Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
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@@ -46,10 +46,6 @@ public abstract class SharedAnomalySystem : EntitySystem
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SubscribeLocalEvent<AnomalyComponent, MeleeThrowOnHitStartEvent>(OnAnomalyThrowStart);
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SubscribeLocalEvent<AnomalyComponent, MeleeThrowOnHitEndEvent>(OnAnomalyThrowEnd);
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SubscribeLocalEvent<AnomalyComponent, EntityUnpausedEvent>(OnAnomalyUnpause);
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SubscribeLocalEvent<AnomalyPulsingComponent, EntityUnpausedEvent>(OnPulsingUnpause);
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SubscribeLocalEvent<AnomalySupercriticalComponent, EntityUnpausedEvent>(OnSupercriticalUnpause);
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_sawmill = Logger.GetSawmill("anomaly");
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}
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@@ -89,23 +85,6 @@ public abstract class SharedAnomalySystem : EntitySystem
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Popup.PopupEntity(Loc.GetString("anomaly-component-contact-damage"), target, target);
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}
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private void OnAnomalyUnpause(EntityUid uid, AnomalyComponent component, ref EntityUnpausedEvent args)
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{
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component.NextPulseTime += args.PausedTime;
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Dirty(uid, component);
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}
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private void OnPulsingUnpause(EntityUid uid, AnomalyPulsingComponent component, ref EntityUnpausedEvent args)
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{
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component.EndTime += args.PausedTime;
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}
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private void OnSupercriticalUnpause(EntityUid uid, AnomalySupercriticalComponent component, ref EntityUnpausedEvent args)
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{
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component.EndTime += args.PausedTime;
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Dirty(uid, component);
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}
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public void DoAnomalyPulse(EntityUid uid, AnomalyComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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