ECS damageable (#4529)

* ECS and damage Data

* Comments and newlines

* Added Comments

* Make TryChangeDamageEvent immutable

* Remove SetAllDamage event

Use public SetAllDamage function instead

* Undo destructible mistakes

That was some shit code.

* Rename DamageData to DamageSpecifier

And misc small edits

misc

* Cache trigger prototypes.

* Renaming destructible classes & functions

* Revert "Cache trigger prototypes."

This reverts commit 86bae15ba6616884dba75f552dfdfbe2d1fb6586.

* Replace prototypes with prototype IDs.

* Split damage.yml into individual files

* move get/handle component state to system

* Update HealthChange doc

* Make godmode call Dirty() on damageable component

* Add Initialize() to fix damage test

* Make non-static

* uncache resistance set prototype and trim DamageableComponentState

* Remove unnecessary Dirty() calls during initialization

* RemoveTryChangeDamageEvent

* revert Dirty()

* Fix MobState relying on DamageableComponent.Dirty()

* Fix DisposalUnit Tests.

These were previously failing, but because the async was not await-ed, this never raised the exception.

After I fixed MobState component, this exception stopped happening and instead the assertions started being tested & failing

* Disposal test 2: electric boogaloo

* Fix typos/mistakes

also add comments and fix spacing.

* Use Uids instead of IEntity

* fix merge

* Comments, a merge issue, and making some damage ignore resistances

* Extend DamageSpecifier and use it for DamageableComponent

* fix master merge

* Fix Disposal unit test. Again.

Snapgrids were removed in master

* Execute Exectute
This commit is contained in:
Leon Friedrich
2021-09-15 03:07:37 +10:00
committed by GitHub
parent 22cc42ff50
commit df584ad446
212 changed files with 2876 additions and 3441 deletions

View File

@@ -1,11 +1,10 @@
using System.Collections.Generic;
using System.Linq;
using Content.Server.Atmos.Components;
using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Content.Shared.GameTicking;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Damage.Systems
{
@@ -13,6 +12,7 @@ namespace Content.Server.Damage.Systems
public class GodmodeSystem : EntitySystem
{
private readonly Dictionary<IEntity, OldEntityInformation> _entities = new();
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
public override void Initialize()
{
@@ -40,11 +40,9 @@ namespace Content.Server.Damage.Systems
moved.Enabled = false;
}
if (entity.TryGetComponent(out IDamageableComponent? damageable))
if (entity.TryGetComponent(out DamageableComponent? damageable))
{
damageable.SupportedDamageTypes.Clear();
damageable.FullySupportedDamageGroups.Clear();
damageable.ApplicableDamageGroups.Clear();
_damageableSystem.SetDamage(damageable, new DamageSpecifier());
}
return true;
@@ -67,21 +65,11 @@ namespace Content.Server.Damage.Systems
moved.Enabled = old.MovedByPressure;
}
if (entity.TryGetComponent(out IDamageableComponent? damageable))
if (entity.TryGetComponent(out DamageableComponent? damageable))
{
if (old.SupportedDamageTypes != null)
if (old.Damage != null)
{
damageable.SupportedDamageTypes.UnionWith(old.SupportedDamageTypes);
}
if (old.SupportedDamageGroups != null)
{
damageable.FullySupportedDamageGroups.UnionWith(old.SupportedDamageGroups);
}
if (old.ApplicableDamageGroups != null)
{
damageable.ApplicableDamageGroups.UnionWith(old.ApplicableDamageGroups);
_damageableSystem.SetDamage(damageable, old.Damage);
}
}
@@ -114,11 +102,9 @@ namespace Content.Server.Damage.Systems
Entity = entity;
MovedByPressure = entity.IsMovedByPressure();
if (entity.TryGetComponent(out IDamageableComponent? damageable))
if (entity.TryGetComponent(out DamageableComponent? damageable))
{
SupportedDamageTypes = damageable.SupportedDamageTypes.ToHashSet();
SupportedDamageGroups = damageable.FullySupportedDamageGroups.ToHashSet();
ApplicableDamageGroups = damageable.ApplicableDamageGroups.ToHashSet();
Damage = damageable.Damage;
}
}
@@ -126,11 +112,7 @@ namespace Content.Server.Damage.Systems
public bool MovedByPressure { get; }
public HashSet<DamageTypePrototype>? SupportedDamageTypes { get; }
public HashSet<DamageGroupPrototype>? SupportedDamageGroups { get; }
public HashSet<DamageGroupPrototype>? ApplicableDamageGroups { get; }
public DamageSpecifier? Damage { get; }
}
}
}