Use new ComponentPauseGenerator (#25183)

Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
This commit is contained in:
Pieter-Jan Briers
2024-02-26 04:36:19 +01:00
committed by GitHub
parent 2a2324ecaf
commit e00f74505c
130 changed files with 150 additions and 539 deletions

View File

@@ -30,7 +30,6 @@ public abstract class SharedMaterialStorageSystem : EntitySystem
SubscribeLocalEvent<MaterialStorageComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<MaterialStorageComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<InsertingMaterialStorageComponent, EntityUnpausedEvent>(OnUnpaused);
}
public override void Update(float frameTime)
@@ -52,11 +51,6 @@ public abstract class SharedMaterialStorageSystem : EntitySystem
_appearance.SetData(uid, MaterialStorageVisuals.Inserting, false);
}
private void OnUnpaused(EntityUid uid, InsertingMaterialStorageComponent component, ref EntityUnpausedEvent args)
{
component.EndTime += args.PausedTime;
}
/// <summary>
/// Gets the volume of a specified material contained in this storage.
/// </summary>