Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
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@@ -13,7 +13,6 @@ public sealed class DamageOnHoldingSystem : EntitySystem
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DamageOnHoldingComponent, EntityUnpausedEvent>(OnUnpaused);
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SubscribeLocalEvent<DamageOnHoldingComponent, MapInitEvent>(OnMapInit);
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}
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@@ -26,11 +25,6 @@ public sealed class DamageOnHoldingSystem : EntitySystem
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}
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}
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private void OnUnpaused(EntityUid uid, DamageOnHoldingComponent component, ref EntityUnpausedEvent args)
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{
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component.NextDamage += args.PausedTime;
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}
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private void OnMapInit(EntityUid uid, DamageOnHoldingComponent component, MapInitEvent args)
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{
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component.NextDamage = _timing.CurTime;
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@@ -50,4 +44,4 @@ public sealed class DamageOnHoldingSystem : EntitySystem
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component.NextDamage = _timing.CurTime + TimeSpan.FromSeconds(component.Interval);
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}
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}
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}
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}
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@@ -46,7 +46,6 @@ public sealed partial class StaminaSystem : EntitySystem
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InitializeModifier();
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SubscribeLocalEvent<StaminaComponent, EntityUnpausedEvent>(OnStamUnpaused);
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SubscribeLocalEvent<StaminaComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<StaminaComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<StaminaComponent, AfterAutoHandleStateEvent>(OnStamHandleState);
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@@ -61,11 +60,6 @@ public sealed partial class StaminaSystem : EntitySystem
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SubscribeLocalEvent<StaminaDamageOnHitComponent, MeleeHitEvent>(OnMeleeHit);
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}
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private void OnStamUnpaused(EntityUid uid, StaminaComponent component, ref EntityUnpausedEvent args)
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{
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component.NextUpdate += args.PausedTime;
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}
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private void OnStamHandleState(EntityUid uid, StaminaComponent component, ref AfterAutoHandleStateEvent args)
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{
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if (component.Critical)
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