Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
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@@ -52,7 +52,6 @@ namespace Content.Server.Hands.Systems
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SubscribeLocalEvent<HandsComponent, BodyPartRemovedEvent>(HandleBodyPartRemoved);
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SubscribeLocalEvent<HandsComponent, ComponentGetState>(GetComponentState);
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SubscribeLocalEvent<HandsComponent, EntityUnpausedEvent>(OnUnpaused);
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SubscribeLocalEvent<HandsComponent, BeforeExplodeEvent>(OnExploded);
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@@ -73,10 +72,6 @@ namespace Content.Server.Hands.Systems
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args.State = new HandsComponentState(hands);
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}
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private void OnUnpaused(Entity<HandsComponent> ent, ref EntityUnpausedEvent args)
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{
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ent.Comp.NextThrowTime += args.PausedTime;
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}
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private void OnExploded(Entity<HandsComponent> ent, ref BeforeExplodeEvent args)
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{
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