ECS damageable (#4529)

* ECS and damage Data

* Comments and newlines

* Added Comments

* Make TryChangeDamageEvent immutable

* Remove SetAllDamage event

Use public SetAllDamage function instead

* Undo destructible mistakes

That was some shit code.

* Rename DamageData to DamageSpecifier

And misc small edits

misc

* Cache trigger prototypes.

* Renaming destructible classes & functions

* Revert "Cache trigger prototypes."

This reverts commit 86bae15ba6616884dba75f552dfdfbe2d1fb6586.

* Replace prototypes with prototype IDs.

* Split damage.yml into individual files

* move get/handle component state to system

* Update HealthChange doc

* Make godmode call Dirty() on damageable component

* Add Initialize() to fix damage test

* Make non-static

* uncache resistance set prototype and trim DamageableComponentState

* Remove unnecessary Dirty() calls during initialization

* RemoveTryChangeDamageEvent

* revert Dirty()

* Fix MobState relying on DamageableComponent.Dirty()

* Fix DisposalUnit Tests.

These were previously failing, but because the async was not await-ed, this never raised the exception.

After I fixed MobState component, this exception stopped happening and instead the assertions started being tested & failing

* Disposal test 2: electric boogaloo

* Fix typos/mistakes

also add comments and fix spacing.

* Use Uids instead of IEntity

* fix merge

* Comments, a merge issue, and making some damage ignore resistances

* Extend DamageSpecifier and use it for DamageableComponent

* fix master merge

* Fix Disposal unit test. Again.

Snapgrids were removed in master

* Execute Exectute
This commit is contained in:
Leon Friedrich
2021-09-15 03:07:37 +10:00
committed by GitHub
parent 22cc42ff50
commit df584ad446
212 changed files with 2876 additions and 3441 deletions

View File

@@ -8,7 +8,6 @@ using Content.Server.UserInterface;
using Content.Shared.ActionBlocker;
using Content.Shared.Acts;
using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Content.Shared.DragDrop;
using Content.Shared.Interaction;
using Content.Shared.MedicalScanner;
@@ -99,8 +98,7 @@ namespace Content.Server.Medical.Components
private static readonly MedicalScannerBoundUserInterfaceState EmptyUIState =
new(
null,
new Dictionary<string, int>(),
new Dictionary<string, int>(),
null,
false);
private MedicalScannerBoundUserInterfaceState GetUserInterfaceState()
@@ -116,18 +114,14 @@ namespace Content.Server.Medical.Components
return EmptyUIState;
}
if (!body.TryGetComponent(out IDamageableComponent? damageable))
if (!body.TryGetComponent(out DamageableComponent? damageable))
{
return EmptyUIState;
}
// Get dictionaries of damage, by fully supported damage groups and types
var groups = new Dictionary<string, int>(damageable.GetDamagePerFullySupportedGroupIDs);
var types = new Dictionary<string, int>(damageable.GetDamagePerTypeIDs);
if (_bodyContainer.ContainedEntity?.Uid == null)
{
return new MedicalScannerBoundUserInterfaceState(body.Uid, groups, types, true);
return new MedicalScannerBoundUserInterfaceState(body.Uid, damageable, true);
}
var cloningSystem = EntitySystem.Get<CloningSystem>();
@@ -135,7 +129,7 @@ namespace Content.Server.Medical.Components
mindComponent.Mind != null &&
cloningSystem.HasDnaScan(mindComponent.Mind);
return new MedicalScannerBoundUserInterfaceState(body.Uid, groups, types, scanned);
return new MedicalScannerBoundUserInterfaceState(body.Uid, damageable, scanned);
}
private void UpdateUserInterface()