Fix aghost when aghosting from a ghost (#12252)
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@@ -1,4 +1,4 @@
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using Content.Server.GameTicking;
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using Content.Server.GameTicking;
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using Content.Server.Ghost.Components;
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using Content.Server.Ghost.Components;
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using Content.Server.Players;
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using Content.Server.Players;
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using Content.Shared.Administration;
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using Content.Shared.Administration;
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@@ -40,7 +40,8 @@ namespace Content.Server.Administration.Commands
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return;
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return;
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}
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}
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var canReturn = mind.CurrentEntity != null;
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var canReturn = mind.CurrentEntity != null
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&& !_entities.HasComponent<GhostComponent>(mind.CurrentEntity);
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var coordinates = player.AttachedEntity != null
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var coordinates = player.AttachedEntity != null
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? _entities.GetComponent<TransformComponent>(player.AttachedEntity.Value).Coordinates
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? _entities.GetComponent<TransformComponent>(player.AttachedEntity.Value).Coordinates
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: EntitySystem.Get<GameTicker>().GetObserverSpawnPoint();
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: EntitySystem.Get<GameTicker>().GetObserverSpawnPoint();
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