Use new ComponentPauseGenerator (#25183)

Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
This commit is contained in:
Pieter-Jan Briers
2024-02-26 04:36:19 +01:00
committed by GitHub
parent 2a2324ecaf
commit e00f74505c
130 changed files with 150 additions and 539 deletions

View File

@@ -7,7 +7,7 @@ namespace Content.Server.Charges.Components;
/// Something with limited charges that can be recharged automatically.
/// Requires LimitedChargesComponent to function.
/// </summary>
[RegisterComponent]
[RegisterComponent, AutoGenerateComponentPause]
[Access(typeof(ChargesSystem))]
public sealed partial class AutoRechargeComponent : Component
{
@@ -21,5 +21,6 @@ public sealed partial class AutoRechargeComponent : Component
/// The time when the next charge will be added
/// </summary>
[DataField("nextChargeTime", customTypeSerializer: typeof(TimeOffsetSerializer))]
[AutoPausedField]
public TimeSpan NextChargeTime;
}

View File

@@ -10,13 +10,6 @@ public sealed class ChargesSystem : SharedChargesSystem
{
[Dependency] private readonly IGameTiming _timing = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AutoRechargeComponent, EntityUnpausedEvent>(OnUnpaused);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
@@ -32,11 +25,6 @@ public sealed class ChargesSystem : SharedChargesSystem
}
}
private void OnUnpaused(EntityUid uid, AutoRechargeComponent comp, ref EntityUnpausedEvent args)
{
comp.NextChargeTime += args.PausedTime;
}
protected override void OnExamine(EntityUid uid, LimitedChargesComponent comp, ExaminedEvent args)
{
base.OnExamine(uid, comp, args);