Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
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@@ -30,7 +30,6 @@ public abstract class SharedMaterialStorageSystem : EntitySystem
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SubscribeLocalEvent<MaterialStorageComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<MaterialStorageComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<InsertingMaterialStorageComponent, EntityUnpausedEvent>(OnUnpaused);
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}
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public override void Update(float frameTime)
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@@ -52,11 +51,6 @@ public abstract class SharedMaterialStorageSystem : EntitySystem
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_appearance.SetData(uid, MaterialStorageVisuals.Inserting, false);
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}
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private void OnUnpaused(EntityUid uid, InsertingMaterialStorageComponent component, ref EntityUnpausedEvent args)
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{
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component.EndTime += args.PausedTime;
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}
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/// <summary>
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/// Gets the volume of a specified material contained in this storage.
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/// </summary>
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