Add Flashlight Visualizer/states (#1861)

* Add art assets for cloning

* Added a 'Scan DNA' button to the medical scanner

* Made the UI update unconditional for the medical scanner until checks for power changes are in place

* Update Medical scanner to reflect powered status and fix #1774

* added a 'scan dna' button the the medical scanner that will add the contained bodies Uid to a list in CloningSystem, fixed an issue with the menu not populating if the scanner starts in an unpowered state

* Add disabling logic to 'Scan DNA' button on medical scanner

* Removed un-used libraries

* Added playing parameter to radiatingLightComponent, changed it's animation key to radiatingLight

* refactored RadiatingLight into a visualizer

* Added different light animations for differnt power states of a flashlight

* split out the radiating light visualizer into two seperate visualizers

* further refactored and tweaked handheldlight animations

* further lantern light tweaks

* removed un-used attributes in flashlight and lantern prototypes

* fix null check in handheldlightcomponent
This commit is contained in:
SoulSloth
2020-08-24 06:32:18 -04:00
committed by GitHub
parent 769a371be6
commit df823d2245
9 changed files with 243 additions and 80 deletions

View File

@@ -4,21 +4,24 @@
id: FlashlightLantern
description: They light the way to freedom
components:
- type: HandheldLight
- type: Sprite
sprite: Objects/Tools/flashlight.rsi
layers:
- state: lantern_off
- state: HandheldLightOnOverlay
shader: unshaded
visible: false
- type: Icon
sprite: Objects/Tools/flashlight.rsi
state: lantern_off
- type: Item
sprite: Objects/Tools/flashlight.rsi
HeldPrefix: off
- type: PointLight
enabled: false
radius: 3
- type: LoopingSound
- type: HandheldLight
- type: Sprite
sprite: Objects/Tools/flashlight.rsi
layers:
- state: lantern_off
- state: HandheldLightOnOverlay
shader: unshaded
visible: false
- type: Icon
sprite: Objects/Tools/flashlight.rsi
state: lantern_off
- type: Item
sprite: Objects/Tools/flashlight.rsi
HeldPrefix: off
- type: PointLight
enabled: false
radius: 3
- type: LoopingSound
- type: Appearance
visuals:
- type: FlashLightVisualizer

View File

@@ -23,5 +23,7 @@
radius: 3
energy: 2.5
color: "#FFC458"
- type: RadiatingLight
- type: LoopingSound
- type: Appearance
visuals:
- type: LanternVisualizer