Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
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@@ -11,7 +11,7 @@ namespace Content.Shared.Teleportation.Components;
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/// This is used for an entity that, when linked to another valid entity, allows the two to swap positions,
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/// additionally swapping the positions of the parents.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, AutoGenerateComponentPause]
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[Access(typeof(SwapTeleporterSystem))]
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public sealed partial class SwapTeleporterComponent : Component
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{
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@@ -37,6 +37,7 @@ public sealed partial class SwapTeleporterComponent : Component
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/// The time at which <see cref="Cooldown"/> ends and teleportation can occur again.
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/// </summary>
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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[AutoPausedField]
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public TimeSpan NextTeleportUse;
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/// <summary>
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@@ -33,7 +33,6 @@ public sealed class SwapTeleporterSystem : EntitySystem
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SubscribeLocalEvent<SwapTeleporterComponent, ActivateInWorldEvent>(OnActivateInWorld);
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SubscribeLocalEvent<SwapTeleporterComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<SwapTeleporterComponent, EntityUnpausedEvent>(OnUnpaused);
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SubscribeLocalEvent<SwapTeleporterComponent, ComponentShutdown>(OnShutdown);
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_xformQuery = GetEntityQuery<TransformComponent>();
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@@ -217,11 +216,6 @@ public sealed class SwapTeleporterSystem : EntitySystem
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}
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}
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private void OnUnpaused(Entity<SwapTeleporterComponent> ent, ref EntityUnpausedEvent args)
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{
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ent.Comp.NextTeleportUse += args.PausedTime;
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}
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private void OnShutdown(Entity<SwapTeleporterComponent> ent, ref ComponentShutdown args)
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{
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DestroyLink((ent, ent), null);
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