Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
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@@ -7,7 +7,7 @@ namespace Content.Server.Charges.Components;
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/// Something with limited charges that can be recharged automatically.
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/// Requires LimitedChargesComponent to function.
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/// </summary>
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[RegisterComponent]
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[RegisterComponent, AutoGenerateComponentPause]
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[Access(typeof(ChargesSystem))]
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public sealed partial class AutoRechargeComponent : Component
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{
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@@ -21,5 +21,6 @@ public sealed partial class AutoRechargeComponent : Component
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/// The time when the next charge will be added
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/// </summary>
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[DataField("nextChargeTime", customTypeSerializer: typeof(TimeOffsetSerializer))]
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[AutoPausedField]
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public TimeSpan NextChargeTime;
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}
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@@ -10,13 +10,6 @@ public sealed class ChargesSystem : SharedChargesSystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AutoRechargeComponent, EntityUnpausedEvent>(OnUnpaused);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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@@ -32,11 +25,6 @@ public sealed class ChargesSystem : SharedChargesSystem
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}
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}
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private void OnUnpaused(EntityUid uid, AutoRechargeComponent comp, ref EntityUnpausedEvent args)
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{
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comp.NextChargeTime += args.PausedTime;
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}
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protected override void OnExamine(EntityUid uid, LimitedChargesComponent comp, ExaminedEvent args)
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{
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base.OnExamine(uid, comp, args);
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