Use new ComponentPauseGenerator (#25183)

Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
This commit is contained in:
Pieter-Jan Briers
2024-02-26 04:36:19 +01:00
committed by GitHub
parent 2a2324ecaf
commit e00f74505c
130 changed files with 150 additions and 539 deletions

View File

@@ -50,21 +50,12 @@ public sealed class DefibrillatorSystem : EntitySystem
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<DefibrillatorComponent, EntityUnpausedEvent>(OnUnpaused);
SubscribeLocalEvent<DefibrillatorComponent, UseInHandEvent>(OnUseInHand);
SubscribeLocalEvent<DefibrillatorComponent, PowerCellSlotEmptyEvent>(OnPowerCellSlotEmpty);
SubscribeLocalEvent<DefibrillatorComponent, AfterInteractEvent>(OnAfterInteract);
SubscribeLocalEvent<DefibrillatorComponent, DefibrillatorZapDoAfterEvent>(OnDoAfter);
}
private void OnUnpaused(EntityUid uid, DefibrillatorComponent component, ref EntityUnpausedEvent args)
{
if (component.NextZapTime == null)
return;
component.NextZapTime = component.NextZapTime.Value + args.PausedTime;
}
private void OnUseInHand(EntityUid uid, DefibrillatorComponent component, UseInHandEvent args)
{
if (args.Handled || !TryComp(uid, out UseDelayComponent? useDelay) || _useDelay.IsDelayed((uid, useDelay)))