Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
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@@ -23,18 +23,12 @@ public sealed class HungerSystem : EntitySystem
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{
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base.Initialize();
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SubscribeLocalEvent<HungerComponent, EntityUnpausedEvent>(OnUnpaused);
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SubscribeLocalEvent<HungerComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<HungerComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<HungerComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
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SubscribeLocalEvent<HungerComponent, RejuvenateEvent>(OnRejuvenate);
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}
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private void OnUnpaused(EntityUid uid, HungerComponent component, ref EntityUnpausedEvent args)
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{
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component.NextUpdateTime += args.PausedTime;
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}
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private void OnMapInit(EntityUid uid, HungerComponent component, MapInitEvent args)
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{
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var amount = _random.Next(
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