ECS damageable (#4529)
* ECS and damage Data * Comments and newlines * Added Comments * Make TryChangeDamageEvent immutable * Remove SetAllDamage event Use public SetAllDamage function instead * Undo destructible mistakes That was some shit code. * Rename DamageData to DamageSpecifier And misc small edits misc * Cache trigger prototypes. * Renaming destructible classes & functions * Revert "Cache trigger prototypes." This reverts commit 86bae15ba6616884dba75f552dfdfbe2d1fb6586. * Replace prototypes with prototype IDs. * Split damage.yml into individual files * move get/handle component state to system * Update HealthChange doc * Make godmode call Dirty() on damageable component * Add Initialize() to fix damage test * Make non-static * uncache resistance set prototype and trim DamageableComponentState * Remove unnecessary Dirty() calls during initialization * RemoveTryChangeDamageEvent * revert Dirty() * Fix MobState relying on DamageableComponent.Dirty() * Fix DisposalUnit Tests. These were previously failing, but because the async was not await-ed, this never raised the exception. After I fixed MobState component, this exception stopped happening and instead the assertions started being tested & failing * Disposal test 2: electric boogaloo * Fix typos/mistakes also add comments and fix spacing. * Use Uids instead of IEntity * fix merge * Comments, a merge issue, and making some damage ignore resistances * Extend DamageSpecifier and use it for DamageableComponent * fix master merge * Fix Disposal unit test. Again. Snapgrids were removed in master * Execute Exectute
This commit is contained in:
@@ -1,7 +1,7 @@
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using Content.Server.Damage.Components;
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using Content.Server.Stunnable.Components;
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using Content.Shared.Audio;
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using Content.Shared.Damage.Components;
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using Content.Shared.Damage;
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using JetBrains.Annotations;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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@@ -18,6 +18,7 @@ namespace Content.Server.Damage.Systems
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{
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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public override void Initialize()
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{
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@@ -27,7 +28,7 @@ namespace Content.Server.Damage.Systems
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private void HandleCollide(EntityUid uid, DamageOnHighSpeedImpactComponent component, StartCollideEvent args)
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{
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if (!ComponentManager.TryGetComponent(uid, out IDamageableComponent? damageable)) return;
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if (!ComponentManager.HasComponent<DamageableComponent>(uid)) return;
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var otherBody = args.OtherFixture.Body.Owner;
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var speed = args.OurFixture.Body.LinearVelocity.Length;
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@@ -41,12 +42,11 @@ namespace Content.Server.Damage.Systems
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component.LastHit = _gameTiming.CurTime;
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var damage = (int) (component.BaseDamage * (speed / component.MinimumSpeed) * component.Factor);
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if (ComponentManager.TryGetComponent(uid, out StunnableComponent? stun) && _robustRandom.Prob(component.StunChance))
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stun.Stun(component.StunSeconds);
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damageable.TryChangeDamage(component.DamageType, damage);
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var damageScale = (speed / component.MinimumSpeed) * component.Factor;
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_damageableSystem.TryChangeDamage(uid, component.Damage * damageScale);
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}
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}
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}
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@@ -1,35 +1,24 @@
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using Content.Server.Damage.Components;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Components;
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using Content.Shared.Throwing;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Damage.Systems
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{
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public sealed class DamageOnLandSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _protoManager = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DamageOnLandComponent, ComponentInit>(HandleInit);
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SubscribeLocalEvent<DamageOnLandComponent, LandEvent>(DamageOnLand);
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}
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private void HandleInit(EntityUid uid, DamageOnLandComponent component, ComponentInit args)
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{
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component.DamageType = _protoManager.Index<DamageTypePrototype>(component.DamageTypeId);
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}
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private void DamageOnLand(EntityUid uid, DamageOnLandComponent component, LandEvent args)
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{
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if (!ComponentManager.TryGetComponent<IDamageableComponent>(uid, out var damageable))
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return;
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damageable.TryChangeDamage(component.DamageType, component.Amount, component.IgnoreResistances);
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_damageableSystem.TryChangeDamage(uid, component.Damage, component.IgnoreResistances);
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}
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}
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}
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@@ -1,12 +1,15 @@
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using Content.Server.Damage.Components;
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using Content.Shared.Damage.Components;
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using Content.Shared.Damage;
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using Content.Shared.Throwing;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Damage.Systems
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{
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public class DamageOtherOnHitSystem : EntitySystem
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{
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<DamageOtherOnHitComponent, ThrowDoHitEvent>(OnDoHit);
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@@ -14,10 +17,7 @@ namespace Content.Server.Damage.Systems
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private void OnDoHit(EntityUid uid, DamageOtherOnHitComponent component, ThrowDoHitEvent args)
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{
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if (!args.Target.TryGetComponent(out IDamageableComponent? damageable))
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return;
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damageable.TryChangeDamage(component.DamageType, component.Amount, component.IgnoreResistances);
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_damageableSystem.TryChangeDamage(args.Target.Uid, component.Damage, component.IgnoreResistances);
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}
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}
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}
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@@ -1,11 +1,10 @@
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Atmos.Components;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Components;
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using Content.Shared.GameTicking;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Damage.Systems
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{
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@@ -13,6 +12,7 @@ namespace Content.Server.Damage.Systems
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public class GodmodeSystem : EntitySystem
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{
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private readonly Dictionary<IEntity, OldEntityInformation> _entities = new();
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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public override void Initialize()
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{
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@@ -40,11 +40,9 @@ namespace Content.Server.Damage.Systems
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moved.Enabled = false;
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}
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if (entity.TryGetComponent(out IDamageableComponent? damageable))
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if (entity.TryGetComponent(out DamageableComponent? damageable))
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{
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damageable.SupportedDamageTypes.Clear();
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damageable.FullySupportedDamageGroups.Clear();
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damageable.ApplicableDamageGroups.Clear();
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_damageableSystem.SetDamage(damageable, new DamageSpecifier());
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}
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return true;
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@@ -67,21 +65,11 @@ namespace Content.Server.Damage.Systems
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moved.Enabled = old.MovedByPressure;
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}
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if (entity.TryGetComponent(out IDamageableComponent? damageable))
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if (entity.TryGetComponent(out DamageableComponent? damageable))
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{
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if (old.SupportedDamageTypes != null)
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if (old.Damage != null)
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{
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damageable.SupportedDamageTypes.UnionWith(old.SupportedDamageTypes);
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}
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if (old.SupportedDamageGroups != null)
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{
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damageable.FullySupportedDamageGroups.UnionWith(old.SupportedDamageGroups);
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}
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if (old.ApplicableDamageGroups != null)
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{
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damageable.ApplicableDamageGroups.UnionWith(old.ApplicableDamageGroups);
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_damageableSystem.SetDamage(damageable, old.Damage);
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}
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}
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@@ -114,11 +102,9 @@ namespace Content.Server.Damage.Systems
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Entity = entity;
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MovedByPressure = entity.IsMovedByPressure();
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if (entity.TryGetComponent(out IDamageableComponent? damageable))
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if (entity.TryGetComponent(out DamageableComponent? damageable))
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{
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SupportedDamageTypes = damageable.SupportedDamageTypes.ToHashSet();
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SupportedDamageGroups = damageable.FullySupportedDamageGroups.ToHashSet();
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ApplicableDamageGroups = damageable.ApplicableDamageGroups.ToHashSet();
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Damage = damageable.Damage;
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}
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}
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@@ -126,11 +112,7 @@ namespace Content.Server.Damage.Systems
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public bool MovedByPressure { get; }
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public HashSet<DamageTypePrototype>? SupportedDamageTypes { get; }
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public HashSet<DamageGroupPrototype>? SupportedDamageGroups { get; }
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public HashSet<DamageGroupPrototype>? ApplicableDamageGroups { get; }
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public DamageSpecifier? Damage { get; }
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}
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}
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}
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