.Uid} for {amount} {damageGroup} damage{(ignoreResistances ? ", ignoring resistances." : ".")}");
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};
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return true;
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@@ -125,23 +114,12 @@ namespace Content.Server.Damage.Commands
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// Fall back to DamageType
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else if (_prototypeManager.TryIndex<DamageTypePrototype>(args[0], out var damageType))
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{
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func = (damageable, ignoreResistances) =>
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func = (entity, ignoreResistances) =>
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{
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if (!damageable.IsSupportedDamageType(damageType))
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{
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shell.WriteLine($"Entity {damageable.Owner.Name} with id {damageable.Owner.Uid} can not be damaged with damage type {damageType}");
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var damage = new DamageSpecifier(damageType, amount);
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EntitySystem.Get<DamageableSystem>().TryChangeDamage(entity.Uid, damage, ignoreResistances);
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return;
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}
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if (!damageable.TryChangeDamage(damageType, amount, ignoreResistances))
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{
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shell.WriteLine($"Entity {damageable.Owner.Name} with id {damageable.Owner.Uid} received no damage.");
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return;
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}
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shell.WriteLine($"Damaged entity {damageable.Owner.Name} with id {damageable.Owner.Uid} for {amount} {damageType} damage{(ignoreResistances ? ", ignoring resistances." : ".")}");
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shell.WriteLine($"Damaged entity {entity.Name} with id {entity.Uid} for {amount} {damageType} damage{(ignoreResistances ? ", ignoring resistances." : ".")}");
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};
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return true;
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@@ -185,10 +163,6 @@ namespace Content.Server.Damage.Commands
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shell.WriteLine($"Invalid number of arguments ({args.Length}).\n{Help}");
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return;
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case var n when n >= 2 && n <= 4:
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if (!TryParseDamageArgs(shell, player, args, out damageFunc))
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{
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return;
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}
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var entityUid = n == 2 ? "_" : args[2];
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@@ -199,6 +173,11 @@ namespace Content.Server.Damage.Commands
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entity = parsedEntity;
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if (!TryParseDamageArgs(shell, entity, args, out damageFunc))
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{
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return;
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}
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if (n == 4)
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{
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if (!bool.TryParse(args[3], out ignoreResistances))
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@@ -218,13 +197,13 @@ namespace Content.Server.Damage.Commands
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return;
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}
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if (!entity.TryGetComponent(out IDamageableComponent? damageable))
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if (!entity.TryGetComponent(out DamageableComponent? damageable))
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{
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shell.WriteLine($"Entity {entity.Name} with id {entity.Uid} does not have a {nameof(IDamageableComponent)}.");
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shell.WriteLine($"Entity {entity.Name} with id {entity.Uid} does not have a {nameof(DamageableComponent)}.");
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return;
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}
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damageFunc(damageable, ignoreResistances);
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damageFunc(entity, ignoreResistances);
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}
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}
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}
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