Use new ComponentPauseGenerator (#25183)

Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
This commit is contained in:
Pieter-Jan Briers
2024-02-26 04:36:19 +01:00
committed by GitHub
parent 2a2324ecaf
commit e00f74505c
130 changed files with 150 additions and 539 deletions

View File

@@ -23,18 +23,12 @@ public sealed class HungerSystem : EntitySystem
{
base.Initialize();
SubscribeLocalEvent<HungerComponent, EntityUnpausedEvent>(OnUnpaused);
SubscribeLocalEvent<HungerComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<HungerComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<HungerComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
SubscribeLocalEvent<HungerComponent, RejuvenateEvent>(OnRejuvenate);
}
private void OnUnpaused(EntityUid uid, HungerComponent component, ref EntityUnpausedEvent args)
{
component.NextUpdateTime += args.PausedTime;
}
private void OnMapInit(EntityUid uid, HungerComponent component, MapInitEvent args)
{
var amount = _random.Next(