Add Flashlight Visualizer/states (#1861)
* Add art assets for cloning * Added a 'Scan DNA' button to the medical scanner * Made the UI update unconditional for the medical scanner until checks for power changes are in place * Update Medical scanner to reflect powered status and fix #1774 * added a 'scan dna' button the the medical scanner that will add the contained bodies Uid to a list in CloningSystem, fixed an issue with the menu not populating if the scanner starts in an unpowered state * Add disabling logic to 'Scan DNA' button on medical scanner * Removed un-used libraries * Added playing parameter to radiatingLightComponent, changed it's animation key to radiatingLight * refactored RadiatingLight into a visualizer * Added different light animations for differnt power states of a flashlight * split out the radiating light visualizer into two seperate visualizers * further refactored and tweaked handheldlight animations * further lantern light tweaks * removed un-used attributes in flashlight and lantern prototypes * fix null check in handheldlightcomponent
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@@ -2,7 +2,6 @@
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using Content.Server.Interfaces;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.GameObjects.Components.Pointing;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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