ECS damageable (#4529)
* ECS and damage Data * Comments and newlines * Added Comments * Make TryChangeDamageEvent immutable * Remove SetAllDamage event Use public SetAllDamage function instead * Undo destructible mistakes That was some shit code. * Rename DamageData to DamageSpecifier And misc small edits misc * Cache trigger prototypes. * Renaming destructible classes & functions * Revert "Cache trigger prototypes." This reverts commit 86bae15ba6616884dba75f552dfdfbe2d1fb6586. * Replace prototypes with prototype IDs. * Split damage.yml into individual files * move get/handle component state to system * Update HealthChange doc * Make godmode call Dirty() on damageable component * Add Initialize() to fix damage test * Make non-static * uncache resistance set prototype and trim DamageableComponentState * Remove unnecessary Dirty() calls during initialization * RemoveTryChangeDamageEvent * revert Dirty() * Fix MobState relying on DamageableComponent.Dirty() * Fix DisposalUnit Tests. These were previously failing, but because the async was not await-ed, this never raised the exception. After I fixed MobState component, this exception stopped happening and instead the assertions started being tested & failing * Disposal test 2: electric boogaloo * Fix typos/mistakes also add comments and fix spacing. * Use Uids instead of IEntity * fix merge * Comments, a merge issue, and making some damage ignore resistances * Extend DamageSpecifier and use it for DamageableComponent * fix master merge * Fix Disposal unit test. Again. Snapgrids were removed in master * Execute Exectute
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@@ -1,11 +1,10 @@
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Atmos.Components;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Components;
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using Content.Shared.GameTicking;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Damage.Systems
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{
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@@ -13,6 +12,7 @@ namespace Content.Server.Damage.Systems
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public class GodmodeSystem : EntitySystem
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{
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private readonly Dictionary<IEntity, OldEntityInformation> _entities = new();
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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public override void Initialize()
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{
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@@ -40,11 +40,9 @@ namespace Content.Server.Damage.Systems
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moved.Enabled = false;
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}
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if (entity.TryGetComponent(out IDamageableComponent? damageable))
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if (entity.TryGetComponent(out DamageableComponent? damageable))
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{
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damageable.SupportedDamageTypes.Clear();
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damageable.FullySupportedDamageGroups.Clear();
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damageable.ApplicableDamageGroups.Clear();
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_damageableSystem.SetDamage(damageable, new DamageSpecifier());
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}
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return true;
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@@ -67,21 +65,11 @@ namespace Content.Server.Damage.Systems
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moved.Enabled = old.MovedByPressure;
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}
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if (entity.TryGetComponent(out IDamageableComponent? damageable))
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if (entity.TryGetComponent(out DamageableComponent? damageable))
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{
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if (old.SupportedDamageTypes != null)
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if (old.Damage != null)
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{
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damageable.SupportedDamageTypes.UnionWith(old.SupportedDamageTypes);
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}
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if (old.SupportedDamageGroups != null)
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{
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damageable.FullySupportedDamageGroups.UnionWith(old.SupportedDamageGroups);
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}
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if (old.ApplicableDamageGroups != null)
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{
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damageable.ApplicableDamageGroups.UnionWith(old.ApplicableDamageGroups);
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_damageableSystem.SetDamage(damageable, old.Damage);
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}
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}
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@@ -114,11 +102,9 @@ namespace Content.Server.Damage.Systems
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Entity = entity;
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MovedByPressure = entity.IsMovedByPressure();
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if (entity.TryGetComponent(out IDamageableComponent? damageable))
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if (entity.TryGetComponent(out DamageableComponent? damageable))
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{
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SupportedDamageTypes = damageable.SupportedDamageTypes.ToHashSet();
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SupportedDamageGroups = damageable.FullySupportedDamageGroups.ToHashSet();
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ApplicableDamageGroups = damageable.ApplicableDamageGroups.ToHashSet();
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Damage = damageable.Damage;
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}
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}
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@@ -126,11 +112,7 @@ namespace Content.Server.Damage.Systems
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public bool MovedByPressure { get; }
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public HashSet<DamageTypePrototype>? SupportedDamageTypes { get; }
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public HashSet<DamageGroupPrototype>? SupportedDamageGroups { get; }
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public HashSet<DamageGroupPrototype>? ApplicableDamageGroups { get; }
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public DamageSpecifier? Damage { get; }
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}
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}
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}
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