Use new ComponentPauseGenerator (#25183)

Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
This commit is contained in:
Pieter-Jan Briers
2024-02-26 04:36:19 +01:00
committed by GitHub
parent 2a2324ecaf
commit e00f74505c
130 changed files with 150 additions and 539 deletions

View File

@@ -8,7 +8,7 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototy
/// <summary>
/// Causes an entity to automatically emote when taking damage.
/// </summary>
[RegisterComponent, Access(typeof(EmoteOnDamageSystem))]
[RegisterComponent, Access(typeof(EmoteOnDamageSystem)), AutoGenerateComponentPause]
public sealed partial class EmoteOnDamageComponent : Component
{
/// <summary>
@@ -41,6 +41,7 @@ public sealed partial class EmoteOnDamageComponent : Component
/// The simulation time of the last emote preformed due to taking damage.
/// </summary>
[DataField("lastEmoteTime", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
[AutoPausedField]
public TimeSpan LastEmoteTime = TimeSpan.Zero;
/// <summary>