Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
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@@ -18,7 +18,6 @@ public sealed class LightningArcShooterSystem : EntitySystem
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{
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base.Initialize();
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SubscribeLocalEvent<LightningArcShooterComponent, MapInitEvent>(OnShooterMapInit);
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SubscribeLocalEvent<LightningArcShooterComponent, EntityUnpausedEvent>(OnShooterUnpaused);
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}
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private void OnShooterMapInit(EntityUid uid, LightningArcShooterComponent component, ref MapInitEvent args)
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@@ -26,11 +25,6 @@ public sealed class LightningArcShooterSystem : EntitySystem
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component.NextShootTime = _gameTiming.CurTime + TimeSpan.FromSeconds(component.ShootMaxInterval);
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}
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private void OnShooterUnpaused(EntityUid uid, LightningArcShooterComponent component, ref EntityUnpausedEvent args)
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{
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component.NextShootTime += args.PausedTime;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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