Refactor ReagentGrinder (#11751)
* Refactor ReagentGrinder - It can now process partial stacks. (Before it would do nothing if the entire stack's solution didn't fit in the output container) - Get rid of `SharedReagentGrinderComponent`, move shared stuff to `SharedReagentGrinder.cs`. - Subscribe to events instead of massive switch/case. - Get rid of update queue thing. - Change `DoWork` so it's less duplicate code for grinding/juicing. - Get rid of `ExtractableScalingEvent` and just scale directly based on item stack count. - Add message for when you try to put something into the reagent grinder that doesn't fit. - Fix obsolescence warnings. * Use a timer on component instead of SpawnTimer * s/StorageCap/StorageMaxEntities
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@@ -2,7 +2,8 @@
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reagent-grinder-bound-user-interface-instant-button = INSTANT
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reagent-grinder-bound-user-interface-cook-time-label = COOK TIME
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reagent-grinder-component-cannot-put-entity-message = You can't put this in the reagent grinder!
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grinder-menu-title = All-In-One Grinder 3000
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grinder-menu-grind-button = Grind
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grinder-menu-juice-button = Juice
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