Use new ComponentPauseGenerator (#25183)

Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
This commit is contained in:
Pieter-Jan Briers
2024-02-26 04:36:19 +01:00
committed by GitHub
parent 2a2324ecaf
commit e00f74505c
130 changed files with 150 additions and 539 deletions

View File

@@ -18,7 +18,6 @@ public sealed class LightningArcShooterSystem : EntitySystem
{
base.Initialize();
SubscribeLocalEvent<LightningArcShooterComponent, MapInitEvent>(OnShooterMapInit);
SubscribeLocalEvent<LightningArcShooterComponent, EntityUnpausedEvent>(OnShooterUnpaused);
}
private void OnShooterMapInit(EntityUid uid, LightningArcShooterComponent component, ref MapInitEvent args)
@@ -26,11 +25,6 @@ public sealed class LightningArcShooterSystem : EntitySystem
component.NextShootTime = _gameTiming.CurTime + TimeSpan.FromSeconds(component.ShootMaxInterval);
}
private void OnShooterUnpaused(EntityUid uid, LightningArcShooterComponent component, ref EntityUnpausedEvent args)
{
component.NextShootTime += args.PausedTime;
}
public override void Update(float frameTime)
{
base.Update(frameTime);