ECS damageable (#4529)
* ECS and damage Data * Comments and newlines * Added Comments * Make TryChangeDamageEvent immutable * Remove SetAllDamage event Use public SetAllDamage function instead * Undo destructible mistakes That was some shit code. * Rename DamageData to DamageSpecifier And misc small edits misc * Cache trigger prototypes. * Renaming destructible classes & functions * Revert "Cache trigger prototypes." This reverts commit 86bae15ba6616884dba75f552dfdfbe2d1fb6586. * Replace prototypes with prototype IDs. * Split damage.yml into individual files * move get/handle component state to system * Update HealthChange doc * Make godmode call Dirty() on damageable component * Add Initialize() to fix damage test * Make non-static * uncache resistance set prototype and trim DamageableComponentState * Remove unnecessary Dirty() calls during initialization * RemoveTryChangeDamageEvent * revert Dirty() * Fix MobState relying on DamageableComponent.Dirty() * Fix DisposalUnit Tests. These were previously failing, but because the async was not await-ed, this never raised the exception. After I fixed MobState component, this exception stopped happening and instead the assertions started being tested & failing * Disposal test 2: electric boogaloo * Fix typos/mistakes also add comments and fix spacing. * Use Uids instead of IEntity * fix merge * Comments, a merge issue, and making some damage ignore resistances * Extend DamageSpecifier and use it for DamageableComponent * fix master merge * Fix Disposal unit test. Again. Snapgrids were removed in master * Execute Exectute
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@@ -4,7 +4,6 @@ using Content.Server.Destructible.Thresholds.Triggers;
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using Content.Server.Notification;
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using Content.Shared.Audio;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Components;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Rounding;
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@@ -41,22 +40,7 @@ namespace Content.Server.Window
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[DataField("knockSound")]
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private SoundSpecifier _knockSound = new SoundPathSpecifier("/Audio/Effects/glass_knock.ogg");
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case DamageChangedMessage msg:
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{
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var current = msg.Damageable.TotalDamage;
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UpdateVisuals(current);
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break;
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}
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}
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}
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private void UpdateVisuals(int currentDamage)
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public void UpdateVisuals(int currentDamage)
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{
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if (Owner.TryGetComponent(out AppearanceComponent? appearance) &&
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Owner.TryGetComponent(out DestructibleComponent? destructible))
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@@ -75,7 +59,7 @@ namespace Content.Server.Window
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void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
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{
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if (!Owner.TryGetComponent(out IDamageableComponent? damageable) ||
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if (!Owner.TryGetComponent(out DamageableComponent? damageable) ||
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!Owner.TryGetComponent(out DestructibleComponent? destructible))
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{
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return;
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