Change wide swing sprites to be that of the weapon used (#21050)
Co-authored-by: notquitehadouken <1isthisameme>
This commit is contained in:
@@ -1,5 +1,6 @@
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using System.Numerics;
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using Content.Client.Weapons.Melee.Components;
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using Content.Shared.Weapons.Melee;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Shared.Animations;
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@@ -16,7 +17,7 @@ public sealed partial class MeleeWeaponSystem
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/// <summary>
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/// Does all of the melee effects for a player that are predicted, i.e. character lunge and weapon animation.
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/// </summary>
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public override void DoLunge(EntityUid user, Angle angle, Vector2 localPos, string? animation, bool predicted = true)
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public override void DoLunge(EntityUid user, EntityUid weapon, Angle angle, Vector2 localPos, string? animation, bool predicted = true)
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{
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if (!Timing.IsFirstTimePredicted)
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return;
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@@ -41,6 +42,19 @@ public sealed partial class MeleeWeaponSystem
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return;
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}
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var spriteRotation = Angle.Zero;
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if (arcComponent.Animation != WeaponArcAnimation.None
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&& TryComp(weapon, out MeleeWeaponComponent? meleeWeaponComponent))
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{
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if (user == weapon
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&& TryComp(weapon, out SpriteComponent? weaponSpriteComponent))
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sprite.CopyFrom(weaponSpriteComponent);
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spriteRotation = meleeWeaponComponent.WideAnimationRotation;
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if (meleeWeaponComponent.SwingLeft)
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angle *= -1;
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}
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sprite.NoRotation = true;
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sprite.Rotation = localPos.ToWorldAngle();
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var distance = Math.Clamp(localPos.Length() / 2f, 0.2f, 1f);
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@@ -50,13 +64,13 @@ public sealed partial class MeleeWeaponSystem
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switch (arcComponent.Animation)
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{
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case WeaponArcAnimation.Slash:
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_animation.Play(animationUid, GetSlashAnimation(sprite, angle), SlashAnimationKey);
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_animation.Play(animationUid, GetSlashAnimation(sprite, angle, spriteRotation), SlashAnimationKey);
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TransformSystem.SetParent(animationUid, xform, user, userXform);
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if (arcComponent.Fadeout)
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_animation.Play(animationUid, GetFadeAnimation(sprite, 0.065f, 0.065f + 0.05f), FadeAnimationKey);
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break;
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case WeaponArcAnimation.Thrust:
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_animation.Play(animationUid, GetThrustAnimation(sprite, distance), ThrustAnimationKey);
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_animation.Play(animationUid, GetThrustAnimation(sprite, distance, spriteRotation), ThrustAnimationKey);
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TransformSystem.SetParent(animationUid, xform, user, userXform);
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if (arcComponent.Fadeout)
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_animation.Play(animationUid, GetFadeAnimation(sprite, 0.05f, 0.15f), FadeAnimationKey);
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@@ -73,13 +87,17 @@ public sealed partial class MeleeWeaponSystem
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}
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}
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private Animation GetSlashAnimation(SpriteComponent sprite, Angle arc)
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private Animation GetSlashAnimation(SpriteComponent sprite, Angle arc, Angle spriteRotation)
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{
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const float slashStart = 0.03f;
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const float slashEnd = 0.065f;
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const float length = slashEnd + 0.05f;
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var startRotation = sprite.Rotation - arc / 2;
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var endRotation = sprite.Rotation + arc / 2;
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var startRotation = sprite.Rotation + arc / 2;
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var endRotation = sprite.Rotation - arc / 2;
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var startRotationOffset = startRotation.RotateVec(new Vector2(0f, -1f));
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var endRotationOffset = endRotation.RotateVec(new Vector2(0f, -1f));
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startRotation += spriteRotation;
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endRotation += spriteRotation;
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sprite.NoRotation = true;
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return new Animation()
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@@ -104,19 +122,21 @@ public sealed partial class MeleeWeaponSystem
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Property = nameof(SpriteComponent.Offset),
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KeyFrames =
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{
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new AnimationTrackProperty.KeyFrame(startRotation.RotateVec(new Vector2(0f, -1f)), 0f),
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new AnimationTrackProperty.KeyFrame(startRotation.RotateVec(new Vector2(0f, -1f)), slashStart),
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new AnimationTrackProperty.KeyFrame(endRotation.RotateVec(new Vector2(0f, -1f)), slashEnd)
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new AnimationTrackProperty.KeyFrame(startRotationOffset, 0f),
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new AnimationTrackProperty.KeyFrame(startRotationOffset, slashStart),
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new AnimationTrackProperty.KeyFrame(endRotationOffset, slashEnd)
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}
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},
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}
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};
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}
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private Animation GetThrustAnimation(SpriteComponent sprite, float distance)
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private Animation GetThrustAnimation(SpriteComponent sprite, float distance, Angle spriteRotation)
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{
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const float thrustEnd = 0.05f;
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const float length = 0.15f;
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var startOffset = sprite.Rotation.RotateVec(new Vector2(0f, -distance / 5f));
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var endOffset = sprite.Rotation.RotateVec(new Vector2(0f, -distance));
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return new Animation()
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{
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@@ -129,9 +149,9 @@ public sealed partial class MeleeWeaponSystem
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Property = nameof(SpriteComponent.Offset),
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KeyFrames =
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{
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new AnimationTrackProperty.KeyFrame(sprite.Rotation.RotateVec(new Vector2(0f, -distance / 5f)), 0f),
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new AnimationTrackProperty.KeyFrame(sprite.Rotation.RotateVec(new Vector2(0f, -distance)), thrustEnd),
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new AnimationTrackProperty.KeyFrame(sprite.Rotation.RotateVec(new Vector2(0f, -distance)), length),
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new AnimationTrackProperty.KeyFrame(startOffset, 0f),
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new AnimationTrackProperty.KeyFrame(endOffset, thrustEnd),
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new AnimationTrackProperty.KeyFrame(endOffset, length),
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}
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},
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}
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@@ -17,8 +17,6 @@ using Robust.Shared.Input;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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namespace Content.Client.Weapons.Melee;
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@@ -235,9 +233,10 @@ public sealed partial class MeleeWeaponSystem : SharedMeleeWeaponSystem
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private void OnMeleeLunge(MeleeLungeEvent ev)
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{
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var ent = GetEntity(ev.Entity);
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var entWeapon = GetEntity(ev.Weapon);
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// Entity might not have been sent by PVS.
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if (Exists(ent))
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DoLunge(ent, ev.Angle, ev.LocalPos, ev.Animation);
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if (Exists(ent) && Exists(entWeapon))
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DoLunge(ent, entWeapon, ev.Angle, ev.LocalPos, ev.Animation);
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}
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}
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@@ -207,9 +207,6 @@ public sealed class AbsorbentSystem : SharedAbsorbentSystem
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_audio.PlayPvs(component.TransferSound, target);
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_useDelay.BeginDelay(used);
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return true;
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_audio.PlayPvs(component.TransferSound, target);
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_useDelay.BeginDelay(used);
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return true;
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}
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/// <summary>
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@@ -259,7 +256,7 @@ public sealed class AbsorbentSystem : SharedAbsorbentSystem
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var localPos = _transform.GetInvWorldMatrix(userXform).Transform(targetPos);
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localPos = userXform.LocalRotation.RotateVec(localPos);
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_melee.DoLunge(user, Angle.Zero, localPos, null, false);
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_melee.DoLunge(user, used, Angle.Zero, localPos, null, false);
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return true;
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}
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@@ -214,7 +214,7 @@ public sealed class MeleeWeaponSystem : SharedMeleeWeaponSystem
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return Math.Clamp(chance, 0f, 1f);
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}
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public override void DoLunge(EntityUid user, Angle angle, Vector2 localPos, string? animation, bool predicted = true)
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public override void DoLunge(EntityUid user, EntityUid weapon, Angle angle, Vector2 localPos, string? animation, bool predicted = true)
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{
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Filter filter;
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@@ -227,7 +227,7 @@ public sealed class MeleeWeaponSystem : SharedMeleeWeaponSystem
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filter = Filter.Pvs(user, entityManager: EntityManager);
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}
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RaiseNetworkEvent(new MeleeLungeEvent(GetNetEntity(user), angle, localPos, animation), filter);
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RaiseNetworkEvent(new MeleeLungeEvent(GetNetEntity(user), GetNetEntity(weapon), angle, localPos, animation), filter);
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}
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private void OnSpeechHit(EntityUid owner, MeleeSpeechComponent comp, MeleeHitEvent args)
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@@ -11,6 +11,11 @@ public sealed class MeleeLungeEvent : EntityEventArgs
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{
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public NetEntity Entity;
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/// <summary>
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/// The weapon used.
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/// </summary>
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public NetEntity Weapon;
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/// <summary>
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/// Width of the attack angle.
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/// </summary>
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@@ -26,9 +31,10 @@ public sealed class MeleeLungeEvent : EntityEventArgs
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/// </summary>
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public string? Animation;
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public MeleeLungeEvent(NetEntity entity, Angle angle, Vector2 localPos, string? animation)
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public MeleeLungeEvent(NetEntity entity, NetEntity weapon, Angle angle, Vector2 localPos, string? animation)
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{
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Entity = entity;
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Weapon = weapon;
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Angle = angle;
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LocalPos = localPos;
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Animation = animation;
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@@ -96,6 +96,17 @@ public sealed partial class MeleeWeaponComponent : Component
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[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
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public EntProtoId WideAnimation = "WeaponArcSlash";
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/// <summary>
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/// Rotation of the animation.
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/// 0 degrees means the top faces the attacker.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField]
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public Angle WideAnimationRotation = Angle.Zero;
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[ViewVariables(VVAccess.ReadWrite), DataField]
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public bool SwingLeft;
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// Sounds
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/// <summary>
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@@ -423,7 +423,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
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throw new NotImplementedException();
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}
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DoLungeAnimation(user, weapon.Angle, GetCoordinates(attack.Coordinates).ToMap(EntityManager, TransformSystem), weapon.Range, animation);
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DoLungeAnimation(user, weaponUid, weapon.Angle, GetCoordinates(attack.Coordinates).ToMap(EntityManager, TransformSystem), weapon.Range, animation);
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}
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var attackEv = new MeleeAttackEvent(weaponUid);
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@@ -823,7 +823,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
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return true;
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}
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private void DoLungeAnimation(EntityUid user, Angle angle, MapCoordinates coordinates, float length, string? animation)
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private void DoLungeAnimation(EntityUid user, EntityUid weapon, Angle angle, MapCoordinates coordinates, float length, string? animation)
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{
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// TODO: Assert that offset eyes are still okay.
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if (!TryComp<TransformComponent>(user, out var userXform))
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@@ -844,8 +844,8 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
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if (localPos.Length() > visualLength)
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localPos = localPos.Normalized() * visualLength;
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DoLunge(user, angle, localPos, animation);
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DoLunge(user, weapon, angle, localPos, animation);
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}
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public abstract void DoLunge(EntityUid user, Angle angle, Vector2 localPos, string? animation, bool predicted = true);
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public abstract void DoLunge(EntityUid user, EntityUid weapon, Angle angle, Vector2 localPos, string? animation, bool predicted = true);
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}
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@@ -1,6 +1,6 @@
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- type: entity
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name: bat
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parent: [ SimpleMobBase, FlyingMobBase ]
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parent: [ SimpleMobBase, FlyingMobBase, MobCombat ]
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id: MobBat
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description: Some cultures find them terrifying, others crunchy on the teeth.
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components:
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@@ -51,7 +51,6 @@
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- type: ReplacementAccent
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accent: mouse
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- type: MeleeWeapon
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hidden: true
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soundHit:
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path: /Audio/Effects/bite.ogg
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angle: 0
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@@ -126,13 +125,12 @@
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- type: entity
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name: bee
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suffix: Angry
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parent: MobBee
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parent: [ MobBee, MobCombat ]
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id: MobAngryBee
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description: How nice a bee. Oh no, it looks angry and wants my pizza.
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components:
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- type: CombatMode
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- type: MeleeWeapon
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hidden: true
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angle: 0
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animation: WeaponArcBite
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damage:
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@@ -668,7 +666,7 @@
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- type: entity
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name: gorilla
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parent: SimpleMobBase
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parent: [ SimpleMobBase, MobCombat ]
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id: MobGorilla
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description: Smashes, roars, looks cool. Don't stand near one.
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components:
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@@ -722,7 +720,7 @@
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- type: entity
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name: kangaroo
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parent: SimpleMobBase
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parent: [ SimpleMobBase, MobCombat ]
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id: MobKangaroo
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description: A large marsupial herbivore. It has powerful hind legs, with nails that resemble long claws.
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components:
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@@ -1376,7 +1374,7 @@
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- type: entity
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name: grenade penguin
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parent: SimpleMobBase
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parent: [ SimpleMobBase, MobCombat ]
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id: MobGrenadePenguin
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description: A small penguin with a grenade strapped around its neck. Harvested by the Syndicate from icy shit-hole planets.
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components:
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@@ -1420,7 +1418,6 @@
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- id: FoodMeatPenguin
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amount: 3
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- type: MeleeWeapon
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hidden: true
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angle: 0
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animation: WeaponArcBite
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damage:
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@@ -1603,7 +1600,7 @@
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# random sprite state when you spawn it.
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- type: entity
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name: tarantula
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parent: SimpleMobBase
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parent: [ SimpleMobBase, MobCombat ]
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id: MobGiantSpider
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description: Widely recognized to be the literal worst thing in existence.
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components:
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@@ -1641,7 +1638,6 @@
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0: Alive
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90: Dead
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- type: MeleeWeapon
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hidden: true
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angle: 0
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animation: WeaponArcBite
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soundHit:
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@@ -1731,7 +1727,6 @@
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- DoorBumpOpener
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- FootstepSound
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- type: MeleeWeapon
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hidden: true
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angle: 0
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animation: WeaponArcBite
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soundHit:
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@@ -1984,7 +1979,7 @@
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- type: entity
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name: corrupted corgi
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parent: MobCorgi
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parent: [ MobCorgi, MobCombat ]
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id: MobCorgiNarsi
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description: Ian! No!
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components:
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@@ -2001,7 +1996,6 @@
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Dead:
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Base: narsian_dead
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- type: MeleeWeapon
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hidden: true
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soundHit:
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path: /Audio/Effects/bite.ogg
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angle: 0
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@@ -2314,7 +2308,7 @@
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- type: entity
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name: hamster
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parent: SimpleMobBase
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parent: [ SimpleMobBase, MobCombat ]
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id: MobHamster
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description: A cute, fluffy, robust hamster.
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components:
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@@ -2421,7 +2415,6 @@
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Blunt: 0.1
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- type: CombatMode
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- type: MeleeWeapon
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hidden: true
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soundHit:
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path: /Audio/Effects/bite.ogg
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angle: 0
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@@ -1,6 +1,6 @@
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- type: entity
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save: false
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parent: BaseSimpleMob
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parent: [ BaseSimpleMob, MobCombat ]
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id: BaseMobArgocyte
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suffix: AI
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description: A dangerous alien found on the wrong side of planets, known for their propensity for munching on ruins.
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@@ -31,7 +31,6 @@
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- type: Insulated
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- type: CombatMode
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- type: MeleeWeapon
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hidden: true
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angle: 0
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animation: WeaponArcBite
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damage:
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@@ -1,6 +1,6 @@
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- type: entity
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name: behonker
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parent: [ SimpleSpaceMobBase, FlyingMobBase ]
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parent: [ SimpleSpaceMobBase, FlyingMobBase, MobCombat ]
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id: BaseMobBehonker
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abstract: true
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description: A floating demon aspect of the honkmother.
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@@ -96,7 +96,6 @@
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- id: WeaponBehonkerLaser
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amount: 1
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- type: MeleeWeapon
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hidden: true
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soundHit:
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path: /Audio/Weapons/Xeno/alien_claw_flesh3.ogg
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damage:
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@@ -1,7 +1,7 @@
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- type: entity
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name: space carp
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id: BaseMobCarp
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parent: [ SimpleSpaceMobBase, FlyingMobBase ]
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parent: [ SimpleSpaceMobBase, FlyingMobBase, MobCombat ]
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description: It's a space carp.
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abstract: true
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components:
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@@ -56,7 +56,6 @@
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amount: 2
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- type: MeleeWeapon
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altDisarm: false
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hidden: true
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angle: 0
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animation: WeaponArcBite
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soundHit:
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@@ -76,7 +76,7 @@
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- type: ZombieImmune
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- type: entity
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parent: MobElementalBase
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parent: [ MobElementalBase, MobCombat ]
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id: MobQuartzCrab
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name: quartz crab
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description: An ore crab made from quartz.
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@@ -88,7 +88,6 @@
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rootTask:
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task: SimpleHostileCompound
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- type: MeleeWeapon
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hidden: true
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soundHit:
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path: /Audio/Weapons/Xeno/alien_claw_flesh3.ogg
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damage:
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@@ -116,7 +115,7 @@
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acts: [ "Destruction" ]
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- type: entity
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parent: MobElementalBase
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parent: [ MobElementalBase, MobCombat ]
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id: MobIronCrab
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name: ore crab
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description: An ore crab made from iron.
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@@ -128,7 +127,6 @@
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rootTask:
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task: SimpleHostileCompound
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- type: MeleeWeapon
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hidden: true
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soundHit:
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path: /Audio/Weapons/Xeno/alien_claw_flesh3.ogg
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damage:
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@@ -159,7 +157,7 @@
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acts: [ "Destruction" ]
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|
||||
- type: entity
|
||||
parent: MobElementalBase
|
||||
parent: [ MobElementalBase, MobCombat ]
|
||||
id: MobUraniumCrab
|
||||
name: ore crab
|
||||
description: An ore crab made from uranium.
|
||||
@@ -171,7 +169,6 @@
|
||||
rootTask:
|
||||
task: IdleCompound
|
||||
- type: MeleeWeapon
|
||||
hidden: true
|
||||
soundHit:
|
||||
path: /Audio/Weapons/Xeno/alien_claw_flesh3.ogg
|
||||
damage:
|
||||
@@ -212,7 +209,7 @@
|
||||
name: Reagent slime
|
||||
id: ReagentSlime
|
||||
suffix: Water
|
||||
parent: MobAdultSlimes
|
||||
parent: [ MobAdultSlimes, MobCombat ]
|
||||
description: It consists of a liquid, and it wants to dissolve you in itself.
|
||||
components:
|
||||
- type: NpcFactionMember
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
- type: entity
|
||||
parent: SimpleMobBase
|
||||
parent: [ SimpleMobBase, MobCombat ]
|
||||
id: BaseMobFlesh
|
||||
name: aberrant flesh
|
||||
description: A shambling mass of flesh, animated through anomalous energy.
|
||||
@@ -45,7 +45,6 @@
|
||||
bloodMaxVolume: 100
|
||||
- type: CombatMode
|
||||
- type: MeleeWeapon
|
||||
hidden: true
|
||||
soundHit:
|
||||
path: /Audio/Weapons/Xeno/alien_claw_flesh3.ogg
|
||||
angle: 0
|
||||
@@ -73,7 +72,6 @@
|
||||
Dead:
|
||||
Base: dead
|
||||
- type: MeleeWeapon
|
||||
hidden: true
|
||||
soundHit:
|
||||
path: /Audio/Weapons/Xeno/alien_claw_flesh3.ogg
|
||||
angle: 0
|
||||
@@ -103,7 +101,6 @@
|
||||
0: Alive
|
||||
50: Dead
|
||||
- type: MeleeWeapon
|
||||
hidden: true
|
||||
soundHit:
|
||||
path: /Audio/Weapons/Xeno/alien_claw_flesh3.ogg
|
||||
angle: 0
|
||||
@@ -190,7 +187,6 @@
|
||||
baseWalkSpeed: 1.5
|
||||
baseSprintSpeed: 2.5
|
||||
- type: MeleeWeapon
|
||||
hidden: true
|
||||
soundHit:
|
||||
path: /Audio/Weapons/Xeno/alien_claw_flesh3.ogg
|
||||
angle: 0
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
- type: entity
|
||||
name: Mimic
|
||||
id: MobMimic
|
||||
parent: SimpleMobBase
|
||||
parent: [ SimpleMobBase, MobCombat ]
|
||||
description: Surprise. # When this gets a proper write this should use the object's actual description >:)
|
||||
components:
|
||||
- type: Tag
|
||||
@@ -33,7 +33,6 @@
|
||||
- MachineLayer
|
||||
- type: AnimationPlayer
|
||||
- type: MeleeWeapon
|
||||
hidden: true
|
||||
angle: 0
|
||||
animation: WeaponArcFist
|
||||
damage:
|
||||
|
||||
@@ -570,7 +570,6 @@
|
||||
0: Alive
|
||||
150: Dead
|
||||
- type: MeleeWeapon
|
||||
hidden: true
|
||||
angle: 0
|
||||
animation: WeaponArcBite
|
||||
soundHit:
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
- type: entity
|
||||
name: Rat King
|
||||
id: MobRatKing
|
||||
parent: SimpleMobBase
|
||||
parent: [ SimpleMobBase, MobCombat ]
|
||||
description: He's da rat. He make da roolz.
|
||||
components:
|
||||
- type: CombatMode
|
||||
@@ -45,7 +45,6 @@
|
||||
0: Alive
|
||||
200: Dead
|
||||
- type: MeleeWeapon
|
||||
hidden: true
|
||||
soundHit:
|
||||
path: /Audio/Weapons/Xeno/alien_claw_flesh1.ogg
|
||||
angle: 0
|
||||
@@ -133,7 +132,6 @@
|
||||
0: Alive
|
||||
350: Dead
|
||||
- type: MeleeWeapon
|
||||
hidden: true
|
||||
soundHit:
|
||||
path: /Audio/Weapons/Xeno/alien_claw_flesh2.ogg
|
||||
angle: 0
|
||||
@@ -153,7 +151,7 @@
|
||||
- type: entity
|
||||
name: Rat Servant
|
||||
id: MobRatServant
|
||||
parent: SimpleMobBase
|
||||
parent: [ SimpleMobBase, MobCombat ]
|
||||
description: He's da mini rat. He don't make da roolz.
|
||||
noSpawn: true #Must be configured to a King or the AI breaks.
|
||||
components:
|
||||
@@ -208,7 +206,6 @@
|
||||
- type: Stamina
|
||||
critThreshold: 60
|
||||
- type: MeleeWeapon
|
||||
hidden: true
|
||||
soundHit:
|
||||
path: /Audio/Weapons/bladeslice.ogg
|
||||
angle: 0
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
- type: entity
|
||||
name: basic slime
|
||||
id: MobAdultSlimes
|
||||
parent: SimpleMobBase
|
||||
parent: [ SimpleMobBase, MobCombat ]
|
||||
abstract: true
|
||||
description: It looks so much like jelly. I wonder what it tastes like?
|
||||
components:
|
||||
@@ -97,9 +97,7 @@
|
||||
- type: Body
|
||||
prototype: Slimes
|
||||
requiredLegs: 1
|
||||
- type: CombatMode
|
||||
- type: MeleeWeapon
|
||||
hidden: true
|
||||
soundHit:
|
||||
path: /Audio/Weapons/punch3.ogg
|
||||
angle: 0
|
||||
|
||||
@@ -46,7 +46,6 @@
|
||||
heatDamageThreshold: 500
|
||||
coldDamageThreshold: 0
|
||||
- type: MeleeWeapon
|
||||
hidden: true
|
||||
soundHit:
|
||||
path: /Audio/Weapons/Xeno/alien_claw_flesh3.ogg
|
||||
angle: 0
|
||||
@@ -143,7 +142,6 @@
|
||||
state: glow
|
||||
shader: unshaded
|
||||
- type: MeleeWeapon
|
||||
hidden: true
|
||||
soundHit:
|
||||
path: /Audio/Weapons/Xeno/alien_claw_flesh3.ogg
|
||||
angle: 0
|
||||
@@ -249,7 +247,6 @@
|
||||
layer:
|
||||
- MobLayer
|
||||
- type: MeleeWeapon
|
||||
hidden: true
|
||||
soundHit:
|
||||
path: /Audio/Effects/bite.ogg
|
||||
angle: 0
|
||||
|
||||
@@ -59,7 +59,6 @@
|
||||
bloodMaxVolume: 50
|
||||
- type: CombatMode
|
||||
- type: MeleeWeapon
|
||||
hidden: true
|
||||
soundHit:
|
||||
path: /Audio/Effects/bite.ogg
|
||||
angle: 0
|
||||
|
||||
@@ -74,7 +74,6 @@
|
||||
bloodReagent: FluorosulfuricAcid
|
||||
- type: MeleeWeapon
|
||||
altDisarm: false
|
||||
hidden: true
|
||||
angle: 0
|
||||
soundHit:
|
||||
collection: AlienClaw
|
||||
@@ -213,7 +212,6 @@
|
||||
150: 0.7
|
||||
- type: MovementSpeedModifier
|
||||
- type: MeleeWeapon
|
||||
hidden: true
|
||||
damage:
|
||||
groups:
|
||||
Brute: 12
|
||||
@@ -251,7 +249,6 @@
|
||||
- type: MovementSpeedModifier
|
||||
baseSprintSpeed: 4
|
||||
- type: MeleeWeapon
|
||||
hidden: true
|
||||
damage:
|
||||
groups:
|
||||
Brute: 10
|
||||
@@ -285,7 +282,6 @@
|
||||
- type: MovementSpeedModifier
|
||||
baseSprintSpeed: 6.0
|
||||
- type: MeleeWeapon
|
||||
hidden: true
|
||||
damage:
|
||||
groups:
|
||||
Brute: 5
|
||||
@@ -396,7 +392,6 @@
|
||||
factions:
|
||||
- Xeno
|
||||
- type: MeleeWeapon
|
||||
hidden: true
|
||||
angle: 0
|
||||
animation: WeaponArcBite
|
||||
damage:
|
||||
|
||||
@@ -103,7 +103,6 @@
|
||||
soundPerceivedByOthers: false # A 75% chance for a loud roar would get old fast.
|
||||
- type: MeleeWeapon
|
||||
altDisarm: false
|
||||
hidden: true
|
||||
soundHit:
|
||||
path: /Audio/Weapons/Xeno/alien_claw_flesh3.ogg
|
||||
damage:
|
||||
|
||||
@@ -46,7 +46,6 @@
|
||||
rules: ghost-role-information-cerberus-rules
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: MeleeWeapon
|
||||
hidden: true
|
||||
angle: 0
|
||||
animation: WeaponArcBite
|
||||
damage:
|
||||
|
||||
@@ -225,7 +225,6 @@
|
||||
Burn: 3
|
||||
- type: InventorySlots
|
||||
- type: MeleeWeapon
|
||||
hidden: true
|
||||
angle: 30
|
||||
animation: WeaponArcFist
|
||||
attackRate: 1.8
|
||||
|
||||
@@ -161,7 +161,6 @@
|
||||
- type: CombatMode
|
||||
canDisarm: true
|
||||
- type: MeleeWeapon
|
||||
hidden: true
|
||||
soundHit:
|
||||
collection: Punch
|
||||
angle: 30
|
||||
|
||||
@@ -40,7 +40,6 @@
|
||||
damageContainer: Biological
|
||||
damageModifierSet: Scale
|
||||
- type: MeleeWeapon
|
||||
hidden: true
|
||||
soundHit:
|
||||
path: /Audio/Weapons/pierce.ogg
|
||||
angle: 30
|
||||
|
||||
@@ -83,6 +83,7 @@
|
||||
tags:
|
||||
- StringInstrument
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: 45
|
||||
damage:
|
||||
types:
|
||||
Blunt: 6
|
||||
@@ -144,6 +145,7 @@
|
||||
types:
|
||||
Blunt: 20
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: 45
|
||||
damage:
|
||||
types:
|
||||
Blunt: 5
|
||||
|
||||
@@ -32,6 +32,7 @@
|
||||
- Payload # yes, you can make re-usable prank grenades
|
||||
- BikeHorn
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: 135
|
||||
soundHit:
|
||||
collection: BikeHorn
|
||||
params:
|
||||
@@ -77,6 +78,7 @@
|
||||
params:
|
||||
variation: 0.246
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: 135
|
||||
soundHit:
|
||||
collection: CluwneHorn
|
||||
params:
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
- type: entity
|
||||
parent: BaseItem
|
||||
parent: [ BaseItem, MobCombat ]
|
||||
id: MrChips
|
||||
name: mr chips
|
||||
suffix: Dummy
|
||||
@@ -23,7 +23,6 @@
|
||||
allowedStates:
|
||||
- Alive
|
||||
- type: MeleeWeapon
|
||||
hidden: true
|
||||
soundHit:
|
||||
path: /Audio/Weapons/boxingpunch1.ogg
|
||||
angle: 30
|
||||
|
||||
@@ -122,6 +122,7 @@
|
||||
sound:
|
||||
path: /Audio/Items/Toys/mousesqueek.ogg
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: 180
|
||||
soundHit:
|
||||
path: /Audio/Items/Toys/mousesqueek.ogg
|
||||
|
||||
@@ -185,6 +186,7 @@
|
||||
sound:
|
||||
path: /Audio/Items/Toys/weh.ogg
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: 180
|
||||
soundHit:
|
||||
path: /Audio/Items/Toys/weh.ogg
|
||||
|
||||
@@ -206,6 +208,7 @@
|
||||
sound:
|
||||
path: /Audio/Items/Toys/muffled_weh.ogg
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: 180
|
||||
soundHit:
|
||||
path: /Audio/Items/Toys/muffled_weh.ogg
|
||||
|
||||
@@ -231,6 +234,7 @@
|
||||
sound:
|
||||
path: /Audio/Items/Toys/toy_rustle.ogg
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: 180
|
||||
soundHit:
|
||||
path: /Audio/Items/Toys/toy_rustle.ogg
|
||||
- type: SolutionContainerManager
|
||||
@@ -353,6 +357,7 @@
|
||||
sound:
|
||||
path: /Audio/Effects/bite.ogg
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -90
|
||||
soundHit:
|
||||
path: /Audio/Effects/bite.ogg
|
||||
angle: 0
|
||||
@@ -379,6 +384,7 @@
|
||||
sound:
|
||||
path: /Audio/Items/Toys/rattle.ogg
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: 180
|
||||
soundHit:
|
||||
path: /Audio/Items/Toys/rattle.ogg
|
||||
|
||||
@@ -394,6 +400,7 @@
|
||||
sound:
|
||||
path: /Audio/Items/Toys/mousesqueek.ogg
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -90
|
||||
soundHit:
|
||||
path: /Audio/Items/Toys/mousesqueek.ogg
|
||||
- type: Clothing
|
||||
@@ -436,6 +443,7 @@
|
||||
sound:
|
||||
path: /Audio/Voice/Vox/shriek1.ogg
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: 180
|
||||
soundHit:
|
||||
path: /Audio/Voice/Vox/shriek1.ogg
|
||||
|
||||
@@ -466,6 +474,7 @@
|
||||
sound:
|
||||
path: /Audio/Weapons/Xeno/alien_spitacid.ogg
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: 180
|
||||
soundHit:
|
||||
path: /Audio/Weapons/Xeno/alien_spitacid.ogg
|
||||
|
||||
|
||||
@@ -166,6 +166,7 @@
|
||||
tags:
|
||||
- Book
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: 180
|
||||
damage:
|
||||
types:
|
||||
Blunt: 6
|
||||
|
||||
@@ -36,6 +36,7 @@
|
||||
- type: UseDelay
|
||||
delay: 0.5
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: 180
|
||||
soundHit:
|
||||
collection: DeskBell
|
||||
params:
|
||||
|
||||
@@ -37,6 +37,7 @@
|
||||
- type: FireExtinguisher
|
||||
hasSafety: true
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: 180
|
||||
damage:
|
||||
types:
|
||||
Blunt: 10
|
||||
|
||||
@@ -265,6 +265,7 @@
|
||||
state: overpriced_pen
|
||||
- type: ItemCooldown
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -45
|
||||
damage:
|
||||
types:
|
||||
Piercing: 15
|
||||
@@ -488,6 +489,7 @@
|
||||
tags:
|
||||
- Write
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: 180
|
||||
damage:
|
||||
types:
|
||||
Blunt: 6
|
||||
|
||||
@@ -42,6 +42,7 @@
|
||||
types:
|
||||
- Fork
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: 180
|
||||
attackRate: 1.5
|
||||
damage:
|
||||
types:
|
||||
@@ -73,6 +74,7 @@
|
||||
types:
|
||||
- Spoon
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: 180
|
||||
attackRate: 1.5
|
||||
damage:
|
||||
types:
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
- state: cutters-cutty-thingy
|
||||
- type: ItemCooldown
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -90
|
||||
damage:
|
||||
types:
|
||||
Piercing: 2
|
||||
@@ -65,6 +66,7 @@
|
||||
sprite: Objects/Tools/screwdriver.rsi
|
||||
- type: ItemCooldown
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -90
|
||||
attackRate: 1
|
||||
damage:
|
||||
types:
|
||||
@@ -105,6 +107,7 @@
|
||||
sprite: Objects/Tools/wrench.rsi
|
||||
- type: ItemCooldown
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: 135
|
||||
attackRate: 1.5
|
||||
damage:
|
||||
types:
|
||||
@@ -140,6 +143,7 @@
|
||||
size: 10
|
||||
- type: ItemCooldown
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -135
|
||||
damage:
|
||||
types:
|
||||
Blunt: 8
|
||||
@@ -318,6 +322,7 @@
|
||||
- type: StaticPrice
|
||||
price: 100
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -90
|
||||
attackRate: 1.5
|
||||
damage:
|
||||
types:
|
||||
@@ -487,6 +492,7 @@
|
||||
state: icon
|
||||
- type: ItemCooldown
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -135
|
||||
damage:
|
||||
types:
|
||||
Blunt: 14
|
||||
@@ -519,6 +525,7 @@
|
||||
- Belt
|
||||
- type: ItemCooldown
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -135
|
||||
damage:
|
||||
types:
|
||||
Blunt: 7
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
shader: unshaded
|
||||
- type: ItemCooldown
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -90
|
||||
damage:
|
||||
types:
|
||||
Blunt: 5 #i mean... i GUESS you could use it like that
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
sprite: Objects/Weapons/Melee/armblade.rsi
|
||||
state: icon
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: 90
|
||||
attackRate: 0.75
|
||||
damage:
|
||||
types:
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
sprite: Objects/Weapons/Melee/baseball_bat.rsi
|
||||
state: icon
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -135
|
||||
damage:
|
||||
types:
|
||||
Blunt: 10
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
sprite: Objects/Weapons/Melee/chainsaw.rsi
|
||||
state: icon
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -135
|
||||
damage:
|
||||
types:
|
||||
Slash: 5
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
sprite: Objects/Weapons/Melee/cult_dagger.rsi
|
||||
state: icon
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -135
|
||||
attackRate: 1.5
|
||||
damage:
|
||||
types:
|
||||
@@ -32,6 +33,7 @@
|
||||
sprite: Objects/Weapons/Melee/cult_blade.rsi
|
||||
state: icon
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -135
|
||||
attackRate: 0.75
|
||||
damage:
|
||||
types:
|
||||
@@ -58,6 +60,7 @@
|
||||
sprite: Objects/Weapons/Melee/cult_halberd.rsi
|
||||
state: icon
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -135
|
||||
attackRate: 0.75
|
||||
damage:
|
||||
types:
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
shader: unshaded
|
||||
map: [ "blade" ]
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -135
|
||||
attackRate: 1
|
||||
soundHit:
|
||||
path: /Audio/Weapons/eblade1.ogg
|
||||
@@ -87,6 +88,7 @@
|
||||
shader: unshaded
|
||||
map: [ "blade" ]
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -135
|
||||
attackRate: 1
|
||||
hidden: true
|
||||
damage:
|
||||
@@ -179,6 +181,7 @@
|
||||
Blunt: -4.5
|
||||
litDisarmMalus: 0.7
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -135
|
||||
attackRate: 1.5
|
||||
angle: 100
|
||||
soundHit:
|
||||
|
||||
@@ -12,6 +12,8 @@
|
||||
sprite: Objects/Weapons/Melee/fireaxe.rsi
|
||||
state: icon
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -90
|
||||
swingLeft: true
|
||||
attackRate: 0.75
|
||||
damage:
|
||||
types:
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
sprite: Objects/Weapons/Melee/gohei.rsi
|
||||
state: gohei
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -150
|
||||
damage:
|
||||
types:
|
||||
Blunt: 3 #You'd be better off punching people
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
- Knife
|
||||
- type: ItemCooldown
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -135
|
||||
damage:
|
||||
types:
|
||||
Slash: 12
|
||||
@@ -59,6 +60,7 @@
|
||||
size: 4
|
||||
state: butch
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -135
|
||||
attackRate: 1.5
|
||||
damage:
|
||||
types:
|
||||
@@ -85,6 +87,7 @@
|
||||
size: 2
|
||||
state: icon
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -135
|
||||
attackRate: 1.5
|
||||
damage:
|
||||
types:
|
||||
|
||||
@@ -44,6 +44,7 @@
|
||||
capacity: 1
|
||||
count: 1
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -135
|
||||
damage:
|
||||
types:
|
||||
Blunt: 8
|
||||
@@ -73,6 +74,7 @@
|
||||
sprite: Objects/Weapons/Melee/crusher_dagger.rsi
|
||||
state: icon
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -135
|
||||
attackRate: 1.5
|
||||
damage:
|
||||
types:
|
||||
@@ -107,6 +109,7 @@
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Melee/crusher_glaive.rsi
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -135
|
||||
attackRate: 1.25
|
||||
- type: Item
|
||||
size: 150
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
sprite: Objects/Weapons/Melee/needle.rsi
|
||||
state: icon
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -135
|
||||
damage:
|
||||
types:
|
||||
Piercing: 1
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
state: pickaxe
|
||||
- type: ItemCooldown
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -135
|
||||
damage:
|
||||
groups:
|
||||
Brute: 5
|
||||
|
||||
@@ -34,6 +34,7 @@
|
||||
map: ["enum.SolutionContainerLayers.Fill"]
|
||||
visible: false
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -135
|
||||
damage:
|
||||
types:
|
||||
Piercing: 12
|
||||
@@ -117,6 +118,7 @@
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Melee/reinforced_spear.rsi
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -135
|
||||
damage:
|
||||
types:
|
||||
Piercing: 15
|
||||
@@ -136,6 +138,7 @@
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Melee/plasma_spear.rsi
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -135
|
||||
damage:
|
||||
types:
|
||||
Piercing: 18
|
||||
@@ -155,6 +158,7 @@
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Melee/uranium_spear.rsi
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -135
|
||||
damage:
|
||||
types:
|
||||
Piercing: 10
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
- type: Stunbaton
|
||||
energyPerUse: 70
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -135
|
||||
damage:
|
||||
types:
|
||||
Blunt: 9
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
sprite: Objects/Weapons/Melee/captain_sabre.rsi
|
||||
state: icon
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -135
|
||||
attackRate: 1.5
|
||||
damage:
|
||||
types:
|
||||
@@ -41,6 +42,7 @@
|
||||
sprite: Objects/Weapons/Melee/katana.rsi
|
||||
state: icon
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -135
|
||||
damage:
|
||||
types:
|
||||
Slash: 25
|
||||
@@ -61,6 +63,7 @@
|
||||
sprite: Objects/Weapons/Melee/energykatana.rsi
|
||||
state: icon
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -60
|
||||
damage:
|
||||
types:
|
||||
Slash: 30
|
||||
@@ -95,6 +98,7 @@
|
||||
sprite: Objects/Weapons/Melee/machete.rsi
|
||||
state: icon
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -135
|
||||
damage:
|
||||
types:
|
||||
Slash: 20
|
||||
@@ -116,6 +120,7 @@
|
||||
sprite: Objects/Weapons/Melee/claymore.rsi
|
||||
state: icon
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -135
|
||||
attackRate: 0.75
|
||||
damage:
|
||||
types:
|
||||
@@ -144,6 +149,7 @@
|
||||
sprite: Objects/Weapons/Melee/cutlass.rsi
|
||||
state: icon
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -135
|
||||
damage:
|
||||
types:
|
||||
Slash: 16
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
size: 150
|
||||
sprite: Objects/Tools/Toolboxes/toolbox_red.rsi
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -135
|
||||
attackRate: 1.5
|
||||
damage:
|
||||
types:
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
size: 15
|
||||
sprite: Objects/Weapons/Melee/white_cane.rsi
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: 45
|
||||
damage:
|
||||
types:
|
||||
Blunt: 5
|
||||
@@ -21,4 +22,3 @@
|
||||
damage:
|
||||
types:
|
||||
Blunt: 3
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
- type: Stunbaton
|
||||
energyPerUse: 50
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -135
|
||||
damage:
|
||||
types:
|
||||
Blunt: 7
|
||||
@@ -74,6 +75,7 @@
|
||||
sprite: Objects/Weapons/Melee/truncheon.rsi
|
||||
state: icon
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: -135
|
||||
damage:
|
||||
types:
|
||||
Blunt: 20
|
||||
@@ -114,6 +116,7 @@
|
||||
maxCharges: 5
|
||||
charges: 5
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: 180
|
||||
damage:
|
||||
types:
|
||||
Blunt: 0 # melee weapon to allow flashing individual targets
|
||||
|
||||
Reference in New Issue
Block a user