Use new ComponentPauseGenerator (#25183)

Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
This commit is contained in:
Pieter-Jan Briers
2024-02-26 04:36:19 +01:00
committed by GitHub
parent 2a2324ecaf
commit e00f74505c
130 changed files with 150 additions and 539 deletions

View File

@@ -6,7 +6,7 @@ namespace Content.Server.Tesla.Components;
/// <summary>
/// Periodically fires electric arcs at surrounding objects.
/// </summary>
[RegisterComponent, Access(typeof(LightningArcShooterSystem))]
[RegisterComponent, Access(typeof(LightningArcShooterSystem)), AutoGenerateComponentPause]
public sealed partial class LightningArcShooterComponent : Component
{
/// <summary>
@@ -45,6 +45,7 @@ public sealed partial class LightningArcShooterComponent : Component
/// The time, upon reaching which the next batch of lightning bolts will be fired.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
[AutoPausedField]
public TimeSpan NextShootTime;
/// <summary>

View File

@@ -7,7 +7,7 @@ namespace Content.Server.Tesla.Components;
/// <summary>
/// The component changes the visual of an object after it is struck by lightning
/// </summary>
[RegisterComponent, Access(typeof(LightningSparkingSystem))]
[RegisterComponent, Access(typeof(LightningSparkingSystem)), AutoGenerateComponentPause]
public sealed partial class LightningSparkingComponent : Component
{
/// <summary>
@@ -20,6 +20,7 @@ public sealed partial class LightningSparkingComponent : Component
/// When the spark visual should turn off.
/// </summary>
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
[AutoPausedField]
public TimeSpan LightningEndTime;
[DataField, ViewVariables(VVAccess.ReadWrite)]

View File

@@ -18,7 +18,6 @@ public sealed class LightningArcShooterSystem : EntitySystem
{
base.Initialize();
SubscribeLocalEvent<LightningArcShooterComponent, MapInitEvent>(OnShooterMapInit);
SubscribeLocalEvent<LightningArcShooterComponent, EntityUnpausedEvent>(OnShooterUnpaused);
}
private void OnShooterMapInit(EntityUid uid, LightningArcShooterComponent component, ref MapInitEvent args)
@@ -26,11 +25,6 @@ public sealed class LightningArcShooterSystem : EntitySystem
component.NextShootTime = _gameTiming.CurTime + TimeSpan.FromSeconds(component.ShootMaxInterval);
}
private void OnShooterUnpaused(EntityUid uid, LightningArcShooterComponent component, ref EntityUnpausedEvent args)
{
component.NextShootTime += args.PausedTime;
}
public override void Update(float frameTime)
{
base.Update(frameTime);

View File

@@ -18,12 +18,6 @@ public sealed class LightningSparkingSystem : EntitySystem
base.Initialize();
SubscribeLocalEvent<LightningSparkingComponent, HitByLightningEvent>(OnHitByLightning);
SubscribeLocalEvent<LightningSparkingComponent, EntityUnpausedEvent>(OnLightningUnpaused);
}
private void OnLightningUnpaused(EntityUid uid, LightningSparkingComponent component, ref EntityUnpausedEvent args)
{
component.LightningEndTime += args.PausedTime;
}
private void OnHitByLightning(Entity<LightningSparkingComponent> uid, ref HitByLightningEvent args)