Use new ComponentPauseGenerator (#25183)

Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
This commit is contained in:
Pieter-Jan Briers
2024-02-26 04:36:19 +01:00
committed by GitHub
parent 2a2324ecaf
commit e00f74505c
130 changed files with 150 additions and 539 deletions

View File

@@ -52,7 +52,6 @@ namespace Content.Server.Hands.Systems
SubscribeLocalEvent<HandsComponent, BodyPartRemovedEvent>(HandleBodyPartRemoved);
SubscribeLocalEvent<HandsComponent, ComponentGetState>(GetComponentState);
SubscribeLocalEvent<HandsComponent, EntityUnpausedEvent>(OnUnpaused);
SubscribeLocalEvent<HandsComponent, BeforeExplodeEvent>(OnExploded);
@@ -73,10 +72,6 @@ namespace Content.Server.Hands.Systems
args.State = new HandsComponentState(hands);
}
private void OnUnpaused(Entity<HandsComponent> ent, ref EntityUnpausedEvent args)
{
ent.Comp.NextThrowTime += args.PausedTime;
}
private void OnExploded(Entity<HandsComponent> ent, ref BeforeExplodeEvent args)
{