Use new ComponentPauseGenerator (#25183)

Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
This commit is contained in:
Pieter-Jan Briers
2024-02-26 04:36:19 +01:00
committed by GitHub
parent 2a2324ecaf
commit e00f74505c
130 changed files with 150 additions and 539 deletions

View File

@@ -15,6 +15,7 @@ namespace Content.Shared.Ninja.Components;
/// As an implementation detail, dashing with katana is a suit action which isn't ideal.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(SharedNinjaSuitSystem)), AutoGenerateComponentState]
[AutoGenerateComponentPause]
public sealed partial class NinjaSuitComponent : Component
{
/// <summary>
@@ -46,6 +47,7 @@ public sealed partial class NinjaSuitComponent : Component
/// Time at which we will be able to use our abilities again
/// </summary>
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
[AutoPausedField]
public TimeSpan DisableCooldown;
/// <summary>

View File

@@ -27,7 +27,6 @@ public abstract class SharedNinjaSuitSystem : EntitySystem
base.Initialize();
SubscribeLocalEvent<NinjaSuitComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<NinjaSuitComponent, EntityUnpausedEvent>(OnEntityUnpaused);
SubscribeLocalEvent<NinjaSuitComponent, GotEquippedEvent>(OnEquipped);
SubscribeLocalEvent<NinjaSuitComponent, GetItemActionsEvent>(OnGetItemActions);
@@ -43,11 +42,6 @@ public abstract class SharedNinjaSuitSystem : EntitySystem
Dirty(uid, component);
}
private void OnEntityUnpaused(Entity<NinjaSuitComponent> ent, ref EntityUnpausedEvent args)
{
ent.Comp.DisableCooldown += args.PausedTime;
}
/// <summary>
/// Call the shared and serverside code for when a ninja equips the suit.
/// </summary>