Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
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@@ -40,23 +40,11 @@ public sealed class AnimalHusbandrySystem : EntitySystem
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<ReproductiveComponent, EntityUnpausedEvent>(OnUnpaused);
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SubscribeLocalEvent<ReproductiveComponent, MindAddedMessage>(OnMindAdded);
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SubscribeLocalEvent<InfantComponent, EntityUnpausedEvent>(OnInfantUnpaused);
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SubscribeLocalEvent<InfantComponent, ComponentStartup>(OnInfantStartup);
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SubscribeLocalEvent<InfantComponent, ComponentShutdown>(OnInfantShutdown);
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}
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private void OnUnpaused(EntityUid uid, ReproductiveComponent component, ref EntityUnpausedEvent args)
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{
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component.NextBreedAttempt += args.PausedTime;
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}
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private void OnInfantUnpaused(EntityUid uid, InfantComponent component, ref EntityUnpausedEvent args)
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{
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component.InfantEndTime += args.PausedTime;
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}
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// we express EZ-pass terminate the pregnancy if a player takes the role
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private void OnMindAdded(EntityUid uid, ReproductiveComponent component, MindAddedMessage args)
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{
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