ECS damageable (#4529)

* ECS and damage Data

* Comments and newlines

* Added Comments

* Make TryChangeDamageEvent immutable

* Remove SetAllDamage event

Use public SetAllDamage function instead

* Undo destructible mistakes

That was some shit code.

* Rename DamageData to DamageSpecifier

And misc small edits

misc

* Cache trigger prototypes.

* Renaming destructible classes & functions

* Revert "Cache trigger prototypes."

This reverts commit 86bae15ba6616884dba75f552dfdfbe2d1fb6586.

* Replace prototypes with prototype IDs.

* Split damage.yml into individual files

* move get/handle component state to system

* Update HealthChange doc

* Make godmode call Dirty() on damageable component

* Add Initialize() to fix damage test

* Make non-static

* uncache resistance set prototype and trim DamageableComponentState

* Remove unnecessary Dirty() calls during initialization

* RemoveTryChangeDamageEvent

* revert Dirty()

* Fix MobState relying on DamageableComponent.Dirty()

* Fix DisposalUnit Tests.

These were previously failing, but because the async was not await-ed, this never raised the exception.

After I fixed MobState component, this exception stopped happening and instead the assertions started being tested & failing

* Disposal test 2: electric boogaloo

* Fix typos/mistakes

also add comments and fix spacing.

* Use Uids instead of IEntity

* fix merge

* Comments, a merge issue, and making some damage ignore resistances

* Extend DamageSpecifier and use it for DamageableComponent

* fix master merge

* Fix Disposal unit test. Again.

Snapgrids were removed in master

* Execute Exectute
This commit is contained in:
Leon Friedrich
2021-09-15 03:07:37 +10:00
committed by GitHub
parent 22cc42ff50
commit df584ad446
212 changed files with 2876 additions and 3441 deletions

View File

@@ -4,8 +4,6 @@ using Content.Shared.Sound;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
namespace Content.Server.Weapon.Melee.Components
{
@@ -46,10 +44,6 @@ namespace Content.Server.Weapon.Melee.Components
[DataField("range")]
public float Range { get; set; } = 1;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("damage")]
public int Damage { get; set; } = 5;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("clickAttackEffect")]
public bool ClickAttackEffect { get; set; } = true;
@@ -57,16 +51,8 @@ namespace Content.Server.Weapon.Melee.Components
public TimeSpan LastAttackTime;
public TimeSpan CooldownEnd;
// TODO PROTOTYPE Replace this datafield variable with prototype references, once they are supported.
// Also remove Initialize override, if no longer needed.
[DataField("damageType")]
private readonly string _damageTypeID = "Blunt";
[DataField("damage", required:true)]
[ViewVariables(VVAccess.ReadWrite)]
public DamageTypePrototype DamageType = default!;
protected override void Initialize()
{
base.Initialize();
DamageType = IoCManager.Resolve<IPrototypeManager>().Index<DamageTypePrototype>(_damageTypeID);
}
public DamageSpecifier Damage = default!;
}
}

View File

@@ -6,7 +6,7 @@ using Content.Server.Chemistry.Components;
using Content.Server.Cooldown;
using Content.Server.Weapon.Melee.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Damage.Components;
using Content.Shared.Damage;
using Content.Shared.Hands;
using Content.Shared.Interaction;
using Content.Shared.Physics;
@@ -25,6 +25,7 @@ namespace Content.Server.Weapon.Melee
public sealed class MeleeWeaponSystem : EntitySystem
{
[Dependency] private IGameTiming _gameTiming = default!;
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
[Dependency] private SolutionContainerSystem _solutionsSystem = default!;
public override void Initialize()
@@ -87,12 +88,7 @@ namespace Content.Server.Weapon.Melee
{
var targets = new[] { target };
SendAnimation(comp.ClickArc, angle, args.User, owner, targets, comp.ClickAttackEffect, false);
if (target.TryGetComponent(out IDamageableComponent? damageableComponent))
{
damageableComponent.TryChangeDamage(comp.DamageType, comp.Damage);
}
_damageableSystem.TryChangeDamage(target.Uid, comp.Damage);
SoundSystem.Play(Filter.Pvs(owner), comp.HitSound.GetSound(), target);
}
}
@@ -133,7 +129,7 @@ namespace Content.Server.Weapon.Melee
if (!entity.Transform.IsMapTransform || entity == args.User)
continue;
if (ComponentManager.HasComponent<IDamageableComponent>(entity.Uid))
if (ComponentManager.HasComponent<DamageableComponent>(entity.Uid))
{
hitEntities.Add(entity);
}
@@ -157,10 +153,7 @@ namespace Content.Server.Weapon.Melee
foreach (var entity in hitEntities)
{
if (entity.TryGetComponent<IDamageableComponent>(out var damageComponent))
{
damageComponent.TryChangeDamage(comp.DamageType, comp.Damage);
}
_damageableSystem.TryChangeDamage(entity.Uid, comp.Damage);
}
}

View File

@@ -1,12 +1,10 @@
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Server.Hands.Components;
using Content.Server.Items;
using Content.Server.Power.Components;
using Content.Server.Projectiles.Components;
using Content.Shared.ActionBlocker;
using Content.Shared.Damage;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Sound;
@@ -188,13 +186,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
{
if (energyRatio < 1.0)
{
var newDamages = new Dictionary<string, int>(projectileComponent.Damages.Count);
foreach (var (damageType, damage) in projectileComponent.Damages)
{
newDamages.Add(damageType, (int) (damage * energyRatio));
}
projectileComponent.Damages = newDamages;
projectileComponent.Damage *= energyRatio;
}
} else if (entity.TryGetComponent(out HitscanComponent? hitscanComponent))
{

View File

@@ -6,7 +6,7 @@ using Content.Server.Camera;
using Content.Server.Projectiles.Components;
using Content.Server.Weapon.Ranged.Ammunition.Components;
using Content.Shared.Audio;
using Content.Shared.Damage.Components;
using Content.Shared.Damage;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Sound;
@@ -395,13 +395,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
var result = rayCastResults[0];
var distance = result.Distance;
hitscan.FireEffects(shooter, distance, angle, result.HitEntity);
if (!result.HitEntity.TryGetComponent(out IDamageableComponent? damageable))
return;
damageable.TryChangeDamage(hitscan.DamageType, (int)Math.Round(hitscan.Damage, MidpointRounding.AwayFromZero));
//I used Math.Round over Convert.toInt32, as toInt32 always rounds to
//even numbers if halfway between two numbers, rather than rounding to nearest
EntitySystem.Get<DamageableSystem>().TryChangeDamage(result.HitEntity.Uid, hitscan.Damage);
}
else
{

View File

@@ -1,5 +1,4 @@
using System;
using Content.Server.Atmos;
using Content.Server.Atmos.EntitySystems;
using Content.Server.CombatMode;
using Content.Server.Hands.Components;
@@ -8,9 +7,7 @@ using Content.Server.Stunnable.Components;
using Content.Server.Weapon.Ranged.Barrels.Components;
using Content.Shared.ActionBlocker;
using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Content.Shared.Hands;
using Content.Shared.Interaction.Events;
using Content.Shared.Notification.Managers;
using Content.Shared.Sound;
using Content.Shared.Weapons.Ranged.Components;
@@ -27,8 +24,6 @@ using Robust.Shared.Players;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
using Robust.Shared.Prototypes;
using System.Collections.Generic;
namespace Content.Server.Weapon.Ranged
{
@@ -57,17 +52,10 @@ namespace Content.Server.Weapon.Ranged
[DataField("clumsyWeaponShotSound")]
private SoundSpecifier _clumsyWeaponShotSound = new SoundPathSpecifier("/Audio/Weapons/Guns/Gunshots/bang.ogg");
// TODO PROTOTYPE Replace this datafield variable with prototype references, once they are supported.
// This also requires changing the dictionary type and modifying TryFire(), which uses it.
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("clumsyDamage")]
public Dictionary<string, int> ClumsyDamage { get; set; } = new()
{
{ "Blunt", 10 },
{ "Heat", 5 }
};
public DamageSpecifier? ClumsyDamage;
public Func<bool>? WeaponCanFireHandler;
public Func<IEntity, bool>? UserCanFireHandler;
@@ -179,16 +167,10 @@ namespace Content.Server.Weapon.Ranged
_lastFireTime = curTime;
if (ClumsyCheck && ClumsyComponent.TryRollClumsy(user, ClumsyExplodeChance))
if (ClumsyCheck && ClumsyDamage != null && ClumsyComponent.TryRollClumsy(user, ClumsyExplodeChance))
{
//Wound them
if (user.TryGetComponent(out IDamageableComponent? health))
{
foreach (KeyValuePair<string, int> damage in ClumsyDamage)
{
health.TryChangeDamage(_prototypeManager.Index<DamageTypePrototype>(damage.Key), damage.Value);
}
}
EntitySystem.Get<DamageableSystem>().TryChangeDamage(user.Uid, ClumsyDamage);
// Knock them down
if (user.TryGetComponent(out StunnableComponent? stun))
@@ -197,14 +179,14 @@ namespace Content.Server.Weapon.Ranged
}
// Apply salt to the wound ("Honk!")
SoundSystem.Play(
SoundSystem.Play(
Filter.Pvs(Owner), _clumsyWeaponHandlingSound.GetSound(),
Owner.Transform.Coordinates, AudioParams.Default.WithMaxDistance(5));
SoundSystem.Play(
Filter.Pvs(Owner), _clumsyWeaponShotSound.GetSound(),
Owner.Transform.Coordinates, AudioParams.Default.WithMaxDistance(5));
user.PopupMessage(Loc.GetString("server-ranged-weapon-component-try-fire-clumsy"));
Owner.Delete();