Doafter stuff
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@@ -3,7 +3,6 @@ using Content.Shared.DoAfter;
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using Content.Shared.Hands.Components;
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Robust.Shared.Prototypes;
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namespace Content.Client.DoAfter;
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@@ -15,13 +14,12 @@ public sealed class DoAfterSystem : SharedDoAfterSystem
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{
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[Dependency] private readonly IOverlayManager _overlay = default!;
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[Dependency] private readonly IPlayerManager _player = default!;
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly MetaDataSystem _metadata = default!;
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public override void Initialize()
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{
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base.Initialize();
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_overlay.AddOverlay(new DoAfterOverlay(EntityManager, _prototype, GameTiming, _player));
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_overlay.AddOverlay(new DoAfterOverlay(EntityManager, GameTiming, _player));
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}
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public override void Shutdown()
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