Doafter stuff

This commit is contained in:
Aviu00
2024-01-24 13:20:14 +03:00
parent 587fdae494
commit dff51b930b
2 changed files with 12 additions and 12 deletions

View File

@@ -3,7 +3,6 @@ using Content.Shared.DoAfter;
using Content.Shared.Hands.Components;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Prototypes;
namespace Content.Client.DoAfter;
@@ -15,13 +14,12 @@ public sealed class DoAfterSystem : SharedDoAfterSystem
{
[Dependency] private readonly IOverlayManager _overlay = default!;
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly MetaDataSystem _metadata = default!;
public override void Initialize()
{
base.Initialize();
_overlay.AddOverlay(new DoAfterOverlay(EntityManager, _prototype, GameTiming, _player));
_overlay.AddOverlay(new DoAfterOverlay(EntityManager, GameTiming, _player));
}
public override void Shutdown()