Use new ComponentPauseGenerator (#25183)

Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
This commit is contained in:
Pieter-Jan Briers
2024-02-26 04:36:19 +01:00
committed by GitHub
parent 2a2324ecaf
commit e00f74505c
130 changed files with 150 additions and 539 deletions

View File

@@ -17,7 +17,6 @@ public sealed partial class TriggerSystem
SubscribeLocalEvent<TriggerOnProximityComponent, StartCollideEvent>(OnProximityStartCollide);
SubscribeLocalEvent<TriggerOnProximityComponent, EndCollideEvent>(OnProximityEndCollide);
SubscribeLocalEvent<TriggerOnProximityComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<TriggerOnProximityComponent, EntityUnpausedEvent>(OnUnpaused);
SubscribeLocalEvent<TriggerOnProximityComponent, ComponentShutdown>(OnProximityShutdown);
// Shouldn't need re-anchoring.
SubscribeLocalEvent<TriggerOnProximityComponent, AnchorStateChangedEvent>(OnProximityAnchor);
@@ -65,12 +64,6 @@ public sealed partial class TriggerSystem
collisionLayer: component.Layer);
}
private void OnUnpaused(EntityUid uid, TriggerOnProximityComponent component, ref EntityUnpausedEvent args)
{
component.NextTrigger += args.PausedTime;
component.NextVisualUpdate += args.PausedTime;
}
private void OnProximityStartCollide(EntityUid uid, TriggerOnProximityComponent component, ref StartCollideEvent args)
{
if (args.OurFixtureId != TriggerOnProximityComponent.FixtureID)

View File

@@ -14,16 +14,9 @@ public sealed class TwoStageTriggerSystem : EntitySystem
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<TwoStageTriggerComponent, EntityUnpausedEvent>(OnTriggerUnpaused);
SubscribeLocalEvent<TwoStageTriggerComponent, TriggerEvent>(OnTrigger);
}
private void OnTriggerUnpaused(EntityUid uid, TwoStageTriggerComponent component, ref EntityUnpausedEvent args)
{
if (component.NextTriggerTime != null)
component.NextTriggerTime = component.NextTriggerTime.Value + args.PausedTime;
}
private void OnTrigger(EntityUid uid, TwoStageTriggerComponent component, TriggerEvent args)
{
if (component.Triggered)