ECS damageable (#4529)
* ECS and damage Data * Comments and newlines * Added Comments * Make TryChangeDamageEvent immutable * Remove SetAllDamage event Use public SetAllDamage function instead * Undo destructible mistakes That was some shit code. * Rename DamageData to DamageSpecifier And misc small edits misc * Cache trigger prototypes. * Renaming destructible classes & functions * Revert "Cache trigger prototypes." This reverts commit 86bae15ba6616884dba75f552dfdfbe2d1fb6586. * Replace prototypes with prototype IDs. * Split damage.yml into individual files * move get/handle component state to system * Update HealthChange doc * Make godmode call Dirty() on damageable component * Add Initialize() to fix damage test * Make non-static * uncache resistance set prototype and trim DamageableComponentState * Remove unnecessary Dirty() calls during initialization * RemoveTryChangeDamageEvent * revert Dirty() * Fix MobState relying on DamageableComponent.Dirty() * Fix DisposalUnit Tests. These were previously failing, but because the async was not await-ed, this never raised the exception. After I fixed MobState component, this exception stopped happening and instead the assertions started being tested & failing * Disposal test 2: electric boogaloo * Fix typos/mistakes also add comments and fix spacing. * Use Uids instead of IEntity * fix merge * Comments, a merge issue, and making some damage ignore resistances * Extend DamageSpecifier and use it for DamageableComponent * fix master merge * Fix Disposal unit test. Again. Snapgrids were removed in master * Execute Exectute
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@@ -3,8 +3,6 @@ using Content.Shared.Damage;
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using Content.Shared.Sound;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Damage.Components
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@@ -19,8 +17,6 @@ namespace Content.Server.Damage.Components
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[DataField("minimumSpeed")]
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public float MinimumSpeed { get; set; } = 20f;
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[DataField("baseDamage")]
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public int BaseDamage { get; set; } = 5;
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[DataField("factor")]
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public float Factor { get; set; } = 1f;
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[DataField("soundHit", required: true)]
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@@ -36,16 +32,8 @@ namespace Content.Server.Damage.Components
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internal TimeSpan LastHit = TimeSpan.Zero;
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// TODO PROTOTYPE Replace this datafield variable with prototype references, once they are supported.
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// Also remove Initialize override, if no longer needed.
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[DataField("damageType")]
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private readonly string _damageTypeID = "Blunt";
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[DataField("damage", required: true)]
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[ViewVariables(VVAccess.ReadWrite)]
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public DamageTypePrototype DamageType = default!;
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protected override void Initialize()
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{
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base.Initialize();
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DamageType = IoCManager.Resolve<IPrototypeManager>().Index<DamageTypePrototype>(_damageTypeID);
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}
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public DamageSpecifier Damage = default!;
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}
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}
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@@ -9,20 +9,13 @@ namespace Content.Server.Damage.Components
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public sealed class DamageOnLandComponent : Component
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{
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public override string Name => "DamageOnLand";
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[DataField("amount")]
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[ViewVariables(VVAccess.ReadWrite)]
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public int Amount = 1;
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[DataField("ignoreResistances")]
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[ViewVariables(VVAccess.ReadWrite)]
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public bool IgnoreResistances;
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// TODO PROTOTYPE Replace this datafield variable with prototype references, once they are supported.
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// Also remove Initialize override, if no longer needed.
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[DataField("damageType")] public readonly string DamageTypeId = "Blunt";
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public bool IgnoreResistances = false;
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[DataField("damage", required: true)]
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[ViewVariables(VVAccess.ReadWrite)]
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public DamageTypePrototype DamageType = default!;
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public DamageSpecifier Damage = default!;
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}
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}
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@@ -2,13 +2,10 @@ using System.Collections.Generic;
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using System.Threading.Tasks;
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using Content.Server.Tools.Components;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Tool;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.IoC;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Damage.Components
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@@ -19,28 +16,16 @@ namespace Content.Server.Damage.Components
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public override string Name => "DamageOnToolInteract";
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[DataField("damage")]
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protected int Damage;
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[DataField("tools")]
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private List<ToolQuality> _tools = new();
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// TODO PROTOTYPE Replace these datafield variable with prototype references, once they are supported.
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// Also remove Initialize override, if no longer needed.
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[DataField("weldingDamageType")]
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private readonly string _weldingDamageTypeID = "Heat";
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[DataField("weldingDamage", required: true)]
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[ViewVariables(VVAccess.ReadWrite)]
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public DamageTypePrototype WeldingDamageType = default!;
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[DataField("defaultDamageType")]
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private readonly string _defaultDamageTypeID = "Blunt";
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public DamageSpecifier WeldingDamage = default!;
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[DataField("defaultDamage", required: true)]
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[ViewVariables(VVAccess.ReadWrite)]
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public DamageTypePrototype DefaultDamageType = default!;
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protected override void Initialize()
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{
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base.Initialize();
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WeldingDamageType = IoCManager.Resolve<IPrototypeManager>().Index<DamageTypePrototype>(_weldingDamageTypeID);
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DefaultDamageType = IoCManager.Resolve<IPrototypeManager>().Index<DamageTypePrototype>(_defaultDamageTypeID);
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}
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public DamageSpecifier DefaultDamage = default!;
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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@@ -50,30 +35,22 @@ namespace Content.Server.Damage.Components
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{
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if (tool.HasQuality(ToolQuality.Welding) && toolQuality == ToolQuality.Welding)
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{
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if (eventArgs.Using.TryGetComponent(out WelderComponent? welder))
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if (eventArgs.Using.TryGetComponent(out WelderComponent? welder) && welder.WelderLit)
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{
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if (welder.WelderLit) return CallDamage(eventArgs, tool);
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EntitySystem.Get<DamageableSystem>().TryChangeDamage(eventArgs.Target.Uid, WeldingDamage);
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return true;
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}
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break; //If the tool quality is welding and its not lit or its not actually a welder that can be lit then its pointless to continue.
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}
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if (tool.HasQuality(toolQuality)) return CallDamage(eventArgs, tool);
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if (tool.HasQuality(toolQuality))
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{
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EntitySystem.Get<DamageableSystem>().TryChangeDamage(eventArgs.Target.Uid, DefaultDamage);
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return true;
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}
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}
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}
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return false;
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}
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protected bool CallDamage(InteractUsingEventArgs eventArgs, ToolComponent tool)
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{
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if (!eventArgs.Target.TryGetComponent<IDamageableComponent>(out var damageable))
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return false;
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damageable.TryChangeDamage(tool.HasQuality(ToolQuality.Welding)
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? WeldingDamageType
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: DefaultDamageType,
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Damage);
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return true;
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}
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}
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}
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@@ -3,8 +3,7 @@ using Content.Shared.Damage;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.IoC;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Damage.Components
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{
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@@ -14,21 +13,13 @@ namespace Content.Server.Damage.Components
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{
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public override string Name => "DamageOtherOnHit";
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[DataField("amount")]
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public int Amount { get; } = 1;
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[DataField("ignoreResistances")]
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public bool IgnoreResistances { get; } = false;
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[ViewVariables(VVAccess.ReadWrite)]
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public bool IgnoreResistances = false;
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[DataField("damage", required: true)]
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[ViewVariables(VVAccess.ReadWrite)]
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public DamageSpecifier Damage = default!;
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// TODO PROTOTYPE Replace this datafield variable with prototype references, once they are supported.
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// Also remove Initialize override, if no longer needed.
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[DataField("damageType")]
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private readonly string _damageTypeID = "Blunt";
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public DamageTypePrototype DamageType { get; set; } = default!;
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protected override void Initialize()
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{
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base.Initialize();
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DamageType = IoCManager.Resolve<IPrototypeManager>().Index<DamageTypePrototype>(_damageTypeID);
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}
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}
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}
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