Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
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@@ -17,7 +17,6 @@ public sealed partial class TriggerSystem
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SubscribeLocalEvent<TriggerOnProximityComponent, StartCollideEvent>(OnProximityStartCollide);
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SubscribeLocalEvent<TriggerOnProximityComponent, EndCollideEvent>(OnProximityEndCollide);
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SubscribeLocalEvent<TriggerOnProximityComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<TriggerOnProximityComponent, EntityUnpausedEvent>(OnUnpaused);
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SubscribeLocalEvent<TriggerOnProximityComponent, ComponentShutdown>(OnProximityShutdown);
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// Shouldn't need re-anchoring.
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SubscribeLocalEvent<TriggerOnProximityComponent, AnchorStateChangedEvent>(OnProximityAnchor);
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@@ -65,12 +64,6 @@ public sealed partial class TriggerSystem
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collisionLayer: component.Layer);
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}
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private void OnUnpaused(EntityUid uid, TriggerOnProximityComponent component, ref EntityUnpausedEvent args)
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{
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component.NextTrigger += args.PausedTime;
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component.NextVisualUpdate += args.PausedTime;
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}
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private void OnProximityStartCollide(EntityUid uid, TriggerOnProximityComponent component, ref StartCollideEvent args)
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{
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if (args.OurFixtureId != TriggerOnProximityComponent.FixtureID)
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@@ -14,16 +14,9 @@ public sealed class TwoStageTriggerSystem : EntitySystem
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<TwoStageTriggerComponent, EntityUnpausedEvent>(OnTriggerUnpaused);
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SubscribeLocalEvent<TwoStageTriggerComponent, TriggerEvent>(OnTrigger);
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}
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private void OnTriggerUnpaused(EntityUid uid, TwoStageTriggerComponent component, ref EntityUnpausedEvent args)
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{
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if (component.NextTriggerTime != null)
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component.NextTriggerTime = component.NextTriggerTime.Value + args.PausedTime;
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}
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private void OnTrigger(EntityUid uid, TwoStageTriggerComponent component, TriggerEvent args)
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{
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if (component.Triggered)
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