[feat] Species lock for jobs
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@@ -1,4 +1,5 @@
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using Content.Shared.Access;
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using Content.Shared.Humanoid.Prototypes;
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using Content.Shared.Players.PlayTimeTracking;
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using Content.Shared.StatusIcon;
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using Robust.Shared.Prototypes;
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@@ -98,5 +99,9 @@ namespace Content.Shared.Roles
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[DataField("extendedAccessGroups", customTypeSerializer: typeof(PrototypeIdListSerializer<AccessGroupPrototype>))]
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public IReadOnlyCollection<string> ExtendedAccessGroups { get; private set; } = Array.Empty<string>();
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[DataField("whitelistedSpecies", customTypeSerializer: typeof(PrototypeIdListSerializer<SpeciesPrototype>))]
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public IReadOnlyCollection<string> WhitelistedSpecies { get; private set; } = Array.Empty<string>();
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}
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}
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