Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
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@@ -46,7 +46,6 @@ public sealed partial class StaminaSystem : EntitySystem
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InitializeModifier();
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SubscribeLocalEvent<StaminaComponent, EntityUnpausedEvent>(OnStamUnpaused);
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SubscribeLocalEvent<StaminaComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<StaminaComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<StaminaComponent, AfterAutoHandleStateEvent>(OnStamHandleState);
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@@ -61,11 +60,6 @@ public sealed partial class StaminaSystem : EntitySystem
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SubscribeLocalEvent<StaminaDamageOnHitComponent, MeleeHitEvent>(OnMeleeHit);
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}
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private void OnStamUnpaused(EntityUid uid, StaminaComponent component, ref EntityUnpausedEvent args)
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{
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component.NextUpdate += args.PausedTime;
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}
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private void OnStamHandleState(EntityUid uid, StaminaComponent component, ref AfterAutoHandleStateEvent args)
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{
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if (component.Critical)
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