Change wide swing sprites to be that of the weapon used (#21050)
Co-authored-by: notquitehadouken <1isthisameme>
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@@ -207,9 +207,6 @@ public sealed class AbsorbentSystem : SharedAbsorbentSystem
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_audio.PlayPvs(component.TransferSound, target);
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_useDelay.BeginDelay(used);
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return true;
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_audio.PlayPvs(component.TransferSound, target);
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_useDelay.BeginDelay(used);
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return true;
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}
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/// <summary>
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@@ -259,7 +256,7 @@ public sealed class AbsorbentSystem : SharedAbsorbentSystem
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var localPos = _transform.GetInvWorldMatrix(userXform).Transform(targetPos);
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localPos = userXform.LocalRotation.RotateVec(localPos);
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_melee.DoLunge(user, Angle.Zero, localPos, null, false);
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_melee.DoLunge(user, used, Angle.Zero, localPos, null, false);
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return true;
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}
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