ECS damageable (#4529)
* ECS and damage Data * Comments and newlines * Added Comments * Make TryChangeDamageEvent immutable * Remove SetAllDamage event Use public SetAllDamage function instead * Undo destructible mistakes That was some shit code. * Rename DamageData to DamageSpecifier And misc small edits misc * Cache trigger prototypes. * Renaming destructible classes & functions * Revert "Cache trigger prototypes." This reverts commit 86bae15ba6616884dba75f552dfdfbe2d1fb6586. * Replace prototypes with prototype IDs. * Split damage.yml into individual files * move get/handle component state to system * Update HealthChange doc * Make godmode call Dirty() on damageable component * Add Initialize() to fix damage test * Make non-static * uncache resistance set prototype and trim DamageableComponentState * Remove unnecessary Dirty() calls during initialization * RemoveTryChangeDamageEvent * revert Dirty() * Fix MobState relying on DamageableComponent.Dirty() * Fix DisposalUnit Tests. These were previously failing, but because the async was not await-ed, this never raised the exception. After I fixed MobState component, this exception stopped happening and instead the assertions started being tested & failing * Disposal test 2: electric boogaloo * Fix typos/mistakes also add comments and fix spacing. * Use Uids instead of IEntity * fix merge * Comments, a merge issue, and making some damage ignore resistances * Extend DamageSpecifier and use it for DamageableComponent * fix master merge * Fix Disposal unit test. Again. Snapgrids were removed in master * Execute Exectute
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@@ -8,7 +8,6 @@ using Content.Server.UserInterface;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Acts;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Components;
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using Content.Shared.DragDrop;
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using Content.Shared.Interaction;
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using Content.Shared.MedicalScanner;
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@@ -99,8 +98,7 @@ namespace Content.Server.Medical.Components
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private static readonly MedicalScannerBoundUserInterfaceState EmptyUIState =
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new(
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null,
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new Dictionary<string, int>(),
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new Dictionary<string, int>(),
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null,
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false);
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private MedicalScannerBoundUserInterfaceState GetUserInterfaceState()
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@@ -116,18 +114,14 @@ namespace Content.Server.Medical.Components
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return EmptyUIState;
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}
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if (!body.TryGetComponent(out IDamageableComponent? damageable))
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if (!body.TryGetComponent(out DamageableComponent? damageable))
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{
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return EmptyUIState;
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}
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// Get dictionaries of damage, by fully supported damage groups and types
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var groups = new Dictionary<string, int>(damageable.GetDamagePerFullySupportedGroupIDs);
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var types = new Dictionary<string, int>(damageable.GetDamagePerTypeIDs);
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if (_bodyContainer.ContainedEntity?.Uid == null)
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{
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return new MedicalScannerBoundUserInterfaceState(body.Uid, groups, types, true);
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return new MedicalScannerBoundUserInterfaceState(body.Uid, damageable, true);
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}
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var cloningSystem = EntitySystem.Get<CloningSystem>();
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@@ -135,7 +129,7 @@ namespace Content.Server.Medical.Components
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mindComponent.Mind != null &&
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cloningSystem.HasDnaScan(mindComponent.Mind);
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return new MedicalScannerBoundUserInterfaceState(body.Uid, groups, types, scanned);
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return new MedicalScannerBoundUserInterfaceState(body.Uid, damageable, scanned);
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}
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private void UpdateUserInterface()
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