Use new ComponentPauseGenerator (#25183)

Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
This commit is contained in:
Pieter-Jan Briers
2024-02-26 04:36:19 +01:00
committed by GitHub
parent 2a2324ecaf
commit e00f74505c
130 changed files with 150 additions and 539 deletions

View File

@@ -3,7 +3,7 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Sound.Components;
[RegisterComponent, NetworkedComponent]
[RegisterComponent, NetworkedComponent, AutoGenerateComponentPause]
public sealed partial class EmitSoundOnCollideComponent : BaseEmitSoundComponent
{
public static readonly TimeSpan CollideCooldown = TimeSpan.FromSeconds(0.2);
@@ -18,5 +18,6 @@ public sealed partial class EmitSoundOnCollideComponent : BaseEmitSoundComponent
/// To avoid sound spam add a cooldown to it.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("nextSound", customTypeSerializer: typeof(TimeOffsetSerializer))]
[AutoPausedField]
public TimeSpan NextSound;
}

View File

@@ -42,7 +42,6 @@ public abstract class SharedEmitSoundSystem : EntitySystem
SubscribeLocalEvent<EmitSoundOnPickupComponent, GotEquippedHandEvent>(OnEmitSoundOnPickup);
SubscribeLocalEvent<EmitSoundOnDropComponent, DroppedEvent>(OnEmitSoundOnDrop);
SubscribeLocalEvent<EmitSoundOnCollideComponent, EntityUnpausedEvent>(OnEmitSoundUnpaused);
SubscribeLocalEvent<EmitSoundOnCollideComponent, StartCollideEvent>(OnEmitSoundOnCollide);
}
@@ -119,11 +118,6 @@ public abstract class SharedEmitSoundSystem : EntitySystem
}
}
private void OnEmitSoundUnpaused(EntityUid uid, EmitSoundOnCollideComponent component, ref EntityUnpausedEvent args)
{
component.NextSound += args.PausedTime;
}
private void OnEmitSoundOnCollide(EntityUid uid, EmitSoundOnCollideComponent component, ref StartCollideEvent args)
{
if (!args.OurFixture.Hard ||